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Unread postPosted: Mon Jun 26, 2017 2:03 am 
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Grand Master Hunter
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I'm VERY new to playing a tank class.
So far all my toons have been DPS, and mostly hunters at that (I lie - they are ALL hunters).

So now that my warrior princess is level 110, and doing Broken Shore stuff, she has a few dungeons to do, both for her class hall and for her crafting. However, to be perfectly frank, I am petrified of actually tanking a dungeon.

I've done a few invasions with her, without dying. She's taken on some of those lone elite named mobs for the invasions without trouble, and has had no trouble with final bosses in the invasion 3-person scenario.

However, today I tried one of the big bosses on Broken Shore, and she died at least 3-4 times, and she died FAST. So this leaves me VERY insecure about my ability to tank a dungeon.

I'd like to know, from this experience, how hard will I find tanking a normal dungeon (there is absolutely no question of me doing a heroic)?

I could arrange to get together with 2 or 3 other guildies, and all we'd be missing is a healer (absolutely no one in our small guild is either healer or tank, which is why I levelled Assiette).

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Unread postPosted: Mon Jun 26, 2017 3:03 am 
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Illustrious Master Hunter
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Honestly, I think you'll be fine. Warriors don't have self-heals like DKs and Druids, so you are more likely to die on a hard hitting boss than those two. Just keep up your defensive cooldowns and unless your healer is complete crap, you'll be fine. However, from my experience, heroics tends to be vastly easier than normals, because people are generally better geared and the mobs go down faster. In normals it takes longer to kill things, and the healer may be in worse gear too, making it harder for them to keep you up. That's my experience anyway, as both a tank and a healer. :)

Still, unless you're completely ignoring your cooldowns (which I doubt), the healer should be able to heal you, unless they are new to the class or don't know what they are doing!

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Unread postPosted: Mon Jun 26, 2017 3:08 am 
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Grand Master Hunter
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Well, I have a SMALL self-heal, which has come in handy a few times. But it's on a really long timer, or relies on my having recently killed something (works great on groups, not so great on a solo mob).

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A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.



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Unread postPosted: Mon Jun 26, 2017 8:10 am 
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What little I remember can be boiled down to just a few things:

1. Keep aggro off your healer.
2. Know boss mechanics so you know when to save and use your big defensive CD.
3. Positioning. Don't aim bosses with cleaves/breathes at the group. Move bosses out of bad when you have melee.
4. Be aware of your surroundings. Mobs will get pulled that you didn't pull. Whether it be a patrol or a hunter's barrage. Gotta be ready to go get aggro real quick (or taunt).
5. Don't turn your back to enemies :)

Are the proving grounds set to 110? You can test in there maybe. The NPCs are dumb, but its a controlled environment you can get used to the basics in.


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Unread postPosted: Wed Jun 28, 2017 10:20 pm 
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Grand Master Hunter
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I tanked my first three dungeons ever today!!!
It was great.
We only died twice (primarily because we were unfamiliar with those boss's particular mechanics... when we went back in they dropped dead in no time).

So thanks for the help and encouragement! It was great.

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A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.



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Unread postPosted: Thu Jun 29, 2017 1:21 am 
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Grand Master Hunter
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I just noticed that my Warrior has to do two dungeons for her class campaign. If I recall (and from looking it up, it was all I could find) my hunters and warlocks only had one single dungeon to do.

Are there other classes with different amounts of dungeons required for their class campaigns?

_________________

A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.



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Unread postPosted: Thu Jun 29, 2017 1:22 am 
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Illustrious Master Hunter
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Sukurachi wrote:
I just noticed that my Warrior has to do two dungeons for her class campaign. If I recall (and from looking it up, it was all I could find) my hunters and warlocks only had one single dungeon to do.

Are there other classes with different amounts of dungeons required for their class campaigns?

Honestly, I've done like 9 or 10 of the class campaigns now and they've all blended together so I can't remember who was what, but I'm pretty sure there are some others that do. A lot of them were pretty varied, I felt some classes had way more order hall missions to do, some had more dungeons, some had more grindy quests. Each one's different.

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Unread postPosted: Thu Jun 29, 2017 9:04 pm 
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I feel like my DK has a ton of dungeons to run. Good job tanking, Sukurachi!

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Unread postPosted: Fri Jun 30, 2017 12:15 am 
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Grand Master Hunter
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by the way, I'm still waiting for that spirit toucan that farts loops.

_________________

A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.



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