[suggestion] dual type mobs

Anything related to Hunter pets.
Forum rules
Treat others with respect. Report, don't respond. Read the complete forum rules.
User avatar
pop
Grand Master Hunter
Grand Master Hunter
Posts: 1940
Joined: Fri Oct 29, 2010 3:25 am

[suggestion] dual type mobs

Unread post by pop »

I would like to suggest that certain mobs are under two category instead of only one category as this allow multiple ccs or tame beast can effect on a wider range of mob type.

Example

The Undead Hound in Tirisfal Glade should be [beast, undead], while the core hound from dire maul should be [beast, demon], sprite darter [beast, dragonkin], Charhounds [beast, elemental], Skeletal Wind Serpent in Tanaris [Beast, Undead] as opposed to the current system which all mob are classified as a single type.
WildcatTM
Expert Hunter
Expert Hunter
Posts: 393
Joined: Thu Oct 28, 2010 12:06 pm
Realm: Feathermoon
Gender: Male
Location: New York, NY

Re: [suggestion] dual type mobs

Unread post by WildcatTM »

Sounds like a needless idea, Pokemon inspired idea. We're good where we are. I don't think that is a viable solution to taming those specific skins.

Image

Image

User avatar
Tsuki
Artisan Hunter
Artisan Hunter
Posts: 665
Joined: Mon Jun 06, 2011 6:18 pm
Realm: Moon Guard
Gender: Female

Re: [suggestion] dual type mobs

Unread post by Tsuki »

This
I do like

As long as it doesn't mess up with what we can and can't take, I'm behind this 100%. It may seem kind of small, but there are some effects etc that could really benefit from this. Especially things like cannibalize or beast lore, or even scare beast, and bind elemental.

Dragon Aspects in humanoid form get Humanoid secondary typing?

But I like this idea mostly due to the fact that it should make some flavour-ish skills work on things that it seemingly should work on.
Corehound = Beast/Demon, suddenly warlocks can use their demon control skill, which IMHO they should be able to, cause core hounds are, essentially, demons, right?

~Signature made by Serenith~Image~Signature made by Serenith~

User avatar
cowmuflage
Petopia Artist
Posts: 11998
Joined: Thu Mar 11, 2010 10:00 pm
Realm: dath remar
Gender: female
Location: New zealand, auckland

Re: [suggestion] dual type mobs

Unread post by cowmuflage »

I say Corehounds are more elemental than demon. There is only one skin that is demonish.
Makoes
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 7069
Joined: Thu Jan 07, 2010 3:03 pm
Realm: Arathor-Alliance / Nesingwary-horde / WrA-Alliance
Gender: Female foxen
Location: I am "here" or so the directory tells me.
Contact:

Re: [suggestion] dual type mobs

Unread post by Makoes »

I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.

