Devilsaur Dash bug!

Forum rules
Be respectful of others or else. Read the details.
User avatar
Lohuran
Journeyman Hunter
Journeyman Hunter
Posts: 185
Joined: Sat Jul 03, 2010 9:53 pm
Realm: Sentinels (RP)
Gender: KRAKEN
Location: Georgia

Devilsaur Dash bug!

Unread post by Lohuran »

Oh, my! It appears my Devilsaur keeps losing Dash, despite being specced into it! I'll be putting a ticket in, of course, and checking my other ferocity pets.

Just a heads-up for anyone else with Devilsaurs. :P

**Note: Dash is lost whenever the pet is dismissed and it must be re-trained at a pet trainer to learn it again.
User avatar
swordoath
Journeyman Hunter
Journeyman Hunter
Posts: 152
Joined: Mon Oct 18, 2010 11:59 am
Realm: Eonar
Gender: Male
Location: Canada
Contact:

Re: Devilsaur Dash bug!

Unread post by swordoath »

Dash is bugged for all exotic Ferocity pets. The game remembers that you've trained it in the tree, but forgets that the pet is supposed to know the skill on dismiss/despawn. What you end up with is a pet that has 21 maximum talent points but a uselesstrained talent and no Dash skill. The response to the ticket I submitted told me this was a known issue and should be fixed soon. Meantime my new Devilsaur and Spirit Beast will have to wait for their training.

Image
Credit for awesome signature to the awesome Vephriel

User avatar
Lohuran
Journeyman Hunter
Journeyman Hunter
Posts: 185
Joined: Sat Jul 03, 2010 9:53 pm
Realm: Sentinels (RP)
Gender: KRAKEN
Location: Georgia

Re: Devilsaur Dash bug!

Unread post by Lohuran »

Ah, okay! Thank you for clearing that up for me. Now I can ditch my ticket that'll take 3 days to get answered. I hope they know about bugs regarding move-to, as well. :P
User avatar
swordoath
Journeyman Hunter
Journeyman Hunter
Posts: 152
Joined: Mon Oct 18, 2010 11:59 am
Realm: Eonar
Gender: Male
Location: Canada
Contact:

Re: Devilsaur Dash bug!

Unread post by swordoath »

Yes, it's only Exotic Ferocity. Other Ferocity pets and all Cunning pets are not affected from my experience with it.

Not sure about other bugs you've encountered; this one was the only one I've submitted.

Image
Credit for awesome signature to the awesome Vephriel

User avatar
Royi
 
Posts: 3689
Joined: Tue Jul 27, 2010 12:08 pm
Realm: Ysera
Location: Under a Rock

Re: Devilsaur Dash bug!

Unread post by Royi »

I was curious about this as well, my Krush kept acting a bit slow to attack sometimes...

Thanks for letting me know that its not just in my head
:) ~ Formally known as Royi ~
User avatar
Lisaara
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 17420
Joined: Thu Sep 09, 2010 9:11 pm
Realm: Moon Guard
Gender: Genderfluid
Location: US
Contact:

Re: Devilsaur Dash bug!

Unread post by Lisaara »

swordoath wrote:Dash is bugged for all exotic Ferocity pets. The game remembers that you've trained it in the tree, but forgets that the pet is supposed to know the skill on dismiss/despawn. What you end up with is a pet that has 21 maximum talent points but a uselesstrained talent and no Dash skill. The response to the ticket I submitted told me this was a known issue and should be fixed soon. Meantime my new Devilsaur and Spirit Beast will have to wait for their training.
Yeah, I saw that. I cried but then thought of a fun way to play it out with my Devilsaurs. Saying they're a tad slow and aren't quite getting that they need to run like hell.

Image
LisaaraPokefarm
Sig Credits: Lisaara, Ashaine

User avatar
Kalliope
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 14063
Joined: Wed Jan 06, 2010 4:40 am
Realm: Dethecus
Location: Thedas
Contact:

Re: Devilsaur Dash bug!

