[suggestion] dual type mobs
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[suggestion] dual type mobs
Example
The Undead Hound in Tirisfal Glade should be [beast, undead], while the core hound from dire maul should be [beast, demon], sprite darter [beast, dragonkin], Charhounds [beast, elemental], Skeletal Wind Serpent in Tanaris [Beast, Undead] as opposed to the current system which all mob are classified as a single type.
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Re: [suggestion] dual type mobs
Re: [suggestion] dual type mobs
I do like
As long as it doesn't mess up with what we can and can't take, I'm behind this 100%. It may seem kind of small, but there are some effects etc that could really benefit from this. Especially things like cannibalize or beast lore, or even scare beast, and bind elemental.
Dragon Aspects in humanoid form get Humanoid secondary typing?
But I like this idea mostly due to the fact that it should make some flavour-ish skills work on things that it seemingly should work on.
Corehound = Beast/Demon, suddenly warlocks can use their demon control skill, which IMHO they should be able to, cause core hounds are, essentially, demons, right?
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Re: [suggestion] dual type mobs
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Re: [suggestion] dual type mobs
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
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Re: [suggestion] dual type mobs
In a pug where cc is sometimes required, it is not so needless, as well as it will open up to a plethora of potential beast-like mobs that are currently untamable to be tamable.WildcatTM wrote:Sounds like a needless idea, Pokemon inspired idea. We're good where we are. I don't think that is a viable solution to taming those specific skins.
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Re: [suggestion] dual type mobs
I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
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Re: [suggestion] dual type mobs
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
Re: [suggestion] dual type mobs
Hunter is not the only class. Having more options is always better imhoKalliope wrote:I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
Re: [suggestion] dual type mobs
and would probably mean gyreworms to become tamable .....Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
Re: [suggestion] dual type mobs
Not necessarily.pop wrote:and would probably mean gyreworms to become tamable .....Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.


Re: [suggestion] dual type mobs
but but I want a Gyreworm, and charhound and phoenix, yes phoenix XDWain wrote:Not necessarily.pop wrote:and would probably mean gyreworms to become tamable .....Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.There are far more normal-looking beastly things that are still untameable also. But it might mean you could use scare beast on them. And shammies might be able to hex them as well as bind them
The flags would just give more options to classes that should logically interact with an NPC in a way they currently can't because it's forced into a narrow classification.
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Re: [suggestion] dual type mobs
Easier to change the effects of 10+ spells then change the flags 100+ creatures.
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Re: [suggestion] dual type mobs
Of course not, but this was posted on a hunter forum.pop wrote:Hunter is not the only class. Having more options is always better imhoKalliope wrote:I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.

If anything, I think we're more likely to see CCs work on more types people/things, rather than just one. Warlock shivarras can CC anything, which is a big upgrade from humanoids only (succubi).
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Re: [suggestion] dual type mobs
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Re: [suggestion] dual type mobs
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Re: [suggestion] dual type mobs
Re: [suggestion] dual type mobs
Versatility is awesome. Why settle, really?Jessibelle wrote:Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.
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Re: [suggestion] dual type mobs
We already have versatility with what we have. Add anymore, the class becomes heavily unbalanced and soon the old problems we got rid off (such as the best pet every hunter must have) will come back again.pop wrote:Versatility is awesome. Why settle, really?Jessibelle wrote:Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.