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Unread postPosted: Fri Oct 21, 2011 2:57 pm 
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Joined: Fri Dec 03, 2010 4:39 am
Posts: 294
Realm: Area 52 - US
Gender: Male
-Newest Edit- Changes in BOLD
6/02/12 - Added latest build changes.


HUNTER CHANGES
Derax wrote:
Marksman
  • Rapid Recuperation (Passive) - You gain 12 focus every 3 sec while under the effect of Rapid Fire.

  • Steady Shot - A steady shot that causes 65% weapon damage plus 4,139. Generates 14 Focus. (40 yd range) (2 sec cast)

  • Aimed Shot - A powerful aimed shot that deals 160% ranged weapon damage plus 17,715. (50 focus) (40 yd range) (2.9 sec cast)

  • Careful Aim (Passive) - Increases the critical strike chance of your Steady Shot and Aimed Shot by 60% on targets who are above 90% health.

  • Concussive Barrage (Passive) - Your successful Chimera Shot and Multi-Shot attacks daze the target for 4 sec.

  • Trueshot Aura (Passive) - Grants 10% increased melee and ranged attack power and 5% increased critical strike chance to all party and raid members within 100 yards.

  • Marked for Death (Passive) - Your Arcane Shot and Chimera Shot automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but is undispellable, does not grant unerring sight of the target, and lasts for 15 sec.

  • Bombardment (Passive) - When you critically hit with your multi-Shot your next Multi-Shot's focus cost will be reduced by 50%.

  • Master Marksman (Passive) - You have a 60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10sec.

  • Chimera Shot - An instant shot that causes 115% ranged weapon Nature damage plus (73.2% of RAP + 2,292), refreshing the duration of your Serpent Sting and healing you for 3% of your total health. (44 Focus) (40 yd range) (Instant) (9 sec cooldown)

  • Steady Focus (Passive) - When you steady shot twice in a row your ranged attack speed will be increased by 15% and your Steady Shot will generate 3 additional focus for 10 sec.

  • Wild Quiver (Mastery) (Passive) - Grants a 16.8% chance for your ranged attack to also instantly fire an additional ranged shot. Each point of Mastery increases the chance by an additional 2.1%.

Survival
  • Lock and Load (Passive) - You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.

  • Trap Mastery (Passive) - Reduces the cooldown of all traps and Black Arrow by 6 sec, and provides additional benefits on each Trap: Ice Trap and Freezing Trap - Increases duration by 30%, Explosive Trap and Black Arrow - Increases periodic damage done by 30%, Snake Trap - Increases number of snakes summoned by 4.

  • Serpent Spread (Passive) - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting.

  • Black Arrow - Fires a Black Arrow at the target, dealing 5,180 damage over 20 sec. Black Arrow shares a cooldown with other Fire Trap spells. (35 Focus) (40 yd range) (Instant) (30 sec cooldown)

  • Cobra Shot - Deals 115% weapon damage plus 1.7% of RAP in the form of Nature damage and increases the duration of your Serpent Sting on the target by 115 sec. Generates 14 Focus. (40 yd Range) (2 sec cast)

  • Explosive Shot - You fire an explosive charge into the enemy target, dealing 574 Fire damage initially and every second for 2 sec. (44 Focus) (40 yd range) (Instant) (6 sec cooldown)

  • Entrapment (Passive) - When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 4 sec.

  • Viper Venom (Passive) - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown..

  • Hunting Party (Passive) - Increases the ranged and melee attack speed of all party and raid members by 10%.

  • T.N.T. (Passive) - When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 12% chance to tripper Lock and Load.

  • Essence of the Viper (Mastery) (Passive) - Increases all magical damage you deal by 8%. Each point in Mastery increases magical damage by an additional 1.0%.

Beastmaster
  • Go for the Throat (Passive) - Your auto-shot critical strikes cause your pet to generate 10 Focus and your Arcane Shot critical strikes reduce the Focus cost of your pet's next Basic Attack by 100% for 12 sec.

  • Frenzy (Passive) - Your pet has a 40% chance to gain 15% increased attack speed after attacking with a Basic Attack, lasting for 30 sec and stacking up to 5 times.

  • Kill Command - Give the command to kill, causing your pet to instantly inflict (1,044 + 51.6% of RAP) damage to its target. The pet must be in combat and within 25 yards of the target to kill command. (37 Focus) (Instant) (100 yd range) (6 sec Cooldown)

  • Beast Cleave (Passive) - After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for 70% as much for the next 4 sec.

  • Focus Fire - Consumes your pet's Frenzy Effect stack, restoring 10 Focus to your pet and increasing your ranged haste by 8% for each Frenzy Effect stack consumed. Lasts for 20 sec. (Instant)

  • Cobra Shot - Deals 115% weapon damage plus 1.7% of RAP in the form of Nature damage and increases the duration of your Serpent Sting on the target by 115 sec. Generates 14 Focus. (40 yd Range) (2 sec cast)

  • Invigoration (Passive) - When your pet deals damage with a Basic Attack, you have a 15% chance to instantly regenerate 20 Focus.

  • Bestial Wrath - Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed. (100 yd range) (Instant) (1 min Cooldown)

  • Cobra Strikes (Passive) - You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to Critically hit.

  • The Beast Within - When your pet is under the effects of Beastial Wrath, you also go into a rage causing 10% additional damage and reducing focus costs of all your shots and abilites by 50% for 10 sec. (Instant)

  • Kindred Spirits (Passive) - Increases you and your pet's maximum Focus by 20.

  • Exotic Beasts (Passive) - You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 30%.

  • Master of Beasts (Mastery) (Passive) - Increases the damage done by your pets by 13%. Each point of Mastery increases pet damage by an additional 1.67%.

All Specs
  • Explosive Trap - Place a fire trap that explodes when an enemy approaches, causing 247 Fire damage and burning all enemies within 10 yards for 320 additional Fire damage over 20 sec. Trap will exist for 60 sec. (30 sec cooldown) (Instant)

  • Aspect of the Beast - The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.

  • Arcane Shot - An instant shot that causes 65% weapon damage plus 3,329 as Arcane damage. [i](22 Focus) (40 yd range)

  • Stampede - Summons all of your pets to fight your current target for 10 sec. (1 Frost, 1 Unholy) (30 yd range) (3 sec cast) (10 min cooldown)

  • Trueshot Aura (Passive) - Grants 10% increased melee and ranged attack power to all party and raid members within 100 yards.

  • Rapid Fire - Increases ranged attack speed by 40% for 15 sec. (Instant) (3 min cooldown)

  • Revive Pet - Revive your pet, returning it to life with 100% of its base health. (35 focus) (6 sec cast)

  • Aspect of the Hawk - The Hunter takes on the aspects of a hawk, increasing ranged attack power by 10%. Only one Aspect can be active at a time. (Instant) (1 sec cooldown)

  • Hunter's Mark - Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. Lasts for 5 minutes. (100 yd range) (Instant)

  • Intimidation - Command your pet to intimidate the target, stunning it for 3 sec. (100 yd range) (Instant) (1 min cooldown)

  • Kill Shot - You attempt to finish the wounded target off, firing a long range attack dealing 85% weapon damage plus (45% of RAP + 568). Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. (45 yd range) (Instant) (10 sec cooldown)

  • Trap Launcher (Toggle) - When toggled on, your traps will be launched to a target location within 40 yards. (20 Focus) (Instant) (1.5 sec cooldown)

  • Camouflage - You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary. You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 1 min. (20 Focus) (Instant) (1 min cooldown)

Talents
    Level 15 (Only One):
  • Posthaste - Your movement speed is increased by 60% for 4 sec after you disengage.

  • Narrow Escape - When you Disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 3 secs.

  • Crouching Tiger, Hidden Chimera - Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.


    Level 30 (Only One):
  • Silencing Shot - A shot that silences the target and interrupts spellcasting for 3 sec. (40 yd Range) (Instant) (20 sec cooldown)

  • Wyvern Sting - A stinging shot that puts the target to sleep for 30 secs. Any damage will cancel the effect. When the target wakes up, the sting causes 2,730 Nature Damage over 6 sec. Only one sting per hunter can be active on any target at a time. (10 focus) (35 yd Range) (Instant) (1 min cooldown)

  • Binding Shot - You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. (20 focus) (30 yd range) (1.5 min cooldown) (Gives pet 15% damage buff while inside your Binding shot)


    Level 45 (Only One):
  • Exhilaration - Instantly heals you for 30% and your pet for 100% of total health. (45 yd range) (Instant) (2 min cooldown)

  • Aspect of the Iron Hawk - The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk.

  • Spirit Bond - While your pet is active, you and your pet will regenerate 2% of total health every 2 sec.


    Level 60 (Only One):
  • Fervor - Instantly restores 50 focus to you and your pet. (Instant) (30 sec cooldown)

  • Readiness - When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 6 minutes. (Instant) (3 Min Cooldown)

  • Thrill of the Hunt - You have a 15% chance when you fire a ranged attack that costs Focus and Kill Command to cause your next ranged attack that costs Focus or Kill Command to be free.


