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 Post subject: Re: Item lvl Scaling
Unread postPosted: Mon Apr 03, 2017 6:47 am 
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Grand Master Hunter
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It's a slippery slope

I don't care much about it but I am angry because they didn't put it in the PTR notes and they ignored those who found the scaling during PTR.

This is the slippery slope where developers know that they still can get subs because instead of adding something that is meaningful and fun, they can just add something that would cost players' something that they can't buy; TIME.

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 Post subject: Re: Item lvl Scaling
Unread postPosted: Mon Apr 03, 2017 6:51 am 
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Grand Master Hunter
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Vephriel wrote:
Honestly, I never even noticed it until someone mentioned it. I don't see a problem with it, they even went and tweaked it again so that enemy damage no longer scales and they reduced how much their health scaled overall.

It makes sense to me, since world content is /always/ relevant in an expansion like this with World Quests, and I understand why they don't want all of that to just become inconsequential as players continue to gear up. The content isn't getting harder, it's just staying on par. I can still breeze through them easily (again, I never even noticed the scaling), so I don't think it's anything to be worried about or throw a fuss over.


If it's barely noticeable, why put it in the first place? Just scrap the whole thing if it's barely noticeable.

And there's other way to make the older content still relevant>

here's a novel idea, why not create an item that lower's player gear score to 850 but gives the players a buff that the rewards they get from older wq content more lucrative (higher rep rewards, better ilvl items, higher resource and ap rewards) , that way it both sides win; those who wants to make it harder gets to make it harder and get better rewards and those who wish to just want to get over with it get to be left alone.

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 Post subject: Re: Item lvl Scaling
Unread postPosted: Mon Apr 03, 2017 12:55 pm 
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Grand Master Hunter
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God, it's not the end of the world. They've been putting things in that they haven't announced 'in the patch notes' for literally years. People still play. There's probably still shit in there that they haven't mentioned and no one's noticed. (In fact, I'd lay money on it.) They didn't announce the tier token change either in the patch notes, but there it is. (And it makes me happy.) Ooo, eerrr, takes half a second longer to kill a mob. Big flippy do.

'Slippery slope' is a fallacy of debate anyway.

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 Post subject: Re: Item lvl Scaling
Unread postPosted: Mon Apr 03, 2017 12:56 pm 
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Nachtwulf wrote:
God, it's not the end of the world. They've been putting things in that they haven't announced 'in the patch notes' for literally years. People still play. There's probably still shit in there that they haven't mentioned and no one's noticed. (In fact, I'd lay money on it.) They didn't announce the tier token change either in the patch notes, but there it is. (And it makes me happy.) Ooo, eerrr, takes half a second longer to kill a mob. Big flippy do.

'Slippery slope' is a fallacy of debate anyway.

aain, if just take half a second more, why put it in anyway? Big flippy do

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 Post subject: Re: Item lvl Scaling
Unread postPosted: Mon Apr 03, 2017 12:57 pm 
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Castile wrote:
I was doing the broken island for the first time yesterday and tbh I didn't notice anything was terribly hard - except maybe elites take a little bit more to kill on my own but that's about it. If I hadn't of known I doubt I would of even noticed.

which makes the change nonsensical anyway and shouldn't be made live.

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 Post subject: Re: Item lvl Scaling
Unread postPosted: Wed Apr 05, 2017 1:00 am 
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Illustrious Master Hunter
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Nachtwulf wrote:
They've been putting things in that they haven't announced 'in the patch notes' for literally years. People still play


This is true, but this is also much bigger than minor little things. They also didn't put into a ptr patch, ignore the feedback and then flat out lie and blame the players, when confronted. Combine this with all the time gating in this patch. You have a pretty ticked off play comunity. Don't even get me started on the RNG luck with the gear tokens.. Because it's super fun to farm 15,000 shards and get nothing but versatility for stats.

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