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 Post subject: PVP WQ question
Unread postPosted: Tue Jul 11, 2017 8:51 pm 
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Artisan Hunter
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I have recently been doing PVP world quests for the marks of honor to get more gear for transmog and it got me thinking because when I am there I only see Alliance so what are these like on actual PVP realms are they more camped by the other side as opposed to PVE where no one cares cept those who just want free honor and artifact power.


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 Post subject: Re: PVP WQ question
Unread postPosted: Tue Jul 11, 2017 9:17 pm 
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I've wondered that myself. I'm on a PVE realm, but the towers occasionally has a cheeky shaman trying to thunderstorm people off or a rogue trying to hide. The timeworn strand is the worst though, even on a PVE realm, I can't imagine that being normal life for every open world thing people do.


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 Post subject: Re: PVP WQ question
Unread postPosted: Thu Jul 13, 2017 9:30 pm 
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Artisan Hunter
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Operation: Murloc Freedom is indeed the worst, presumably because the mobs that give count take so long to respawn and give so little progress. That is also pretty much what it's like to be the minority faction on a PvP server in... well, in any area that's populated and popular. You might get some leeway at the very start of an expansion or a rush on patch content because the people who enjoy making other people's lives difficult need to "get ahead" before they can hang back and mess with other people, but once they turn on CRZ on the Broken Shore, good luck doing anything.

Once the content is old enough that people have gotten what they want out of it, you're likely to be mostly left alone again, like when Operation: Murloc Freedom only has a few people at it instead of like, twenty. There's a reason the alts that didn't make the monetary cut to get transferred when my guild died literally only ever log on to instacomplete world quests, and it's because living with that constant knowledge of danger is no fun at all :(

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 Post subject: Re: PVP WQ question
Unread postPosted: Mon Jul 17, 2017 11:25 am 
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Artisan Hunter
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Murloc Freedom isn't as bad as it was a while back. They seem to have fixed the respawn issue, so the naga and the two bosses respawn a lot more quickly than they used to. I've no way of knowing, but they may be giving more progress, too. It seems to go a lot more quickly, so long as there aren't more than 4 or 5 other players trying to do it.

Now if only Blizzard would fix it so that the one FFA I still need for the achievement would pop up during the afternoon/evening. Darkbrul seems to only pop after 11 pm or early in the morning on the east coast. That means I can only do it on weekends.


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 Post subject: Re: PVP WQ question
Unread postPosted: Mon Jul 17, 2017 4:07 pm 
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For my realm (it's PvE) it's Blackrook that's the worst.

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 Post subject: Re: PVP WQ question
Unread postPosted: Mon Jul 17, 2017 4:19 pm 
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On my realm (Magtheridon), people tend to avoid each other in all PvP WQs but Blackrook. Coincidentally, that's the one I don't do unless I am in a mood to enter crazily imbalanced all versus all for unknown period of time.

Thankfully, I don't have that mood a lot. 500 honor is not worth the nerves :D


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 Post subject: Re: PVP WQ question
Unread postPosted: Mon Jul 17, 2017 4:34 pm 
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Artisan Hunter
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Not being into PVP I tend to stay away from the FFA ones though at times I will do the animal one in Stormheim even then I hardly see anyone and if I do I wait till they leave to continue I mostly am doing the towers which is nice not seeing any enemy players.

It is interesting seeing the different experiences you all are having in these areas.


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 Post subject: Re: PVP WQ question
Unread postPosted: Tue Jul 18, 2017 11:14 am 
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Shelassa wrote:
On my realm (Magtheridon), people tend to avoid each other in all PvP WQs but Blackrook. Coincidentally, that's the one I don't do unless I am in a mood to enter crazily imbalanced all versus all for unknown period of time.

Thankfully, I don't have that mood a lot. 500 honor is not worth the nerves :D


On my realm, Blackrook is usually the worst one to get done. If you get lucky and nobody else is there, you can tear through the 10 npc's really quickly. Actually, it's not unheard of for folks to stand in the 'bleachers' and wait their turn to go after the npc's. Unfortunately, the most common occurence is for someone to get impatient and jump down, which often leads to things dragging out forever. I've not gotten into any organized PvP this expansion, so the WQ's are pretty much the only way I'm getting honor. If there's a big ol mob at Blackrook, I'll just skip it for the day.


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 Post subject: Re: PVP WQ question
Unread postPosted: Tue Jul 18, 2017 1:36 pm 
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Journeyman Hunter
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Boven wrote:
I've not gotten into any organized PvP this expansion, so the WQ's are pretty much the only way I'm getting honor. If there's a big ol mob at Blackrook, I'll just skip it for the day.


I can relate. Lately, there have been numerous farm groups at Blackrook, usually guild buddies, so I tend to skip it altogether and not even check for how many people stand around anymore. There are more fun things out there than being repeatedly one-shotted during WQs :)

With the exception of Blackrook and few weird Murloc Freedoms, I've been very pleasantly surprised at how chill people are during PvP quests. I've actually been more frequently attacked by my own faction over the Alliance, and it is not because of the lack of 'enemy' players.


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 Post subject: Re: PVP WQ question
Unread postPosted: Wed Jul 19, 2017 11:36 am 
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Artisan Hunter
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Shelassa wrote:

I can relate. Lately, there have been numerous farm groups at Blackrook, usually guild buddies, so I tend to skip it altogether and not even check for how many people stand around anymore. There are more fun things out there than being repeatedly one-shotted during WQs :)

With the exception of Blackrook and few weird Murloc Freedoms, I've been very pleasantly surprised at how chill people are during PvP quests. I've actually been more frequently attacked by my own faction over the Alliance, and it is not because of the lack of 'enemy' players.


Yeah, Black Rook and Murloc Freedom seem to be the ones that bring out the worst in folks. Murloc Freedom has been better, I think, since they 'fixed' it a while back. Bearback is usually fast and easy. For a few weeks there was a group on my server who just went there and ran around killing players for hours, just to be jerks. I rarely see Darkbrul up (still need 5 more for the achievement) but folks're usually pretty chill in there. One thing I did discover was that nobody seems to land on the bridges. That means I can fly in and get two 'free' kills from the mobs that wander back and forth on them before I jump down to the arena proper.


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