    Level 75 (Only One):
  • Murder of Crows - Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset. (60 Focus) (40 yd range) (Instant) (60 sec cooldown)

  • Lynx Rush - Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target, The pet must be within10 yards of the target to Lynx Rush. (100 yd range) (Instant) (1.5 min cooldown)

  • Dire Beast - Summons a powerful wild beast to attack your target for 15 sec. Each time the beast deals damage, you will gain 5 focus. (1 Frost, 1 Unholy) (30 yd range) (Instant) (30 sec cooldown)


    Level 90 (Only One):
  • Glaive Toss - You hurl two glaives toward a target, each dealing 218 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike, The Glaives will return back to you, damaging and snaring targets again as they return. (20 Focus) (40 yd range) (Instant) (15 sec cooldown)

  • Powershot - You wind up a powerful shot, which deals 400% weapon damage to the target and 100% weapon damage to all enemies in between you and the target, Enemies hit by Powershot are also knocked back. (40 focus) (40 yd range) (3 sec cast) (60 sec cooldown)

  • Barrage (Channeled) - Rapidly fire a spray of shots forward for 3 sec, dealing a total of 400% weapon damage to the target and an average of 100% weapon damage to each other nearby target. (40 Focus) (40 yd range) (3 sec cast) (30 sec cooldown)


Glyphs
Derax wrote:
Major
  • Glyph of Explosive Trap - Your Explosive Trap no longer deals damage, instead knocking enemies back from the trap when it explodes.
  • Glyph of Scattering - Your Scatter Shot also removes all damage over time effects from the target.
  • Glyph of Black Ice - While you move through the area affected by your Ice Trap you gain 50% movement speed.
  • Glyph of Distracting Shot - Your Distracting Shot now distracts the target to attack your pet instead of you.
  • Glyph of No Escape - Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 6%.
  • Glyph of Deterrence - Increases the damage reduction granted by Deterrence by 20%.
  • Glyph of Arcane Shot - Your Arcane Shot also dazes the target, slowing movement speed by 50% and limiting maximum run speed for 6 sec.
  • Glyph of Aimed Shot - If used while your Camouflage is active, your Aimed Shot ability also reduces the target's movement speed by 50% for 6 sec.
  • Glyph of Animal Bond - While your pet is active, all healing done to you and your pet is increased by 10%.
  • Glyph of Camouflage - Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.
  • Glyph of Chimera Shot - Increases the healing you receive from Chimera Shot by an additional 2% of your maximum health.
  • Glyph of Disengage - Increases the distance you travel when you Disengage.
  • Glyph of Endless Wrath - While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.
  • Glyph of Icy Solace - Your Freezing Trap also removes all damage over time effects from the target.
  • Glyph of Marked for Death - Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter's Mark.
  • Glyph of Mend Pet - Gives your Mend Pet spell a chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick.
  • Glyph of Steady Shot - Your Steady Shot now reduces the target's movement speed by 50% for 6 sec if used on a target within 8 yards.
  • Glyph of Tranquilizing Shot - Your Tranquilizing Shot no longer costs Focus, but has a 10 sec cooldown.
  • Glyph of Freezing Trap - When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 seconds.
  • Glyph of Mirrored Blades - When attacked by a spell while in Deterrence, you have a 100% chance to reflect it back at the attacker.

Minor
  • Glyph of Fetch - Command your pet to retrieve the items on a nearby corpse.
  • Glyph of Direction - Causes your Misdirection target to appear larger.
  • Glyph of Marking - Your Hunter's Mark ability now places a bullseye on your target instead of its usual visual.
  • Glyph of Lesser Proportion - Slightly reduces the size of your pet.
  • Glyph of Aspect of the Pack - Increases the range of your Aspect of the Pack by 15 yards.
  • Glyph of Tame Beast - Reduces the time required to complete Tame Beast by 4 secs.
  • Glyph of Aspect of the Cheetah - Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled and all your Aspects are placed on a 4 sec cooldown.
  • Glyph of Aspects - Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec.
  • Glyph of Stampede - Your Stampede no longer summons pets from your stable, and instead uses copies of your current pet.
  • Glyph of Revive pet - Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.
  • Glyph of Fireworks - Launch fireworks from your gun, bow or crossbow.


Thanks to MMOChamp, Petopia + Members, Wowhead, Various other gaming news sites and Blizzard.

_________________

Deraxacus - Area 52 (US) (Horde)



Last edited by Derax on Sat Jun 02, 2012 4:28 pm, edited 65 times in total.

