Cataclysm Class Preview: Hunter
- cowmuflage
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Re: Cataclysm Class Preview: Hunter
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Re: Cataclysm Class Preview: Hunter
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Re: Cataclysm Class Preview: Hunter
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- cowmuflage
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Re: Cataclysm Class Preview: Hunter
Heres my DA page
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- FuzzyDolly
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Re: Cataclysm Class Preview: Hunter
Blizz could leave them the size they are before taming, or let them grow a bit. Ya know, they could make it a training thing. You tame a pet, then spend a few levels training it to be a mount. It would take time and resources and couldn't be used as an attack pet once it's a mount. Maybe only let us have one tamed mount at any time. Maybe make it work on a pet talent tree.cowmuflage wrote:well the devilsaur would make sence for a mount as its big but a spirt beast? unless its like a ghostsaber.
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Re: Cataclysm Class Preview: Hunter
And I think I know what Dweezil means: Classes with multiple roles can use -- and therefore can roll -- on more items than single-role classes like hunters. So on average they will be going home with more items of loot than the hunter. Now the flip side of that is that they need more items if they are going to play all of their roles at the same level. But some of them don't. Some of them enjoy rolling need on equipment for a spec they don't use much.
And even with the good players who only roll need on what they will actually use, seeing them go home with twice as much gear as you do after every run can really be ... disheartening.
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Re: Cataclysm Class Preview: Hunter
MOUNTS are something else ENTIRELY different. Mounts are something that everyone has, and right now nearly everyone has access to every mount. Obviously paladins, death knights, and warlocks have two unique mounts a piece, but that is entirely different from asking for every pet skin to be a possible mount. Mania's suggestion is about the only managable or fair one in this case, to allow hunters to have a quest to allow them to tame one, possibly two class mounts.
As for gear, I can't really argue there. Nothing irritates me more then to be on a DPS, and to have a tank or healer roll on something I REALLY needed. As a tank or a healer I ALWAYS ask if anyone else needs something first, and if they don't then I will roll on it for my off-spec. If they do, then I won't roll. I also find it incredibally rude when a tank or healer has already come away with two or three drops from other bosses, and STILL proceeds to roll on something DPSy. Drives me insane. Quit being so damn greedy!
Re: Cataclysm Class Preview: Hunter
Mania, yeah, it is so irritating. i am a casual player, even on my main, and when i do decide to take the time to actually do some dungeoins and occasionally some raids, it is very annoying to lose rolls to people who roll need on stuff they won;t use 99% of the time. It's just a matter of having some courtesy, and when you go into a a random dungeon. more often than not, tanks and heals don;t have any.
Re: Cataclysm Class Preview: Hunter
Everything else sounds okay...just gonna have to wait and see how smoothly it goes. I would love it if there was no longer a cool down on disengage. Since it seems almost like they're trying to create a deadzone by taking away mongoose bite.
Re: Cataclysm Class Preview: Hunter
Here there be dragons... http://dragcave.net/user/Tahlian
And here there be more dragons, too...http://flightrising.com/main.php?p=lair&id=22415
Re: Cataclysm Class Preview: Hunter
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Re: Cataclysm Class Preview: Hunter
Tygamoon wrote:WTB MOAR HUNTAR NEWS!!1!
Ghostcrawler wrote:The Tame Beast spell has been removed. Instead, we will give the hunter Summon Wolf, Summon Spider and Summon Crab. All pets will be unnameable, and use the grey colour scheme. In addition, all pet skills have been removed.
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Re: Cataclysm Class Preview: Hunter
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Re: Cataclysm Class Preview: Hunter
Um. Seriously? Is that a joke?Ghostcrawler wrote:The Tame Beast spell has been removed. Instead, we will give the hunter Summon Wolf, Summon Spider and Summon Crab. All pets will be unnameable, and use the grey colour scheme. In addition, all pet skills have been removed.
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Re: Cataclysm Class Preview: Hunter
Yeah, I would describe the Feral "rotation" as more of a prioritization. Instead of the player just hitting 123123, they have to make the best decision for their resources at that moment. Feral druids are rarely "starved for resources" unless it's an unusual fight like Vezax. There is almost always a button they can push and the decision is whether to push a cheaper button now or wait a sec or two to push a stronger button.I'm thinking its going to be similar to the Feral druid "rotation" where you achieve maximum damage from using all your abilities at the proper times.
That's more of how we see the hunter playing. If hunters don't use about the same number of shot that they do now, then we've failed. What will feel different is that you won't hit long stretches of being out of mana.
It's definitely possible that the long term cooldown abilities won't cost any focus. You shouldn't have to bank part of your bar for emergencies.
My apologies if you just really liked mana as a mechanic. For us, and for plenty of hunters -- because they told us constantly -- mana just never fit the hunter class. You're firing arrows, not winding up big spells.
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Re: Cataclysm Class Preview: Hunter
I'm really comfortable with it and can't wait to see it in action.
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Re: Cataclysm Class Preview: Hunter
This brings hunters closer to rogues, which I find good. Hunters are essentially rogues with guns. Not bows. Bows suck. You can just break a bow by cracking it. Hard to do that with a rifle. I got an idea! If we put blades on the upper part of the bow, we could make a polearm/bow! OT? Why yes, because I'm sleepy.My apologies if you just really liked mana as a mechanic. For us, and for plenty of hunters -- because they told us constantly -- mana just never fit the hunter class. You're firing arrows, not winding up big spells.
Great news eveyone! The slime is flowing again!
What?
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Re: Cataclysm Class Preview: Hunter
That IS good news!Saturo wrote:Great news eveyone! The slime is flowing again!
As is the explanation of focus, which I totally agree with both of you ladies on.
I wonder if this means that "readiness double burst" will still be in game....
People may yet still have reason to complain about hunters. xD
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Re: Cataclysm Class Preview: Hunter
Ghostcrawler wrote:The Tame Beast spell has been removed. Instead, we will give the hunter Summon Wolf, Summon Spider and Summon Crab. All pets will be unnameable, and use the grey colour scheme. In addition, all pet skills have been removed.
Yay! Finally, a wolf named Ver'jin!
What?
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