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Re: Non-exotics with an extra skill

Posted: Tue Aug 23, 2016 9:45 am
by Wain
While we haven't had any feedback, they are at least aware of the imbalance. Hopefully someone will be prompted to fix it. Hopefully they won't do it by removing the remaining powers :P

Re: Non-exotics with an extra skill

Posted: Tue Aug 23, 2016 10:24 am
by Quiv
It does strike me as odd that something so identifying for pets as unique abilities fell through the cracks in the expansion that has such a central focus on class/spec identity and fantasy. Granted pets are low on the totem pole compared to classes, but I see hunter pets as much a part of the class and its identity as warrior shouts or paladin hands. I guess they ran out of time.

Re: Non-exotics with an extra skill

Posted: Wed Aug 24, 2016 12:31 pm
by Kalliope
Image

I compiled this information into a chart to make it slightly easier to process.

In case anyone's curious, all available functions can be covered by 11 pets as BM. Marks and surv can cover everything available to them in eight.

That's 28/64 pet families that have functional abilities at all.

Re: Non-exotics with an extra skill

Posted: Wed Aug 24, 2016 12:54 pm
by Quiv
Nice chart! So while the Exotics have 2-3, more than half the normal families have nothing (including the new families which hey I'm just glad they finally got basic attacks :lol:). I am hoping they get a pass soon, and I hope its not just a "stick them with something" but a thoughtful pass. Most abilities are thematic for the pet, sure, but they seem like such a random grouping of abilities. AoE damage, personal dodge, different damage reductions, and Mortal Wounds/Slows for days! I know the removal of stat buffs certainly put a hink in the whole dynamic, but still. Hope we get more useful utility stuff.

Bats
Bears
Birds of Prey
Boars
Direhorns
Dogs
Dragonhawks
Goats
Gorillas
Hydras
Hyenas
Mechanicals
Oxen
Porcupines
Raptors
Ravagers
Scalehides
Serpents
Sporebats
Stags
Tallstriders
Wasps
Wind Serpents
Wolves

Re: Non-exotics with an extra skill

Posted: Wed Aug 24, 2016 1:09 pm
by Kalliope
That's what I'm hoping for too!

I'd also like to see clefthooves looked at. The quilen damage reducer at least has a healing component. Clefthooves don't get that, so there's no tradeoff for their ability's cooldown being longer.

The dodge ability - at least for foxes; I haven't tried on a monkey - appears to have an auto-cast option, but it needs to be triggered by the hunter. The button should appear solid instead.

Re: Non-exotics with an extra skill

Posted: Tue Jun 20, 2017 9:54 am
by whuumper
Wolf Hawks from the Feathermane family .Need to be added to the large post in regards to Updraft. Hey All -great work,Keep Taming...

Re: Non-exotics with an extra skill

Posted: Thu Jul 26, 2018 5:00 pm
by Lamiara
The Moth Dust ability has been changed in the BfA Prepatch.
It now just removes a magical effect/buff from the enemy.

Re: Non-exotics with an extra skill

Posted: Thu Jul 26, 2018 8:40 pm
by Rawr
This post hasn't been updated in more than a year so that may be why. :mrgreen: