Crab ability: Pin and Frost Trap. Help me T_T
Crab ability: Pin and Frost Trap. Help me T_T
Basically, I tell him (manually) to use pin, so i get some distance, but if i put down a Freezing trap within the 4 seconds of him using pin, he will scuttle back to me and break the pin, leaving me with less then desirable time to get range.
Anyway to tell my crab that even when i put down freezing trap, to not break pin?
PS: I dont want a spider >.<
-
- Guild Master
- Posts: 3485
- Joined: Tue Jan 05, 2010 2:38 pm
- Realm: US Grizzly Hills, Deathwing, Wyrmrest Accord
- Gender: Wink wink.
- Location: Wandering aimlessly under the effect of the Curse of Burgy BlackheaLET'S BUCKLE SOME SWASH!!
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
Pin does damage, so the pet AI is telling itself to stop ALL damage dealing actions, when its target is incapacitated in any way.
Re: Crab ability: Pin and Frost Trap. Help me T_T
But that messes me up bad, cause if PINGAS moves while channeling pin, then it breaks early...
Re: Crab ability: Pin and Frost Trap. Help me T_T
/sighThis is working as intended. The pin ability is automatically discontinued once a frost trap is dropped. This is to prevent Hunters from sticking opponents with a full length pin on them with a frost trap right next to them, thus rooting them in place for a huge amount of time, which would be OP.
How this is any different from rogue stunlock, I have no idea, still no nerf for THAT.
looks like the crabs not as good as the spider...

- Kalliope
- Illustrious Master Hunter
- Posts: 14063
- Joined: Wed Jan 06, 2010 4:40 am
- Realm: Dethecus
- Location: Thedas
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
At the beginning of the thread, you're talking about using FREEZE traps. If you have your opponent trapped in a freeze trap, then your opponent isn't going anywhere anyway. Even if web doesn't "break" upon the freeze trap being used, the snare of web is being overwritten by the trap's total freeze effect. In which case, it doesn't matter if you're using a crab or a spider.
But then the boards were quoted regarding FROST traps breaking pin early. I ran with a crab before and didn't notice this happening; was this a blue post or another player?
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
Re: Crab ability: Pin and Frost Trap. Help me T_T
and no, i meant i PIN him first, and while hes pinned, if i DROP a FREEZING TRAP, then he scuttles back to me and stops channeling pin, which bis no bueno.
Frost traps dont recall the pet into passive mode: Freeze traps do.
if theres a macro where i can have him cast pin NO MATTER WHAT, that would be awesome
- Saturo
- Posts: 18809
- Joined: Sun Jan 10, 2010 5:21 pm
- Gender: Mortally impaired geekgirl
- Location: My secret lair on Skullcrusher Mountain.
Re: Crab ability: Pin and Frost Trap. Help me T_T
I also exist on DeviantArt.
"I'll probably be some kind of scientist, building inventions in my space lab in space!"
Moderation note: Saturo is banned from all forums except the RP forum, and only allowed there until the current RP thread ends.
- Kalliope
- Illustrious Master Hunter
- Posts: 14063
- Joined: Wed Jan 06, 2010 4:40 am
- Realm: Dethecus
- Location: Thedas
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
If the target is totally frozen, that is stronger than the snare of pin.
Why would it matter whether your target is still being pinned if you have him completely locked down inside a freeze trap? Where is the problem?
If you're using pin to ensure a freeze trap hits, then your mission has been accomplished. If you don't have enough time to get away in the full duration of a freeze trap, then maybe you should try a different strategy.
The entire point of chaining scatter/pin/whatever with freeze traps is to make sure your opponent gets trapped. If you don't like wasting any of the duration of the first cooldown, then don't chain them or don't chain them so tightly. You're reducing the effectiveness, though.
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
- Saturo
- Posts: 18809
- Joined: Sun Jan 10, 2010 5:21 pm
- Gender: Mortally impaired geekgirl
- Location: My secret lair on Skullcrusher Mountain.
Re: Crab ability: Pin and Frost Trap. Help me T_T
Basically, dropping the AoE slower causes the crab to abort his pin.
I also exist on DeviantArt.
"I'll probably be some kind of scientist, building inventions in my space lab in space!"
Moderation note: Saturo is banned from all forums except the RP forum, and only allowed there until the current RP thread ends.
- Kalliope
- Illustrious Master Hunter
- Posts: 14063
- Joined: Wed Jan 06, 2010 4:40 am
- Realm: Dethecus
- Location: Thedas
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
That wasn't what it seemed like from his followup post, but the same reasoning applies regardless.Saturo wrote:The OP is referring to the AoE slow trap, not the single target freezing one.
Basically, dropping the AoE slower causes the crab to abort his pin.
The new snare overrides the old immobilize. It has to work like that, since if you're doing this in PvP (which is highly likely), you're probably specced for entrapment, which has its own immobilize. The new immobilize would have to overwrite the old, otherwise it would be OP.
So yeah, same thing, slightly different effect. Not much you can do other than send your pet back in or don't chain the effects.
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
- Saturo
- Posts: 18809
- Joined: Sun Jan 10, 2010 5:21 pm
- Gender: Mortally impaired geekgirl
- Location: My secret lair on Skullcrusher Mountain.
Re: Crab ability: Pin and Frost Trap. Help me T_T
I also exist on DeviantArt.
"I'll probably be some kind of scientist, building inventions in my space lab in space!"
Moderation note: Saturo is banned from all forums except the RP forum, and only allowed there until the current RP thread ends.
- Kalliope
- Illustrious Master Hunter
- Posts: 14063
- Joined: Wed Jan 06, 2010 4:40 am
- Realm: Dethecus
- Location: Thedas
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
Re: Crab ability: Pin and Frost Trap. Help me T_T
I read all the posts above and you seemed to answer my question, i just have 1 more.
its the single target, 10 second CC freezing trap.
ok.
Mob 1 is ahead. He has a considerable amount of HP and looks big, so maybe damage too. I decide to play it safe and try to run around Mob 1. I get aggro.
I send PINGAS in, and he uses Pin. That should hold him for 4 seconds, right? Enough time for me to get farther away and lay down a 10 second CC FREEZING trap.
While PINGAS is still CHANNELING pin, I drop down a FREEZING trap. As soon as I drop it tho, PINGAS stops using PIN and is placed into PASSIVE mode. PINGAS is now running back towards me, even if Pin still had 2 or 3 seconds left for channeling.
How Can i get the full effect of Pin WHILE dropping Freezing Trap? Is there a macro to tell my PINGAS not to disrupt the PIN channeling, or will i just be out of luck when im running against higher level monsters, or warriors/rogues.
- Vephriel
- Illustrious Master Hunter
- Posts: 16402
- Joined: Wed Jan 06, 2010 8:07 pm
- Realm: Wyrmrest Accord US
- Gender: Female
- Location: Canada
Re: Crab ability: Pin and Frost Trap. Help me T_T
-
- Guild Master
- Posts: 3485
- Joined: Tue Jan 05, 2010 2:38 pm
- Realm: US Grizzly Hills, Deathwing, Wyrmrest Accord
- Gender: Wink wink.
- Location: Wandering aimlessly under the effect of the Curse of Burgy BlackheaLET'S BUCKLE SOME SWASH!!
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
Snacks is kinda saying, that before the mob hits the trap, pin is breaking. As soon as it is laid down on the ground. The crab is canceling it and running back.Vephriel wrote:All pets are 'programmed' to stop attacking if a mob gets frozen by your freezing trap. This is to prevent your pet from inadvertently breaking the trap early.
It's just how the AI works, I don't think there's a way around it.
Re: Crab ability: Pin and Frost Trap. Help me T_T
Bah oh well... Just a minor setback...
MERELY A SETBACK.
BTW: Thank you all for answering my questions. I just joined yesterday and well, im no good at introducing myself, so i thought asking a question i had might help me "get in" with petopia. :3
- Sarayana
- Illustrious Master Hunter
- Posts: 4685
- Joined: Sun Jan 10, 2010 8:34 am
- Realm: Ysera-US, Nesingwary-US
Re: Crab ability: Pin and Frost Trap. Help me T_T
Hehe. You don't have to ask a question to "get in" with petopia, you just gotta make fun of Rynoh and Saturo.Snacks wrote:i see. So there is no way to stop it.
Bah oh well... Just a minor setback...
MERELY A SETBACK.
BTW: Thank you all for answering my questions. I just joined yesterday and well, im no good at introducing myself, so i thought asking a question i had might help me "get in" with petopia. :3


Much gratitude to Spiritbinder for the signature and Vephriel for the avatar! <3
- Kalliope
- Illustrious Master Hunter
- Posts: 14063
- Joined: Wed Jan 06, 2010 4:40 am
- Realm: Dethecus
- Location: Thedas
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
Use frost trap instead of freeze and kite away until the mob resets. ^_^
Orrrrr....
Open with freezing arrow/trap and trap the mob before you get to it. Although the chances of resist are high if it's in your path and bigger than you...
So back to plan A. You could open with Pingas pinning the mob, then you dropping a FROST trap while you're passing by with cheetah up, then calling Pingas back after you after you're both past....or something to that effect. Pets are great distractions in cases like that; they run cover for you while you...run. xD The combination of frost trap and aspect of the cheetah should net you quite a bit of distance on whatever it is by the time it starts targetting you instead of your pet.
Hunters are a really fantastic soloing class, so chances are, if there's something out there that's too big for you and your pet to handle on your own, it won't be freeze trappable, but frost traps will usually work unless a mob is specifically unkiteable. Frost traps are far less likely to be resisted in PvE or PvP, so don't underestimate their power, even though they "just" snare.
This actually reminds me of the elite ogre in the camp in Dustwallow Marsh. My little BE hunter and her crab were able to kite him in circles while MAJORLY underleveled for the quest using a combination of pin, frost traps, and wyvern sting, eventually killing him. The system works! ^_^
Hope that helps!

Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
Re: Crab ability: Pin and Frost Trap. Help me T_T
I dont know what a freezing arrow is, so ill just go ahead and ask: Whats a freezing arrow? When do i get it?
I'm currently level 47.
I try to always use aspect of the cheetah cause, for some reason, mobs are faster then me, until they get to like 10% health, then they slowly walk. so i try to kite, and i never thought of using Frost Trap and just... running around them o.o
- Kalliope
- Illustrious Master Hunter
- Posts: 14063
- Joined: Wed Jan 06, 2010 4:40 am
- Realm: Dethecus
- Location: Thedas
- Contact:
Re: Crab ability: Pin and Frost Trap. Help me T_T
Freezing arrow is the level 80 hunter ability. It allows you to shoot a freeze trap from a distance, so you can trap a mob where it stands.

So yeah, stick with the frost trap plan. xD
Years of experience help with that sort of planning, in all honesty.

Well, that and disengage wasn't nearly as useful then as it is now.

Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!