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Unread postPosted: Sat Oct 13, 2018 5:40 pm 
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Illustrious Master Hunter
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Wish there was a way to separate spirit beasts into their different animal categories like Loque would have spirit beast and cat emotes.

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Unread postPosted: Sat Oct 13, 2018 6:27 pm 
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Hi There.

Yeah I have tried downloading the file to be able to edit pets emotes but cant seem to get it to work. Used it years ago but some advice on what to with the file would be good. Is it the exe file etc?


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Unread postPosted: Sat Oct 13, 2018 7:12 pm 
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I see. When you open the folder you should have the "de" and "en" folders, "PetEmote.Core.dll" and "PetEmote.Editor" applications and "PetEmote.Editor.exe.config" file. The one you want is PetEmote.Editor. Also, have you extracted them from the zip file they are downloaded in? It won't work while compressed so you'll want to make a new folder for it.

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Unread postPosted: Sat Oct 13, 2018 7:28 pm 
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yes I see pet emote editor but wont run it. ( an application file) says application cant be started. NOW saying cannot find within add on directory!!! oh hell and you have to install pet emote. Which I have installed via twitch curse thing.

Sort of running then crashing and giving this message

System.IO.FileNotFoundException: Could not load file or assembly 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null'
at PetEmote.Editor.Forms.MainForm.Revert()
at PetEmote.Editor.Forms.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


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Unread postPosted: Sat Oct 13, 2018 7:56 pm 
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Unfortunately that doesn't mean too much to me. Both Ethan and I are about to (if not already) go to bed so we can't check for right now. One last thing I can suggest before I go for the night is if you haven't already, download and install Microsoft .NET Framework. Let me know if that works and I'll update the first post with the new instructions. If not I'll attempt to collar Ethan for some troubleshooting.

I apologise wholeheartedly for your trouble. Sadly it is an old program with no other ways of getting it so there's bound to be the odd kink.

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Unread postPosted: Sat Oct 13, 2018 8:04 pm 
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TY trying to down the Microsoft frame thing and see what happens. Nope still nothing. The box loads with the setting to do the emotes etc then says unexpected exception has occurred in your application. shows a quit or continue box. if u try continue it doesn't work and quits. says also could not load or assembly @petemote.core=1.7.1.1culture=neutral. publickey token=Null.

then a box of text says


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'PetEmote.Core, Version=1.7.1.1, Culture=neutral, PublicKeyToken=null'
at PetEmote.Editor.Forms.MainForm.Revert()
at PetEmote.Editor.Forms.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
PetEmote.Editor
Assembly Version: 1.7.1.1
Win32 Version: 1.7.1.1
CodeBase: file:///C:/Users/agc77/Desktop/PetEmote%20Editor/PetEmote.Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8922 (WinRelRS4.050727-8900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.8931 built by: WinRelRS4
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


will be interested when you have time if you have any ideas now ty no rush


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Unread postPosted: Sun Oct 14, 2018 6:40 am 
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Illustrious Master Hunter
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Looks like Ethan is at work today but I'm frustrated about this enough to at least try to do some research in case fragments of the original files exist. The very original do not, understandably. One place I looked at said it started working for them when they got Notepad ++ after also suffering crashes, baring in mind said post is a few years old. I am however concerned that it doesn't recognise the addon core.

If this still doesn't work until I can ask Ethan for advice I am willing to make you a personal custom emote file, assuming they are not emotes you'd be happy to add to the addon proper. If you're interested send me a PM with your emotes and I'll add them for you.

If anyone else is suffering, or has suffered, a similar situation could you please let me know what happened and how you fixed it? It's been far too long for me to remember what I'd gone through. I want to collect as much info on this as I can as to prevent it in future.

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Unread postPosted: Sun Oct 14, 2018 5:32 pm 
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hi thanks for replying, tried the notepad thing and updating Microsoft network thing still the same error, do you want to speak to Ethan see what he thinks and yeah maybe we'll see about a custom file ty


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Unread postPosted: Sun Oct 14, 2018 7:43 pm 
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I hate to say it, but without the source code for the editor I don't think I can accomplish much. Which operating system do you have? And do you know which version of the .net Framework you have?


