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Unread postPosted: Thu Aug 25, 2016 2:44 pm 
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Illustrious Master Hunter
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Joined: Wed Jan 06, 2010 4:40 am
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Location: Thedas
Realm: Dethecus
Oh my gosh, yay! Goopy and Rotty and all the other abomination spawns will love it. <3 Thanks for the update!

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Unread postPosted: Thu Aug 25, 2016 5:00 pm 
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Realm: Barthilas
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so I think I may have found a way to have it trigger fairly reliably, using /etrace I found the API/LUA the event called is "CHAT_MSG_PET_INFO" argument is arg 1: "your pet begins eating <food name>."


I was also able to make a weak aura that triggers when Feed Pet heals/overheals. it's probably no help to you two but I took the trigger conditions from that WA in an LUA string
Code:
        ["spellId"] = "6991",
        ["duration"] = "3",
        ["unit"] = "player",
        ["debuffType"] = "HELPFUL",
        ["type"] = "event",
        ["subeventSuffix"] = "_HEAL",
        ["spellName"] = "Feed Pet",
        ["event"] = "Combat Log",
        ["unevent"] = "timed",
        ["use_spellName"] = true,
        ["use_spellId"] = false,
        ["spellIds"] = {
        },
        ["use_sourceUnit"] = false,
        ["subeventPrefix"] = "SPELL",
        ["name"] = "Feed Pet",
        ["sourceUnit"] = "player",
        ["names"] = {


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Unread postPosted: Wed Sep 07, 2016 2:52 am 
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Artisan Hunter
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Joined: Sun Oct 06, 2013 7:53 am
Posts: 603
Location: Trueshot Lodge
Realm: Moan Guard, Blackwater Council
Gender: Pandaren
Not sure if this has happened to anyone else but just happened to me so thought I would share on how I fixed it.

While ago my Curse client did some weird update to the pet emote and at the time didn't think much of it cause it was working for my pets until I logged my Horde 100 hunter and went through my pets checking their sex and what the spec was since been awhile I was on her. Seemed to be going fine until I summoned my kodo upon where nothing was being shown no matter how many times I did the random still nothing.

So I came here and redownloaded the add ons yes both of them from here not the curse site I unzipped them and with my add on folder open I readded them all into the folder checking each was updated then closing those I logged back in game checking they were enabled before entering Azeroth. Upon entering the world checked my key binds making sure all was well and while doing so my kodo did an emote.

So if for any reason your emotes no longer work come here and redownload the add ons making sure to put them on the desktop for easy access then readd them into the add on folder once it is updated you should now see them work.

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Unread postPosted: Wed Sep 07, 2016 4:35 am 
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Illustrious Master Hunter
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Posts: 3831
Realm: Azjol-Nerub EU
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That's because those aren't addons on the first post but a file of custom emotes and the program that lets you make your own. The actual addon hasn't been updated to contain the new emotes yet which is why your kodo wasn't emoting to you. My brother, EthanCentaurai, is the one who looks after the addon proper but between a full-time job and supporting several other addons as well he simply hasn't had the time to get around to everything. What probably happened was that the addon was updated which, as I've warned several times throughout the thread, overwrites the current custom emotes and making it so you need to replace them. That's why I leave a custom emote file on the first post - so they can be manually added back in until they get baked into the addon.

Sorry for the confusion.

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Unread postPosted: Sat Sep 10, 2016 8:50 pm 
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Joined: Tue May 25, 2010 4:57 pm
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Realm: Saurfang
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Does anyone have a copy of the PetEmote editor? I really want to fix it so my spirit moose doesn't do spirit beast emotes as they seem a bit weird for a moose.


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Unread postPosted: Sun Sep 11, 2016 5:37 am 
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Illustrious Master Hunter
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Realm: Azjol-Nerub EU
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Hey Gypsy! There's a folder containing the Editor at the bottom of the first post along with the custom emotes :)

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Unread postPosted: Sun Sep 11, 2016 6:06 pm 
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Realm: Saurfang
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Thanks so much Varetyn


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Unread postPosted: Fri Nov 11, 2016 4:22 am 
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Joined: Fri Jul 22, 2016 7:58 am
Posts: 29
Realm: Wyrmrest Accord
I've been playing a hunter for ten years and I only just found this addon! It seems awesome, and it's mostly working for me, including some edits I made in the editor, but I'm having a small problem: sometimes the emote that comes out is the text from two separate ones combined, and I don't know how to fix it. It always seems to combine one emote that has subnodes (including one of the subnodes in the expressed emote) and one that doesn't. Sometimes the one that doesn't is first, sometimes not. It was just doing sequential ones that fit those conditions, but then just now it combined two that had several others between them in the editor, so I have no clue what the problem is.


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Unread postPosted: Sun Apr 02, 2017 11:14 pm 
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Joined: Sun Oct 14, 2012 2:18 pm
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Location: Gladwin, Mi
Realm: icecrown, wyrmrest accord
Gender: Agender
not sure if this has been requested yet, but with the addition of mechanical pets can we get a third neutral gender option.


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Unread postPosted: Thu May 18, 2017 6:11 pm 
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Illustrious Master Hunter
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Ink Dragon wrote:
not sure if this has been requested yet, but with the addition of mechanical pets can we get a third neutral gender option.

First off, I have no idea how I missed this and I apologise. Feel free to PM me if something needs my attention and I've yet to reply. In regards to this however, sadly I cannot add a neutral gender without a rewrite of the Editor program which I have no clue how to do. If in future I can find someone to help with it then it is a possibility.

Now the main article of this post: Feathermanes! They are coming very soon now (hopefully) and it's about time I got something out for them. It was a little tricky to do since the pets in this family don't all share similar features (owlcats don't have wings, wolfhawks and wyverns don't have beaks etc) but I think I have a good few things for them. As always if you guys have suggestions or spot something amiss in my current emotes then please let me know!

ImageImageImageImageImageImageImage

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Unread postPosted: Tue May 23, 2017 3:39 am 
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Joined: Fri Jul 22, 2016 7:58 am
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Realm: Wyrmrest Accord
Oh man, those all look awesome! I'm still without an answer for the problem I was having, though; that it was combining emotes for me, to the point that I disabled the mod because it looked so bad. It didn't seem to have any real pattern to how it combined things, either.


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Unread postPosted: Tue May 23, 2017 7:27 am 
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Illustrious Master Hunter
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Realm: Azjol-Nerub EU
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Thank you! And meep sorry about that. However unfortunately there's not much I can do in regards to that, as the addon pulls randomly from all available emotes. There is an option to set emotes as the first, second or last in a chain but that'd mean going through each and every one and deciding where best it sits. And even then I can't guarantee that the chains produced will make sense. You guys are more than welcome to suggest which emotes could have more or less prio, or if some should show up less.

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Pixel Pet avatars by LupisDarkmoon and Moonlost. Pet Nameplate avatars by Seilahyn.
Rotating signatures by Kamalia and TygerDarkstorm. Thanks all!


Check out PetEmote here! || Visit my Flight Rising lair! || Or my Pinkerlocke Lair!



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Unread postPosted: Fri May 26, 2017 4:53 pm 
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Joined: Fri Jul 22, 2016 7:58 am
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Realm: Wyrmrest Accord
I fussed around in the editor and assigned first/second/third call to everything, and it seems to be behaving for now. However, I was getting the targeted emotes when I had no target sometimes, and when I attempted to fix that in the editor, found that I can only have one condition on an emote at a time, which I don't think is how it used to be, I can't remember. So it can either be the second call, or it can be when I have something targeted, but not both. Am I missing something?


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