Just saw that on MMO-C.Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Multi-Shot damage has been increased by 250%.
Multishot Buff on PTR
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Multishot Buff on PTR
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
I wonder how much of a difference this will make. 250% is a lot, but considering how incredibly low Multi-Shot damage is currently...
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
In that case:Saturo wrote:I know, I know. Was just being funny.
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
I showed a guildmate an example of what I meant about the focus cost of Multishot crippling BM hunters outside of Bestial Wrath. It makes me feel utterly useless on any encounter where adds need burning down. There were 2 huge trash packs. On the first, I popped BW and spammed Multishot, and came out at around 22k dps. The second, where BW was on cd, despite starting at full focus and using Fervor, I came out at a whopping 3.5k dps. It's quite abysmal.
I was open-minded about focus, I don't hate it, but I definitely think it's a bit too limiting as it is. When you're out of focus, and there's just nothing you can do about it, there's a bad feeling of helplessness--think rogues in PvP. They have Energy. They run out, bad things happen--BUT, they have myriad stuns and an interrupt to stop healers from getting off that last-second heal. They have an auto-applying 70% slow that's nearly impossible to dispel on top of the 5-stacked DP. Us, we nuke that healer down, it's about to die, then oops--we're out of focus. Intimidation is on cooldown from stopping the first heal. Scatter and trap were used on his partner. We have to sit there helplessly while the healer casually tosses off a heal... And considering that frost mages for example just don't run oom in PvP... I know it's more complicated than this, but focus frustrates me more often than not, and far too often I feel that an extra 20 focus would make or break a PvE encounter or arena match. It needs a little tweaking, and I think Multishot would be fine if it just had a focus reduction. A major one. Or if everything cost 2/3 focus of what it does, and Multishot, half. >.>
Multi-shot is just a hideously exaggerated example of the Focus issue in my mind >.<
Edit--one thing I forgot to mention is this. We regen Focus by casting Cobra/Steady. On large packs of low-hp trash, it's nearly impossible to cast a single Cobra or Steady Shot before another player's AoE kills it. I feel like I'm playing the lottery trying to pick a mob that won't die before my cast finishes so I can somehow squeeze out another Multishot!
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Re: Multishot Buff on PTR
The way I see it is that we're not supposed to be AoEing as much this expansion. I find that it's far more efficient to just single target groups down than it is to try and use Multi-Shot. I do hope that this buff will bring the damage of it up to make it more worth using for MM and BM for groups of 4 or more.
My biggest concern with the buff is it pushing SV into OP AoE numbers with Explosive Trap and Serpent's Spread.
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
Re: Multishot Buff on PTR
Ah well. Progress!
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Re: Multishot Buff on PTR
currently my multi's are doing 2K normal and 4K crit. with the buff, it would be around 5K-10K dmg.
for SV it is still good, alternate cobra and multi, allowing for the serpents spread to tick while you cobra.
BM, you may have to save BW and Rapid Fire for add phases. but BM has a lot more RAP so multi's could be hitting for over 6k-12K.
as far as lowering the cost, it would be nice, but blizz wants resource management to be important so i doubt they will lower the focus cost.
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
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Re: Multishot Buff on PTR
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