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Unread postPosted: Sun Oct 14, 2018 7:58 pm 
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Illustrious Master Hunter
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It's possible the .NET Framework link I posted may be outdated, in which case try this one. And while I'm sure it should be correct I'm going to suggest checking to make sure the PetEmote addon is in its proper place and try adding my custom emotes file as well (extract the files and copy/paste the custom-emotes, custom-emotes.lua and custom-emotes.xml.bak files into the addon folder and replace if prompted).

This is why I keep Ethan around, if not to help me understand codes and errors but make me think of silly things like this :'D Though if none of this helps either I fear we may be at a loss.

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Unread postPosted: Mon Oct 15, 2018 5:50 am 
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I keep trying with it but still not working, not sure which version of Microsoft network it is. operating system is windows 10. I guess its a issue somewhere. What is well weird is the PE emote is working ok om its own in WOW. its this addon that's problematic to write the extra emotes. Might just be a cofliction issue or something. Sorry to put you to so much issues about it. I do appreciate you trying


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Unread postPosted: Tue Oct 16, 2018 3:05 pm 
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I honestly couldn't say. I wish I had access to the source code to have a better idea. :(

Windows 10 normally comes with Net Framework 4.6 installed by default. The latest version is 4.7.2 and can be found here. I don't know which version the PetEmote Editor was built with but newer versions of the framework should be backwards compatible.


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Unread postPosted: Wed Oct 17, 2018 6:32 am 
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Illustrious Master Hunter
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I just had my younger brother install it, though he uses Win7, and it worked completely fine without Notepad++ or knowing what version of .NET Framework he has. The PetEmote Editor was made with version 3.5 of Framework, which is the first one I linked. I'm honestly at a loss unless other people who use Win10 can offer some ideas.

I truly am sorry for the issues it's brought you. My only thoughts are to make sure everything was unzipped and put in a new folder properly (make sure everything in the folder goes with, not just the Editor program) and make sure Windows is up to date. It might also be worth removing and reinstalling the PetEmote addon.

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Unread postPosted: Sat Oct 27, 2018 9:13 am 
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Okay guys and gals, tell me about these crawgs and blood ticks... :)

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Unread postPosted: Sat Oct 27, 2018 10:22 am 
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Crawgs

Crawgs are beasts found in Nazmir on Zandalar. They are mostly found accompanying blood trolls. The blood trolls create crawgs by corrupting the tadpoles of Krag'wa, the frog loa, with their blood magic.

The horns of a crawg grow at a tremendous rate starting almost immediately after they are born, and is among the hardest of natural materials found on a living species.

They have a voracious appetite and can be seen eating large quantities of meat (both fresh and rotting).

Blood Ticks

We don't know that much about Blood Ticks. We do not know if they were originally a different beast that was corrupted, have always existed as they are, or are a creation of the Blood Trolls. Due to them being capable of taming and retraining, they may have always existed as a natural beast. We do know that they have different development stages. When young they are small land-bound creatures with a large fragile sack on their back that is filled with the blood that they drink. As they grow, their legs get longer (including growing an additional pair of legs) and a membrane forms between them that allows them to fly. They also lose the sack that contained the blood that they drank, and two pairs of tusks grow from their face.

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Like Crawgs, they have an appetite for flesh (both fresh and rotting), and they appear to still drink blood even at an adult stage. They seem to have a difficulty staying still; they are almost constantly moving and twitching as adults.


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Unread postPosted: Sun Oct 28, 2018 11:38 am 
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Thanks for the info Valnaaros :D Is there anything anyone can tell me about how they act in-game as well? Just so I have some areas to pull inspiration from (I really should update my subscription and check it out myself but I've been really eh about the game lately).

I also now realise I need to start thinking about how PetEmote will work with the Classic servers when they come out. Time to brush off the Happiness factor and tweak some families!

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