I'm going to stick the Exotics in here so people can bookmark and have both in one post.
Exotics;
Chimaeras-Frost Breath-slows the target for 5 sec, 10 sec cooldown
Chimaeras-Froststorm Breath-The Chimera channels a frozen breath attack, causing [(0 + (Ranged attack power) * 0.144)] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards, Channeled
Clefthooves-Thick Hide-When falling below 40% health, the Clefthoof's skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec.
Core Hounds-Molten Hide-When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec
Core Hounds-Ancient Hysteria-Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec. Allies receiving this effect will become Fatigued and will be unable to benefit from similar abilities again for 10 min, 6 min cooldown
Devilsaurs-Monstrous Bite-reduces the effectiveness of any healing received for 10 sec, 8 sec cooldown
Devilsaurs-Feast-The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 6 sec, 1 min cooldown
Quilen-Eternal Guardian-restore a dead target to life with 60% health and 20% mana, 10 min cooldown
Quilen-Stone Armor-When falling below 40% health, the Quilen's skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec. This effect can only occur once every 120 sec.
Rylaks-Updraft-slows the fall speed of both itself and the hunter for 30 sec, no cd
Shale Spiders-Solid Shell-50% reduced damage for 12 seconds, 1 minute cooldown
Silithids-Tendon Rip-reduces targets movement speed by 50% for 6 sec, 10 sec cooldown
Spirit Beasts-Spirit Mend-The Spirit Beast heals the current friendly target for [0 + ((Ranged attack power * 0.35) * 0.75)] plus an additional [0 + ((Ranged attack power * 0.35) * 0.5)] over 10 sec, 30 sec cooldown, 25 yd range
Spirit Beasts-Spirit Walk-stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled, 10 sec cooldown
Water Striders-Surface Trot-Allows the Hunter and the Water Strider to walk across water. Any damage will cancel the effect, no CD
Worms-Burrow Attack-The Worm burrows into the earth and shakes the ground above, dealing [(0 + ((Ranged attack power * 0.40) * 0.288)) * 8] Nature damage over 8 sec, Channeled, 14 sec cooldown