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Unread postPosted: Fri Oct 21, 2011 2:57 pm 
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Joined: Fri Dec 03, 2010 4:39 am
Posts: 294
Realm: Area 52 - US
Gender: Male
-Newest Edit-
05/12/12 - Added which pet families are currently tamable and their Unique abilites (WiP).
05/04/12 - Added 3 new tamables and 4 non tamables from Jade Forest.
04/25/12 - Added Tamables and Non Tamables from The Jade Forest.

LISTS OF BEASTS:
Derax wrote:
Tameable
  • Bamboo Huntress - The Jade Forest - Lvl 85 - View
  • Bamboo Prowler - The Jade Forest - Lvl 85 - View
  • Crested Bandit Crane - The Jade Forest - Lvl 85 - View
  • Cypress Condor - The Jade Forest - Lvl 85 - View
  • Dappled Moth - The Jade Forest - Lvl 85 - View
  • Deepwoods Bear - The Jade Forest - Lvl 85 - View
  • Dusky owl - The Jade Forest - Lvl 85 - View
  • Forest Prowler - The Jade Forest - Lvl 84 - View
  • Fox Pup - The Jade Forest - Lvl 85 - View
  • Golden Tiger - The Jade Forest - Lvl 85 - View
  • Goregrove Boar - The Jade Forest - Lvl 85 - View
  • Ivory starling - The Jade Forest - Lvl 85 - View
  • Jade Snapping Turtle - The Jade Forest - Lvl 84 - View
  • Jadeglow Wasp - The Jade Forest - Lvl 85 - View
  • Jeweled Macaw - The Jade Forest - Lvl 85 - View
  • Kher Shan - The Jade Forest - Lvl 84 - View
  • Lotus Crane - The Jade Forest - Lvl 85 - View
  • Mosstide Crab - The Jade Forest - Lvl 84 - View
  • Mottled Caterpillar - The Jade Forest - Lvl 85 - View
  • Mountain Worg - The Jade Forest - Lvl 85 - View
  • Orchard Wasp - The Jade Forest - Lvl 85 - View
  • Pearly Tortoise - The Jade Forest - Lvl 84-85 - View
  • Ramhide - The Jade Forest - Lvl 85 - View[/b]
  • Silkwood Stalker - The Jade Forest - Lvl 85 - View
  • Singing Moth - The Jade Forest - Lvl 84 - View
  • Smokey Porcupine - The Jade Forest - Lvl 84 - View
  • Sunrise Crane - The Jade Forest - Lvl 85 - View
  • Swamp Worg - The Jade Forest - Lvl 85 - View
  • Tidemist Bruin - The Jade Forest - Lvl 85 - View
  • Tidemist Hunter - The Jade Forest - Lvl 85 - View
  • Tidemist Stalker - The Jade Forest - Lvl 85 - View
  • Veridan Porcupine - The Jade Forest - Lvl 84 - View
  • Wild Stalker - The Jade Forest - Lvl 85 - View

Not Tameable
  • Blueback Beaver - The Jade Forest - Lvl 85 - View
  • Bog Crocolisk - The Jade Forest - Lvl 85 - View
  • Bookworm - The Jade Forest - Lvl 85 - View
  • Brittle Greenstone Gorger - The Jade Forest - Lvl 85 - View (Quest)
  • Crane Hunter - The Jade Forest - Lvl 85 - View
  • Dawnfeather Flyer - The Jade Forest - Lvl 85 - View
  • Deepwoods Cub - The Jade Forest - Lvl 85 - View
  • Emerald Fenfly - The Jade Forest - Lvl 85 - View
  • Entrhalled Forest Prowler - The Jade Forest - Lvl 85 - View
  • Forest Cub - The Jade Forest - Lvl 85 - View
  • Forest Huntress - The Jade Forest - Lvl 85 - View
  • Glass Eel - The Jade Forest - Lvl 84 - View
  • Glittering Amberfly - The Jade Forest - Lvl 84 - View
  • Greenstone Gorger - The Jade Forest - Lvl 85 - View
  • Greenstone Nibbler - The Jade Forest - Lvl 85 - View
  • Grove Stalker - The Jade Forest - Lvl 84 - View
  • Hungry Bloodtalon - The Jade Forest - Lvl 85 - View
  • Ink-tipped Crane - The Jade Forest - Lvl 85 - View
  • Kung Din - The Jade Forest - Lvl 84 - View
  • Muck Snapper - The Jade Forest - Lvl 85 - View
  • Saltback Turtle - The Jade Forest - Lvl 90 - View
  • Saltback Yarling - The Jade Forest - Lvl 87-88 - View
  • Shrine Elk - The Jade Forest - Lvl 85 - View
  • Silverhorn Doe - The Jade Forest - Lvl 85 - View
  • Silverhorn Fawn - The Jade Forest - Lvl 84 - View
  • Silverhorn Stag - The Jade Forest - Lvl 85 - View
  • Stoneskin Basklisk - The Jade Forest - Lvl 85 - View
  • Sun Glider - The Jade Forest - Lvl 85 - View
  • Tidebourne Bull - The Jade Forest - Lvl 84 - View
  • Tidebourne Cow - The Jade Forest - Lvl 84 - View
  • Tigerfly - The Jade Forest - Lvl 84 - View
  • Training Hawk - The Jade Forest - Lvl 85 - View
  • Waxwood Hunter - The Jade Forest - Lvl 85 - View
  • Waxwood Matriarch - The Jade Forest - Lvl 85 - View
  • Windering Greenback - The Jade Forest - Lvl 85 - View
  • Windward Cub - The Jade Forest - Lvl 85 - View
  • Windward Huntress - The Jade Forest - Lvl 85 - View
  • Windward Saber - The Jade Forest - Lvl 85 - View

Unknown
  • Dampnet Osprey - The Jade Forest - Level 90 - View


Tamable Families:
Derax wrote:
Current
  • Cranes
  • *Quilens
  • Porcupines
  • Water Striders
  • Goats
  • Basilisks
  • Bats
  • Birds of Prey
  • *Chimaeras
  • Dragonhawks
  • Monkeys
  • Nether Rays
  • Ravagers
  • Serpents
  • *Silithids
  • Spiders
  • Sporebats
  • Wind Serpents
  • Carrion Birds
  • Cats
  • *Core Hounds
  • *Devilsaurs
  • Dogs
  • Foxes
  • Hyenas
  • Moths
  • Raptors
  • *Spirit Beasts
  • Tallstriders
  • Wasps
  • Wolves
  • Bears
  • Beetles
  • Boars
  • Crabs
  • Crocolisks
  • Gorillas
  • *Rhinos
  • Scorpids
  • *Shale Spiders
  • Turtles
  • Warp Stalkers
  • *Worms

Thanks to Petopia and its Members for this section! Main threads in Mist of Pandaria section on forums.

_________________

Deraxacus - Area 52 (US) (Horde)



Last edited by Derax on Sat May 12, 2012 10:46 pm, edited 27 times in total.

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 Post subject: Dungeons and Raids.
Unread postPosted: Fri Oct 21, 2011 2:58 pm 
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-Newest Edit-
Updated Section.

DUNGEONS
Derax wrote:
General Dungeons
  • 9 new dungeons.
  • 6 of the dungeons will be on Pandaria, 3 will be classic made into heroics.
  • Scholomance and Scarlet Monastery (SM counts as 2 dungeons) will be back in Heroic Mode.
  • Will be tuned to be as difficult as they were in WOTLK.

Temple of the Jade Serpent
  • Will fight the Sha.
  • Located in The Jade Forest.

Stormstout Brewery
  • Will fight the Verming and Hozu.
  • Located in Valley of the Four Winds.
  • Brewery of revered Chen Stormstout.

Shado-pan Monastery
  • Located in Kun-Lai Summit.
  • Mountain retreat of the mysterious Shado-pan 'ninja' Clan.
  • The Shado-pan protect Pandaria from hidden evil.
  • You will fight the Sha.
  • Indoor and Outdoor dungeon.

Scholomance
  • Level 90 Heroic.
  • New layout with familiar rooms.
  • Easier to navigate.
  • Will feature the best parts of Scholomance.
  • Will still retain its low level version.

Scarlet Monastery (Counts as 2)
  • Level 90 Heroic.
  • New layout with familiar rooms.
  • Entire monastery will be split into two dungeons.
  • Graveyard + Cathedral will become one dungeon.
  • Armory + Library will become the other dungeon.
  • Update all boss mechanics.
  • Will still retain its low level version.

The Gate of the Setting Sun
  • Will take place at the Great Pandarian Wall
  • Will face the Mantid
  • The Shado-pan will help defend.

Mogu'Shan Palace
  • Will be in The vale of eternal blossoms.
  • Will feature the Mogu and Saurok.

Unknown dungeon 9
  • Unknown Mantid dungeon will be at Ox Temple.