Unread post by Kalliope »

Hmm, I haven't noticed my ferocity exotics losing dash, but admittedly haven't been paying much attention to pets outside of leveling them as of late.

I can totally see devilsaurs not wanting to run, though. After all, people usually run from them! :lol:

Image
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!

User avatar
Anyia
 Community Resource
 Community Resource
Posts: 1135
Joined: Mon Aug 23, 2010 9:35 pm
Realm: Jubei'Thos (US/Oceania)
Location: Australia
Contact:

Re: Devilsaur Dash bug!

Unread post by Anyia »

I finally got a response to my ticket on the same topic last night. Summarized as "known issue, details have been forwarded to QA, read the bug forums for updates", so yeah, should get fixed sometime "soon" I guess.
Ryai
Grand Master Hunter
Grand Master Hunter
Posts: 2105
Joined: Sun Jan 17, 2010 7:16 am
Location: Texas

Re: Devilsaur Dash bug!

Unread post by Ryai »

I never used dash for my devilsaurs tbh- dash is more for spirit beasts, well of old when they had moonfire. Mostly because of the bug with Charge+Moonfire.

But I've had dash on Moonglow and she was using it just fine in some AV grinding I was doing the other day.

Anyways if you want a speedy pet, why not charge and or boars speed?
User avatar
Kalliope
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 14063
Joined: Wed Jan 06, 2010 4:40 am
Realm: Dethecus
Location: Thedas
Contact:

Re: Devilsaur Dash bug!

Unread post by Kalliope »

Ryai wrote:I never used dash for my devilsaurs tbh- dash is more for spirit beasts, well of old when they had moonfire. Mostly because of the bug with Charge+Moonfire.

But I've had dash on Moonglow and she was using it just fine in some AV grinding I was doing the other day.

Anyways if you want a speedy pet, why not charge and or boars speed?
IIRC, there was some theorycrafting that placed dash ahead of charge/boar's speed for raiding dps. That's on any ferocity/cunning pet, not just spirit beasts or devilsaurs.

Image
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!

Ryai
Grand Master Hunter
Grand Master Hunter
Posts: 2105
Joined: Sun Jan 17, 2010 7:16 am
Location: Texas

Re: Devilsaur Dash bug!

Unread post by Ryai »

Kalliope wrote:
Ryai wrote:I never used dash for my devilsaurs tbh- dash is more for spirit beasts, well of old when they had moonfire. Mostly because of the bug with Charge+Moonfire.

But I've had dash on Moonglow and she was using it just fine in some AV grinding I was doing the other day.

Anyways if you want a speedy pet, why not charge and or boars speed?
IIRC, there was some theorycrafting that placed dash ahead of charge/boar's speed for raiding dps. That's on any ferocity/cunning pet, not just spirit beasts or devilsaurs.
Well then it's a good thing I don't raid :p
User avatar
SpacemaNxSPIFF
Posts: 35
Joined: Mon Sep 13, 2010 9:25 pm
Realm: Malorne

Re: Devilsaur Dash bug!

Unread post by SpacemaNxSPIFF »

This bug has been goin for a while hope it gets fixed during maintenance today. My corehound and devilsaur can't dash and my spirit beast can't charge, these are my three main pets on call-pet cmon blizz!

And it's beneficial now to take both dash and charge, since we want the pet there asap and have a free pt neway. Of course if they could do both......
genwein
Posts: 1
Joined: Tue Oct 19, 2010 1:12 am

Re: Devilsaur Dash bug!

Unread post by genwein »

Guys, this bug affect new tamed pet after patch 4.0.1 My exotic pets that are tamed before the patch are not affected. If your pet forget Dash, you get a free talent point. You can train it with Charge! Dash will still appear as trained. My new pet end up with 21 talent points! :lol:
User avatar
swordoath
Journeyman Hunter
Journeyman Hunter
Posts: 152
Joined: Mon Oct 18, 2010 11:59 am
Realm: Eonar
Gender: Male
Location: Canada
Contact:

Re: Devilsaur Dash bug!