Image

Silent as night, silent as death, silent as your last breath
~~~
Interested in HARPG? Check out Marandian's
~~~
(Closed)FR gems: (Click here for details)
My DeviantART/My Petopia art thread
~~~
I cry inside every day, as common courtesy withers away. Are you part of the problem or will you help it grow?

User avatar
pop
Grand Master Hunter
Grand Master Hunter
Posts: 1940
Joined: Fri Oct 29, 2010 3:25 am

Re: [suggestion] dual type mobs

Unread post by pop »

WildcatTM wrote:Sounds like a needless idea, Pokemon inspired idea. We're good where we are. I don't think that is a viable solution to taming those specific skins.
In a pug where cc is sometimes required, it is not so needless, as well as it will open up to a plethora of potential beast-like mobs that are currently untamable to be tamable.
User avatar
Kalliope
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 14063
Joined: Wed Jan 06, 2010 4:40 am
Realm: Dethecus
Location: Thedas
Contact:

Re: [suggestion] dual type mobs

Unread post by Kalliope »

Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.

Image
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!

User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [suggestion] dual type mobs

Unread post by Wain »

I've never played Pokemon but I had been thinking along similar lines. I like the idea!

It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.

For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.

I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.

It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
Shaman avatar by Spiritbinder.
User avatar
pop
Grand Master Hunter
Grand Master Hunter
Posts: 1940
Joined: Fri Oct 29, 2010 3:25 am

Re: [suggestion] dual type mobs

Unread post by pop »

Kalliope wrote:
Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.
Hunter is not the only class. Having more options is always better imho
User avatar
pop
Grand Master Hunter
Grand Master Hunter
Posts: 1940
Joined: Fri Oct 29, 2010 3:25 am

Re: [suggestion] dual type mobs

Unread post by pop »

Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!

It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.

For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.

I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.

It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
and would probably mean gyreworms to become tamable .....
User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [suggestion] dual type mobs

Unread post by Wain »

pop wrote:
Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
and would probably mean gyreworms to become tamable .....
Not necessarily. :) There are far more normal-looking beastly things that are still untameable also. But it might mean you could use scare beast on them. And shammies might be able to hex them as well as bind them :) The flags would just give more options to classes that should logically interact with an NPC in a way they currently can't because it's forced into a narrow classification.
Shaman avatar by Spiritbinder.
User avatar
pop
Grand Master Hunter
Grand Master Hunter
Posts: 1940
Joined: Fri Oct 29, 2010 3:25 am

Re: [suggestion] dual type mobs

Unread post by pop »

Wain wrote:
pop wrote:
Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
and would probably mean gyreworms to become tamable .....
Not necessarily. :) There are far more normal-looking beastly things that are still untameable also. But it might mean you could use scare beast on them. And shammies might be able to hex them as well as bind them :) The flags would just give more options to classes that should logically interact with an NPC in a way they currently can't because it's forced into a narrow classification.
but but I want a Gyreworm, and charhound and phoenix, yes phoenix XD
Makoes
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 7069
Joined: Thu Jan 07, 2010 3:03 pm
Realm: Arathor-Alliance / Nesingwary-horde / WrA-Alliance
Gender: Female foxen
Location: I am "here" or so the directory tells me.
Contact:

Re: [suggestion] dual type mobs

Unread post by Makoes »

In the mindset for CC/spells then, would it not just be easier to change what class CC/spells effect? then to try changing the flagging 100+ different creatures?

Easier to change the effects of 10+ spells then change the flags 100+ creatures.

Image

Silent as night, silent as death, silent as your last breath
~~~
Interested in HARPG? Check out Marandian's
~~~
(Closed)FR gems: (Click here for details)
My DeviantART/My Petopia art thread
~~~
I cry inside every day, as common courtesy withers away. Are you part of the problem or will you help it grow?

User avatar
Kalliope
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 14063
Joined: Wed Jan 06, 2010 4:40 am
Realm: Dethecus
Location: Thedas
Contact:

Re: [suggestion] dual type mobs

Unread post by Kalliope »

pop wrote:
Kalliope wrote:
Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.
Hunter is not the only class. Having more options is always better imho
Of course not, but this was posted on a hunter forum. ;)

If anything, I think we're more likely to see CCs work on more types people/things, rather than just one. Warlock shivarras can CC anything, which is a big upgrade from humanoids only (succubi).

Image
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!

User avatar
pop
Grand Master Hunter
Grand Master Hunter
Posts: 1940
Joined: Fri Oct 29, 2010 3:25 am

Re: [suggestion] dual type mobs

Unread post by pop »

I do agree with Wain that Salamander shouldn't be treated the same as any Fire Elemental or a Charhound.
WildcatTM
Expert Hunter
Expert Hunter
Posts: 393
Joined: Thu Oct 28, 2010 12:06 pm
Realm: Feathermoon
Gender: Male
Location: New York, NY

Re: [suggestion] dual type mobs

Unread post by WildcatTM »

CC is less of a focus in MOP. And even if it wasn't, other classes will do it better. Hunters can CC just fine with their current tools, anyway (not to mention the pets that can CC already). I really don't see any benefit here, other than taming some awesome pets, but that's why we have exotics and the hope that Blizzard gives us what we want.

Image

Image

User avatar
Lisaara
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 17420
Joined: Thu Sep 09, 2010 9:11 pm
Realm: Moon Guard
Gender: Genderfluid
Location: US
Contact:

Re: [suggestion] dual type mobs

Unread post by Lisaara »

Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.

Image
LisaaraPokefarm
Sig Credits: Lisaara, Ashaine

User avatar
pop
Grand Master Hunter
Grand Master Hunter
Posts: 1940
Joined: Fri Oct 29, 2010 3:25 am

Re: [suggestion] dual type mobs

Unread post by pop »

Jessibelle wrote:Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.
Versatility is awesome. Why settle, really?
User avatar
Lisaara
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 17420
Joined: Thu Sep 09, 2010 9:11 pm
Realm: Moon Guard
Gender: Genderfluid
Location: US
Contact:

Re: [suggestion] dual type mobs

Unread post by Lisaara »

pop wrote:
Jessibelle wrote:Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.
Versatility is awesome. Why settle, really?
We already have versatility with what we have. Add anymore, the class becomes heavily unbalanced and soon the old problems we got rid off (such as the best pet every hunter must have) will come back again.

Image
LisaaraPokefarm
Sig Credits: Lisaara, Ashaine

Post Reply