Challenge Modes
  • For players looking for a greater challenge.
  • Complete a dungeon in x minutes
  • Earn medals (Bronze, Silver and Gold).
  • It will work with only the 9 new dungeons at the beginning.
  • It will work with the Dungeon Finder tool.
  • Gear will be normalized, everyone is going to have the exact same item level on their gear.
  • Rewards will be very awesome looking gear for Transmogrification purposes (no stats).
  • Will also get valor points.
  • Reward Mounts, Titles and more.
  • More medals you get the better the rewards.
  • Leaderboards will be available, you will be able to compare your performances with your guildies or even your entire realm.
  • Gives a stacking debuff to make it harder each time you run if you keep getting the gold medal.
  • Challenge dungeons UI will be added, you will be able to check your medals, your ranking, show what rewards you can unlock.


RAIDS
Derax wrote:
General Raids
  • 3 New epic raids.
  • They will feature three enemy races, the Mogu and the Mantid and The Sha.
  • Raid Finder, Normal, and Heroic difficulties will be available for all raids from the start.
  • 2 World raid bosses will return.
  • New raiding model that gives 8 buffs; Health, Attack Power, Spell Power, Melee Haste, Spell Haste, Crit, Mastery and Primary Stats.
  • 14 Raid bosses total.

Mogu’shan Vaults
  • Located in the Vale of Eternal Blossoms.
  • Six boss raid.
  • You will fight the Mogu.

Unknown Raid 2
  • Mantid Raid.

Unknown Raid 3
  • Sha Raid.


Thanks to MMOChamp, Petopia + Members, Wowhead, Various other gaming news sites and Blizzard.

_________________

Deraxacus - Area 52 (US) (Horde)



Last edited by Derax on Thu Mar 29, 2012 7:47 am, edited 11 times in total.

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Unread postPosted: Fri Oct 21, 2011 2:58 pm 
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-Newest Edit-
Corrected Pandarens racials

NEW CLASS AND RACE
Derax wrote:
The Pandarens
  • New playable race.
  • Can be horde or Alliance, Chosen at level 10 (Permanent decision).
  • Can be Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior.
  • Racial: Epicurean - Your love of food allows you to receive double the stats from Well Fed effects.
  • Racial: Gourmand - Your Cooking skill is increased by 15.
  • Racial: Inner Peace - Your rested experience bonus lasts twice as long as normal.
  • Racial: Bouncy - You take half falling damage.
  • Racial: Quaking Palm - Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack. (Melee range) (Instant) (2 min cooldown)
  • Mount is leaning towards an 'epic' turtle.
  • Hunter starter pet is a turtle.

Monk New Class
  • Brewmaster - Tank spec.
  • Mistweaver - Healer.
  • Windwalker - Melee DPS.
  • Not a hero class.
  • The class is very martial-arts based.
  • Lots of monk-only animations, the healer and tanks will have different stances they can stand in.
  • Monk Races - All of them except Goblin and Worgens.
  • Healer spec will be a new Melee healing style.
  • Will have same hit cap as an Arms Warrior.
  • As a Monk you can heal competitively without ever having to target a friendly player.
  • Monks will be similar to how a Discipline Priest can heal or cast Smite.
  • Roll may cost mana and have a cooldown once you're in healer stance.
  • There's a talent that changes roll into a different ability that heals and does damage to targets you "roll" through, which makes it interesting for the healer Monk.
  • Balancing a non mana using healer would be too hard, so Monks are going to use mana to heal.
  • All Monks will use similar stances and styles, but there will be slight variation across the races.

Monk Equipment
  • Leather Armor (Agility or Intellect).
  • Can wear cloth.
  • They hit a lot with hands and feet.
  • Can use Staves, Polearms, Fist weapons, 1H Axe, 1H Maces, 1H swords and Off hand weapons.
  • Finisher moves will require a weapon.

Monk Resources
  • Will use Chi, Energy and Mana depending on which spec you are playing.


TALENT TREES
Derax wrote:
Talent System 2.0
  • Complete rewrite of the Talent Tree system.
  • You now have your class abilities, your spec abilities, and your talents.
  • Spec is chosen at level 10
  • First spec ability at level 10.
  • The goal is to have you sit next to another combat rogue, and this combat rogue will actually have different talents than you do.
  • Several new, overpowered (feeling) talents will be added to the game.
  • If you don't see a beloved talent in your new talents list, don't worry, it's probably something we gave your spec as a baseline. For example all Holy priests now have Circle of Healing.