Unread post by swordoath »

This bug affected my core hound as well, which was tamed pre-4.01; it seems no pet is safe. He had Dash when I summoned him up, but lost it after I dismissed him.

Image
Credit for awesome signature to the awesome Vephriel

User avatar
Acherontia
 Community Resource
 Community Resource
Posts: 3072
Joined: Mon Jan 25, 2010 12:27 pm
Realm: Argent Dawn EU
Gender: Female

Re: Devilsaur Dash bug!

Unread post by Acherontia »

Not quite :P Some of mine have the bug (Loque, Krush, Kraken), some don't (Skoll).

This was already posted here, by the way, but not sure how far down it's gone, assuming it came first ofc.
User avatar
swordoath
Journeyman Hunter
Journeyman Hunter
Posts: 152
Joined: Mon Oct 18, 2010 11:59 am
Realm: Eonar
Gender: Male
Location: Canada
Contact:

Re: Devilsaur Dash bug!

Unread post by swordoath »

There's a few threads about it; the 21 point issue, the dash bug, and the charge bug all seem to be the same problem. I've been posting in a couple of them to help people out, but having one central thread is probably better.

Image
Credit for awesome signature to the awesome Vephriel

Worba
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 3522
Joined: Wed Jul 28, 2010 3:56 pm
Realm: Uther, Zangarmarsh, Shu'halo, Fenris, Quel'Thalas+
Gender: Orc
Location: In Sethekk Halls, bothering Anzu (90 runs and counting)

Re: Devilsaur Dash bug!

Unread post by Worba »

swordoath wrote:Dash is bugged for all exotic Ferocity pets. The game remembers that you've trained it in the tree, but forgets that the pet is supposed to know the skill on dismiss/despawn. What you end up with is a pet that has 21 maximum talent points but a uselesstrained talent and no Dash skill. The response to the ticket I submitted told me this was a known issue and should be fixed soon. Meantime my new Devilsaur and Spirit Beast will have to wait for their training.
This sounds all too much like the silithid dash bug from 3.1 that took them 10-12 months to fix... I doubt they'll take that long this time though, this is much more sweeping than just one pet most people didn't use, but just noting the similarity and the possibility both stem from a common source...
Danielfboone
Master Hunter
Master Hunter
Posts: 1126
Joined: Sun Jan 17, 2010 4:35 pm
Realm: Draka
Gender: Male for both
Location: If I'm somewhere else, I can't be here

Re: Devilsaur Dash bug!

Unread post by Danielfboone »

swordoath wrote:Dash is bugged for all exotic Ferocity pets. The game remembers that you've trained it in the tree, but forgets that the pet is supposed to know the skill on dismiss/despawn. What you end up with is a pet that has 21 maximum talent points but a uselesstrained talent and no Dash skill. The response to the ticket I submitted told me this was a known issue and should be fixed soon. Meantime my new Devilsaur and Spirit Beast will have to wait for their training.
It is not bugged for all exotics. Spirit Beasts work fine. It's only a bug with Devilsaurs and Corehounds and it effects them no matter if they were originally tamed before or after the patch. My black Devilsaur Gojira has the bug and he was tamed way before 4.0.1.
Image
User avatar
zedxrgal
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 6474
Joined: Thu Mar 11, 2010 3:57 am
Realm: Nesingwary, Vek'nilash
Gender: Female
Location: In the bushes watching. Always watching.

Re: Devilsaur Dash bug!

Unread post by zedxrgal »

As of last night when I was playing ALL of my pets were bugged on live not just ferocity. Dash didn't work and they also would turn passive for no reason, then attack, then passive. I even put them on auto pilot (without me doing anything) and it happened with every pet. And it was happening on my level 68 troll hunter who doesn't have the ability to use exotics.

So the but isn't /wasn't just in beta it was in live to.

Below signature by LupisDarkmoon
Image
My FR Lair! :mrgreen: My Lion Den!

Locked