PetEmote Addon - A fond farewell

Anything related to Hunter pets.
Forum rules
Treat others with respect. Report, don't respond. Read the complete forum rules.
User avatar
Teigan
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 5164
Joined: Fri Mar 12, 2010 6:05 am
Realm: Proudmoore (A), Thrall (H)
Gender: Male
Location: Somewhere in a cornfield

Re: PetEmote Addon - New: Hydras, Lock and Mage Pets - 6/23

Unread post by Teigan »

.
Last edited by Teigan on Sat May 26, 2012 7:48 pm, edited 1 time in total.
User avatar
Teigan
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 5164
Joined: Fri Mar 12, 2010 6:05 am
Realm: Proudmoore (A), Thrall (H)
Gender: Male
Location: Somewhere in a cornfield

Re: PetEmote Addon - New: Hydras, Lock and Mage Pets - 6/23

Unread post by Teigan »

.
Last edited by Teigan on Sat May 26, 2012 7:48 pm, edited 1 time in total.
User avatar
Jorna
Posts: 28
Joined: Thu Sep 16, 2010 4:05 pm
Realm: Zirkel des Cenarius (EU)

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Jorna »

Well, at least one problem is solved. :)

I suggest that you, Teigan, offer your Emotes here for download (custom-emotes.lua + custom-emotes.xml for other Editor users) as you did before I came here. That's not bad in my opinion. It is easy to install and works fine. If someone takes over coding (whom I know of) I'll guide him here.

Most likely PetEmote (the addon) will work until WoW 5.0 without bigger problems.

By the way, source code is released: http://ammunition-company.zirkel-des-ce ... es-weiter/
User avatar
Teigan
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 5164
Joined: Fri Mar 12, 2010 6:05 am
Realm: Proudmoore (A), Thrall (H)
Gender: Male
Location: Somewhere in a cornfield

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Teigan »

.
Last edited by Teigan on Sat May 26, 2012 7:48 pm, edited 1 time in total.
User avatar
Morven
Artisan Hunter
Artisan Hunter
Posts: 639
Joined: Mon Jul 04, 2011 6:38 am
Realm: Nesingwary
Location: Seattle, WA (originally from the UK)
Contact:

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Morven »

I'm planning to download that source and see if I can make sense of it. No promises I'll be able to, or have the time to do much, but the project intrigues me.
User avatar
Teigan
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 5164
Joined: Fri Mar 12, 2010 6:05 am
Realm: Proudmoore (A), Thrall (H)
Gender: Male
Location: Somewhere in a cornfield

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Teigan »

.
Last edited by Teigan on Sat May 26, 2012 7:49 pm, edited 1 time in total.
User avatar
Morven
Artisan Hunter
Artisan Hunter
Posts: 639
Joined: Mon Jul 04, 2011 6:38 am
Realm: Nesingwary
Location: Seattle, WA (originally from the UK)
Contact:

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Morven »

I think step 0 of any attempt to keep this alive is giving it a home independent of any individual's web space. Since Jorna has released the code without licensing restriction, it strikes me that placing it at a repository for open-source code, such as Google Code, would be a great idea; that provides a central code repository with version control and a place to host downloads, documentation, to-do lists and so forth.

Since Jorna has graciously provided a download of a Subversion version-control repository dump, it should be possible to import that easily into such a place.

Does anyone see a problem with doing this?
User avatar
Teigan
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 5164
Joined: Fri Mar 12, 2010 6:05 am
Realm: Proudmoore (A), Thrall (H)
Gender: Male
Location: Somewhere in a cornfield

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Teigan »

.
Last edited by Teigan on Sat May 26, 2012 7:49 pm, edited 1 time in total.
User avatar
Jorna
Posts: 28
Joined: Thu Sep 16, 2010 4:05 pm
Realm: Zirkel des Cenarius (EU)

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Jorna »

Morven wrote:I think step 0 of any attempt to keep this alive is giving it a home independent of any individual's web space. Since Jorna has released the code without licensing restriction, it strikes me that placing it at a repository for open-source code, such as Google Code, would be a great idea; that provides a central code repository with version control and a place to host downloads, documentation, to-do lists and so forth.

Since Jorna has graciously provided a download of a Subversion version-control repository dump, it should be possible to import that easily into such a place.
Great idea! :)
User avatar
Morven
Artisan Hunter
Artisan Hunter
Posts: 639
Joined: Mon Jul 04, 2011 6:38 am
Realm: Nesingwary
Location: Seattle, WA (originally from the UK)
Contact:

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Morven »

Well, I went ahead and did it: the entire revision history is now up at http://code.google.com/p/petemote/ -- I haven't done anything to the code yet, but that at least gets the recent version up there to start looking at.
User avatar
Morven
Artisan Hunter
Artisan Hunter
Posts: 639
Joined: Mon Jul 04, 2011 6:38 am
Realm: Nesingwary
Location: Seattle, WA (originally from the UK)
Contact:

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Morven »

We have a few players from Germany, I think, in these forums; I'm going to need help keeping the German messages up-to-date if I change any of the English ones. My German is only up to reading them, not writing new ones.

