The New PetEmote Thread - Incubus Ideas
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- Lisaara
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Re: The New PetEmote Thread - BfA Family Emotes
Re: The New PetEmote Thread - BfA Family Emotes
Yeah I have tried downloading the file to be able to edit pets emotes but cant seem to get it to work. Used it years ago but some advice on what to with the file would be good. Is it the exe file etc?
- Varethyn
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Re: The New PetEmote Thread - BfA Family Emotes
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Re: The New PetEmote Thread - BfA Family Emotes
Sort of running then crashing and giving this message
System.IO.FileNotFoundException: Could not load file or assembly 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null'
at PetEmote.Editor.Forms.MainForm.Revert()
at PetEmote.Editor.Forms.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
- Varethyn
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Re: The New PetEmote Thread - BfA Family Emotes
I apologise wholeheartedly for your trouble. Sadly it is an old program with no other ways of getting it so there's bound to be the odd kink.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Re: The New PetEmote Thread - BfA Family Emotes
then a box of text says
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null'
at PetEmote.Editor.Forms.MainForm.Revert()
at PetEmote.Editor.Forms.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
PetEmote.Editor
Assembly Version: 1.7.1.1
Win32 Version: 1.7.1.1
CodeBase: file:///C:/Users/agc77/Desktop/PetEmote%20Editor/PetEmote.Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.8931 built by: WinRelRS4
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
will be interested when you have time if you have any ideas now ty no rush
- Varethyn
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Re: The New PetEmote Thread - BfA Family Emotes
If this still doesn't work until I can ask Ethan for advice I am willing to make you a personal custom emote file, assuming they are not emotes you'd be happy to add to the addon proper. If you're interested send me a PM with your emotes and I'll add them for you.
If anyone else is suffering, or has suffered, a similar situation could you please let me know what happened and how you fixed it? It's been far too long for me to remember what I'd gone through. I want to collect as much info on this as I can as to prevent it in future.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Re: The New PetEmote Thread - BfA Family Emotes
- Ethan Centaurai
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Re: The New PetEmote Thread - BfA Family Emotes
- Varethyn
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Re: The New PetEmote Thread - BfA Family Emotes
This is why I keep Ethan around, if not to help me understand codes and errors but make me think of silly things like this :'D Though if none of this helps either I fear we may be at a loss.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Re: The New PetEmote Thread - BfA Family Emotes
- Ethan Centaurai
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Re: The New PetEmote Thread - BfA Family Emotes
![Sad :(](./images/smilies/icon_e_sad.gif)
Windows 10 normally comes with Net Framework 4.6 installed by default. The latest version is 4.7.2 and can be found here. I don't know which version the PetEmote Editor was built with but newer versions of the framework should be backwards compatible.
- Varethyn
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Re: The New PetEmote Thread - BfA Family Emotes
I truly am sorry for the issues it's brought you. My only thoughts are to make sure everything was unzipped and put in a new folder properly (make sure everything in the folder goes with, not just the Editor program) and make sure Windows is up to date. It might also be worth removing and reinstalling the PetEmote addon.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Varethyn
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Re: The New PetEmote Thread - Blood Beasts
![Smile :)](./images/smilies/icon_e_smile.gif)
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
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Re: The New PetEmote Thread - Blood Beasts
Crawgs are beasts found in Nazmir on Zandalar. They are mostly found accompanying blood trolls. The blood trolls create crawgs by corrupting the tadpoles of Krag'wa, the frog loa, with their blood magic.
The horns of a crawg grow at a tremendous rate starting almost immediately after they are born, and is among the hardest of natural materials found on a living species.
They have a voracious appetite and can be seen eating large quantities of meat (both fresh and rotting).
Blood Ticks
We don't know that much about Blood Ticks. We do not know if they were originally a different beast that was corrupted, have always existed as they are, or are a creation of the Blood Trolls. Due to them being capable of taming and retraining, they may have always existed as a natural beast. We do know that they have different development stages. When young they are small land-bound creatures with a large fragile sack on their back that is filled with the blood that they drink. As they grow, their legs get longer (including growing an additional pair of legs) and a membrane forms between them that allows them to fly. They also lose the sack that contained the blood that they drank, and two pairs of tusks grow from their face.
![Image](https://d1u5p3l4wpay3k.cloudfront.net/wowpedia/6/6d/Bloodtick.png)
Like Crawgs, they have an appetite for flesh (both fresh and rotting), and they appear to still drink blood even at an adult stage. They seem to have a difficulty staying still; they are almost constantly moving and twitching as adults.
- Varethyn
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Re: The New PetEmote Thread - Blood Beasts
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I also now realise I need to start thinking about how PetEmote will work with the Classic servers when they come out. Time to brush off the Happiness factor and tweak some families!
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Re: The New PetEmote Thread - Blood Beasts
- Varethyn
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Re: The New PetEmote Thread - Blood Beasts
What I can do to get around it is make separate copies of the custom emotes for people who'd rather be gender-neutral or use hunter/huntress. The downside is they would have to be downloaded manually from the first post here as there would be no way to switch between them in the core. Would that be something that would be of interest?
As for gender-neutral terms, what would people like to be referred to as? Master could work for both genders, or I could use simply Owner? I'd love to hear everyone's thoughts!
And while I have people thinking. While doing some research before, I came across a (fairly old) thread wherein someone mentioned their dislike for emotes in which the pet will interact with targeted players and considered them 'god-mode-y'. Would this be something people would like to have changed? Maybe lower the probability of them triggering rather than outright remove them?
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Bowno
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Re: The New PetEmote Thread - Blood Beasts
Or it can just %t the hunters name and state the name of the hunter who owns it. Sure, we'd be seeing the hunters name twice, but.. It's an option as well.
Siggy under construction!
Re: The New PetEmote Thread - Blood Beasts
and I would love to get a set of gender-neutral emotes even if it means downloading it from here, that's no problem for me, for terms, I rather like the idea of Companion, Hunter, or Partner it always felt a little odd being referred to as an owner type position when my pet was a spirit beast for instance I'd rather feel more like they chose to go with me rather then I owned them