Talents
  • Talent points removed.
  • Talent ranks removed.
  • One talent tree per class.
  • Talents earned at levels 15, 30, 45, 60, 75 and 90.
  • You get to choose 1 out of 3 every time you get a new point (You can only pick 1 of the 3 and can't go back to get the other 2).
  • No mandatory talents for 'Max dps'.
  • Talents changed easily as glyphs.
  • Previewed talents may change.
  • 6 tier talent tree.
  • 18 total talents to choose from, 3 on each tier.
  • Will require some kind of 'item(s)' to swap talents like glyphs.
  • Tome of the Clear Mind - Will be used to change out glyphs or talents.

New Model
  • Class Abilities are available to all specs in the class.
  • Spec Abilities are available to certain specs.
  • Talents are optional skills/bonuses available to all specs.
  • Level 15 - You pick your first talent.


GENERAL INFO
Derax wrote:
General
  • Spell books cleaned up.
  • Rotations will be improved.
  • Spells will be automatically learned, you won't have to go to your trainer anymore.
  • You will get a new spell at level 87, level 90 new talent point.
  • Ranged slot for all other characters are gone.
  • Relics are gone.
  • Rogues and warriors can now throw their melee weapon.
  • Wands become main hand weapons.
  • Some Achievements will become account wide.
  • More graphic engine updates.
  • Draw distance increased.
  • No main villain.
  • No new professions.
  • Guild level increased.
  • More guild perks (Reduced Mog/Void costs and more).
  • Glyphs will be getting looked into, Prime glyphs may disappear.
  • New profession cap is 600.
  • New Grasshopper companion pet.
  • Low level combat tweaking.
  • New spell effects for Melee.
  • Intellect will no longer directly increase the size of player mana pools. Healers will use Spirit for mana regeneration.
  • Primary stats will move closer to secondary stats and secondary stats will become closer to each other, Allowing easier gear choices.
  • Hunter minimum range is gone.
  • Hunter melee weapon is gone.
  • Hunters will be able to see the quiver or ammo pouch on character.
  • Ranged weapons will have stats equivalent to two handers.
  • Hunters will not be able to Parry.
  • Hunters will be able to equip a Melee weapon over your ranged weapon but it will do nothing for you (Looks only).
  • Expertise will affect range weapons.
  • AoE Looting as been added.


Thanks to MMOChamp, Petopia + Members, Wowhead, Various other gaming news sites and Blizzard.

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Last edited by Derax on Wed Apr 25, 2012 11:21 pm, edited 19 times in total.

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Unread postPosted: Fri Oct 21, 2011 2:58 pm 
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-Newest Edit-
Updated.

SCENARIOS AND PET BATTLES
Derax wrote:
PvE Scenarios
  • Way to incorporate content the doesn't make sense elsewhere.
  • Will reuse parts of the world in interesting new ways.
  • New types of PvE gameplay (PvE battlegrounds).
  • Will feel like short instances.
  • Number of players will vary.
  • Just go as you are, No class roles required.
  • Staged experience.
  • They could replace group quests.
  • It uses the same queue system as the dungeon finder.
  • Since there is no role requirements, queues should be instant.
  • Can earn Valor points.
  • You must be in the area the scenario takes place to queue up for it.

Pet Battle System
  • Collect, level, and battle with companion pets.
  • No player level requirement.
  • Works with almost every pet.
  • Customize your pet (Name, Abilities, etc.).
  • New 'Wild pets' find, defeat and add to collection.
  • Pets have random stats.
  • Some pets will only spawn at certain times (season, raining, day/night or all combined).
  • Most pets will become tradable, even after it's leveled.
  • Pets will be account wide.
  • Pet journal will display needed info on all your pets (stats, skills, drop locations and even lore).
  • Level through battles.
  • Pets can use 3 abilities in a battle at one time.
  • Leveling your pet will increase their stats and gain new abilities.
  • Level multiple pets to build your team.
  • Team of 3 battle pets.
  • PvE and PVP Battles.
  • Turn Based combat.
  • Simple combat system.
  • Will have a queue system putting you against pets around the same level.
  • Item slots for your pets (Possible gem sockets too).
  • Master abilities gained through certain Master NPC battles.
  • Will provide some sort of XP gain for players.
  • Will be able to duel players instead of using the queue system.
  • Will be able to toggle pet duels on/off.
  • Spectator mode is in the works.


PVP
Derax wrote:
New Battlegrounds
  • Will feature 2 new battlegrounds.

Silver Shard Mine
  • Goblin Mine below northern STV.
  • Payload style gameplay.
  • Escort mine cars to depot.
  • Multiple tracks, you will get a lot of options and you will be able to decide which way you want the cart to go.
  • First to 'x' resources wins.

The Temple of ?? Mogu
  • Located in ancient Mogu temple that located in the Vale of Eternal Blossoms.
  • You will have a damage buff while holding the artifact. You will also be gaining points for your team as well.
  • The artifact has a curse that damages you over time. The longer that you hold it, the less healing that you can take.
  • It is going to be difficult for one person to keep the artifact for the whole time.
  • There will be three point zones, with the middle one giving 3 points and the outer one giving 1 point.
  • Gameplay is very fast paced, very different from other battlegrounds.

Unknown - Arena
  • Unknown

Other
  • Resilience will become a base stat, and will increase a little every time you level.
  • World PvP may provide an extra 10-15% to your conquest point cap to encourage it.
  • Pandaria may have faction changing areas (Imagine Halaa in Nagrand).


Thanks to MMOChamp, Petopia + Members, Wowhead, Various other gaming news sites and Blizzard.

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Last edited by Derax on Thu Mar 29, 2012 7:53 am, edited 9 times in total.

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Unread postPosted: Fri Oct 21, 2011 3:02 pm 
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Mike Morhaime on the Virtual Ticket Stream has clarified that both Horde and Alliance can play the Pandaren race. Same race, but you choose which faction you side with, apparently.

The new class is the Monk, by the way. I wonder if that's Pandaren only?


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Unread postPosted: Fri Oct 21, 2011 3:17 pm 
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I wonder if one of the monk telent trees will be brewmaster...

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Unread postPosted: Fri Oct 21, 2011 3:34 pm 
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As i was entering the MMO-champion first think i said out oud was "Seriously?!" (which is strange since i'm russian;p) and when i was watching the video i think i did "squiiiiii" 3 times:D

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Unread postPosted: Fri Oct 21, 2011 3:35 pm 
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Solunerra wrote:
I wonder if one of the monk telent trees will be brewmaster...

Chris Metzen did just say that's a possible spec. :)

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Unread postPosted: Fri Oct 21, 2011 3:37 pm 
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Pet battle system.

Hmmm, interesting. Do I battle for eight shiny badges? =P Overall, while I think it'll be interesting I also am not that impressed really. I think I'll still be leaning on GW2. Although I must admit, I feel they're taking a lucky shot with allowing Pandaren to choose the faction they support. Interesting idea. Hopefully they'll have a simple way to tell a Horde Pandaren from an Alliance.

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Unread postPosted: Fri Oct 21, 2011 3:40 pm 
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Vephriel wrote:
Solunerra wrote:
I wonder if one of the monk telent trees will be brewmaster...

Chris Metzen did just say that's a possible spec. :)


I was only get the free video...so i can not see any more....its cool that brewmaster is a spec. ^_^

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Unread postPosted: Fri Oct 21, 2011 3:47 pm 
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I… Cannot express my distaste for this properly. Honestly.
I'll give it a chance, but so far, I do not approve. >.<
Oh well, lets see how this develops!

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Unread postPosted: Fri Oct 21, 2011 4:05 pm 
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I really hope they give us more character slots per-server...I *REALLY* dont want to have to transfer off a character of mine just so I can make a Monk on my Main server. ;.;

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Unread postPosted: Fri Oct 21, 2011 4:05 pm 
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You can't use your flying mount in Pandaria till max level...

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Unread postPosted: Fri Oct 21, 2011 4:06 pm 
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AdamSavage wrote:
You can't use your flying mount till max level...

Which I'm glad of, as I much prefer experiencing new continents on foot just like we had to in BC and WotLK at first.

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Unread postPosted: Fri Oct 21, 2011 4:13 pm 
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Official site: http://us.battle.net/wow/en/game/mists- ... /pandaren/

They can be Monk, Mage, Rogue, Warrior, Shaman, Hunter and Priest.

Panda rogue leaping from the shadows to kill me..That should be interesting to see.

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Unread postPosted: Fri Oct 21, 2011 4:15 pm 
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Woo, Monks not limited to Pandaren only!
http://us.battle.net/wow/en/game/mists- ... aria/monk/

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Unread postPosted: Fri Oct 21, 2011 4:16 pm 
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haha brewmasters are tanks XD

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Unread postPosted: Fri Oct 21, 2011 4:16 pm 
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Did they get their ideas for Pandaren racials from This Video?

On the plus side, maybe, just *MAYBE* the new Monk class will finally spur the development of more Fist Weapons in the game. My Enchance Shammy is a bit tired of swinging maces and axes.


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Unread postPosted: Fri Oct 21, 2011 4:17 pm 
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Talents are ... uh ...
I don't even have words.
Suffice it to say that the entire talent system is going completely insane.


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