Also, does anyone have any bugs to report or any desires for changes?
User avatar
Jorna
Posts: 28
Joined: Thu Sep 16, 2010 4:05 pm
Realm: Zirkel des Cenarius (EU)

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Jorna »

Morven wrote:Well, I went ahead and did it: the entire revision history is now up at http://code.google.com/p/petemote/ -- I haven't done anything to the code yet, but that at least gets the recent version up there to start looking at.
Great, I did some promotion at my recent blog post. :)
Morven wrote:We have a few players from Germany, I think, in these forums; I'm going to need help keeping the German messages up-to-date if I change any of the English ones. My German is only up to reading them, not writing new ones.
Don't hesitate to ask them in English, almost every German player will understand you. Also we Krauts don't have problems with writing English, it's just the English who have problems reading it. :mrgreen:
User avatar
Teigan
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 5164
Joined: Fri Mar 12, 2010 6:05 am
Realm: Proudmoore (A), Thrall (H)
Gender: Male
Location: Somewhere in a cornfield

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Teigan »

.
Last edited by Teigan on Sat May 26, 2012 7:52 pm, edited 1 time in total.
Cryptography
Journeyman Hunter
Journeyman Hunter
Posts: 127
Joined: Thu Mar 25, 2010 4:58 am
Realm: Dath'Remar, Cael, Moonguard, VeCo, Ness'ary (USA)
Contact:

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Cryptography »

Yes it does Teigs... theres an untapped market there in the Latin American servers!
User avatar
Teigan
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 5164
Joined: Fri Mar 12, 2010 6:05 am
Realm: Proudmoore (A), Thrall (H)
Gender: Male
Location: Somewhere in a cornfield

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Teigan »

.
Last edited by Teigan on Sat May 26, 2012 7:54 pm, edited 1 time in total.
User avatar
Morven
Artisan Hunter
Artisan Hunter
Posts: 639
Joined: Mon Jul 04, 2011 6:38 am
Realm: Nesingwary
Location: Seattle, WA (originally from the UK)
Contact:

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Morven »

More internationalization (and code changes to deal with N languages rather than just 2) is certainly an untapped need, though it requires a native speaker to assist, I think, with any translation, at least as an editorial check to make sure there are no howlers.
User avatar
Andine
Expert Hunter
Expert Hunter
Posts: 450
Joined: Wed Dec 01, 2010 9:16 am
Realm: Moonglade
Gender: Female char

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Andine »

I was curious, can this possibly work with a Guardian of the Ancient Kings when he's out and not in combat?
EDIT: Same goes for other temporary pets, like shadowfiend.
Image
User avatar
Morven
Artisan Hunter
Artisan Hunter
Posts: 639
Joined: Mon Jul 04, 2011 6:38 am
Realm: Nesingwary
Location: Seattle, WA (originally from the UK)
Contact:

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Morven »

I'm not sure -- I'll do some research! I don't have a Paladin of sufficient level to test that, but I do have access to a shadow priest with the shadowfiend. Such temporary pets are very transient, though.
User avatar
Jorna
Posts: 28
Joined: Thu Sep 16, 2010 4:05 pm
Realm: Zirkel des Cenarius (EU)

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Jorna »

Andine wrote:I was curious, can this possibly work with a Guardian of the Ancient Kings when he's out and not in combat?
EDIT: Same goes for other temporary pets, like shadowfiend.
I didn't try that, but I'm pretty sure it won't work. PetEmote only works with pets that you can command. For instance, with the Ghoul it only works if the DK has the talent (not sure if that still exists). Otherwise it is a temporary companion like the ones from trinkets. Those can not have emotes.
User avatar
Andine
Expert Hunter
Expert Hunter
Posts: 450
Joined: Wed Dec 01, 2010 9:16 am
Realm: Moonglade
Gender: Female char

Re: PetEmote Addon - Can you code? If so, PetEmote needs you

Unread post by Andine »

Jorna wrote:I didn't try that, but I'm pretty sure it won't work. PetEmote only works with pets that you can command. For instance, with the Ghoul it only works if the DK has the talent (not sure if that still exists). Otherwise it is a temporary companion like the ones from trinkets. Those can not have emotes.
So it won't work with GotAK, but should work with shadowfiend, Unholy DK ghoul (they're now automatically a minion if you're unholy), shaman wolves (they do have a pet bar) etc.

EDIT: Or do you have a pet bar with shadowfiend? Haven't played a higher level shadow priest in a while.
Image
Locked