Just a heads-up for anyone else with Devilsaurs.

**Note: Dash is lost whenever the pet is dismissed and it must be re-trained at a pet trainer to learn it again.
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Credit for awesome signature to the awesome Vephriel
Yeah, I saw that. I cried but then thought of a fun way to play it out with my Devilsaurs. Saying they're a tad slow and aren't quite getting that they need to run like hell.swordoath wrote:Dash is bugged for all exotic Ferocity pets. The game remembers that you've trained it in the tree, but forgets that the pet is supposed to know the skill on dismiss/despawn. What you end up with is a pet that has 21 maximum talent points but a uselesstrained talent and no Dash skill. The response to the ticket I submitted told me this was a known issue and should be fixed soon. Meantime my new Devilsaur and Spirit Beast will have to wait for their training.
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IIRC, there was some theorycrafting that placed dash ahead of charge/boar's speed for raiding dps. That's on any ferocity/cunning pet, not just spirit beasts or devilsaurs.Ryai wrote:I never used dash for my devilsaurs tbh- dash is more for spirit beasts, well of old when they had moonfire. Mostly because of the bug with Charge+Moonfire.
But I've had dash on Moonglow and she was using it just fine in some AV grinding I was doing the other day.
Anyways if you want a speedy pet, why not charge and or boars speed?
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Well then it's a good thing I don't raid :pKalliope wrote:IIRC, there was some theorycrafting that placed dash ahead of charge/boar's speed for raiding dps. That's on any ferocity/cunning pet, not just spirit beasts or devilsaurs.Ryai wrote:I never used dash for my devilsaurs tbh- dash is more for spirit beasts, well of old when they had moonfire. Mostly because of the bug with Charge+Moonfire.
But I've had dash on Moonglow and she was using it just fine in some AV grinding I was doing the other day.
Anyways if you want a speedy pet, why not charge and or boars speed?
Credit for awesome signature to the awesome Vephriel
Credit for awesome signature to the awesome Vephriel
This sounds all too much like the silithid dash bug from 3.1 that took them 10-12 months to fix... I doubt they'll take that long this time though, this is much more sweeping than just one pet most people didn't use, but just noting the similarity and the possibility both stem from a common source...swordoath wrote:Dash is bugged for all exotic Ferocity pets. The game remembers that you've trained it in the tree, but forgets that the pet is supposed to know the skill on dismiss/despawn. What you end up with is a pet that has 21 maximum talent points but a uselesstrained talent and no Dash skill. The response to the ticket I submitted told me this was a known issue and should be fixed soon. Meantime my new Devilsaur and Spirit Beast will have to wait for their training.
It is not bugged for all exotics. Spirit Beasts work fine. It's only a bug with Devilsaurs and Corehounds and it effects them no matter if they were originally tamed before or after the patch. My black Devilsaur Gojira has the bug and he was tamed way before 4.0.1.swordoath wrote:Dash is bugged for all exotic Ferocity pets. The game remembers that you've trained it in the tree, but forgets that the pet is supposed to know the skill on dismiss/despawn. What you end up with is a pet that has 21 maximum talent points but a uselesstrained talent and no Dash skill. The response to the ticket I submitted told me this was a known issue and should be fixed soon. Meantime my new Devilsaur and Spirit Beast will have to wait for their training.
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