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Unread postPosted: Sat Dec 01, 2018 1:43 am 
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Journeyman Hunter
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Joined: Mon Jul 12, 2010 9:14 pm
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There was a time pets depending on its family had at least one single special skill. These abilities are assigned to one pet family only, and are the hallmark of that family. They largely consist of abilities that provide buffs to allies or debuffs to enemies. However, over the years these special abilities were either reworked, given to other families, or simply removed. This is a short list of some abilities that were very unique to a family of pets.

Basilisk
Petrifying Gaze: Turns the target into stone for 3 sec, causing them to be invulnerable.

Bird of Prey
Snatch: The bird of prey grabs the enemy's weapons and shield with its talons, disarming them for 10 sec.

Boar
Gore: Causes enemies to take 30% additional damage from bleed effects.

Carrion Bird
Demoralizing Screech: The Carrion Bird screeches, reducing the physical damage caused by all enemies within 8 yards by 10% for 10 sec.

Cat
Rake: Rake the target for X bleed damage and an additional Y damage over 9 sec.

Core hound
Lava Breath: Your pet breathes a double gout of molten lava at the target, reducing the target's casting speed by 50% (25% on player targets) for 10 sec.

Crane
Lullaby: Puts the target to sleep for 4 sec.

Crocolisk
Bad Attitude: Snap back for X to Y damage at any target that strikes you for the next 45 sec.

Monkey
Bad Manner: Hurls a handful of something special at the target, blinding them for 4 sec. Rude.

Moth
Serenity Dust: The moth's wings produce a cloud of dust that increases its attack power by 10% and heals it for X over 15 sec.

Porcupine
Paralyzing Quill: Fires paralyzing quills around the porcupine, incapacitating all enemies for 2 sec.

Raptor
Savage Rend:Slashes the enemy with the raptor's talons for X damage, and causes the target to bleed for Y damage every 5 sec for 15 sec. Successful critical strikes with this ability temporarily boost the raptor's attack power.

Ravager
Ravage : Violently attacks an enemy, causing the enemy target to take 4% increased physical damage for 25 sec.

Rhino
Horn Toss: The Rhino punts the enemy with its mighty horn, knocking them back a great distance.

Quilen
Eternal Guardian: Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.

Scorpid
Scorpid Poison: Stings an enemy for X Nature damage over 10 sec.

Serpent
Poison Spit: Spits poison at an enemy, dealing X Nature damage over 8 sec and reduces the target's casting speed by 25% for 8 sec.

Shale spider
Embrace of the Shale Spider: Fills all friendly party and raid members with the Shale Spider's embrace, increasing Strength, Agility, and Intellect by 5%, and increasing their critical strike chance by 5%.

Silithid
Qiraji Fortitude: Increases party and raid members' Stamina by 10% and spell power by 10%.

Spider
Web: Encases the target in sticky webs, preventing movement for 5 sec.

Spirit Beast
Spirit Strike: Burns the enemy for X Arcane damage and then an additional X after 10 sec.

Sporebat
Spore Cloud: Dusts nearby enemies with spore, causing enemies to take nature damage over time and reduces armor.

Tallstrider
Dust Cloud: Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to miss their next attack. Lasts for 8 sec.

Warp Stalker
Warp: Allows the pet to teleport up to 30 yards away and gives the pet a 50% chance to avoid the next 3 melee attacks. Lasts 4 seconds

Wolf
Furious Howl: Increases melee and ranged attack power by X for the wolf and its master for 20 sec.

Worm
Acid Spit: Your worm spits acid, causing the enemy target to take an increased 4% physical damage for 25 sec.


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Unread postPosted: Sat Dec 01, 2018 8:38 am 
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Illustrious Master Hunter
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Joined: Tue Mar 09, 2010 2:00 pm
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Realm: Uldaman (and Ravencrest)
I especially loved bad attitude and warp!

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Unread postPosted: Sat Dec 01, 2018 8:45 am 
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Joined: Tue Mar 06, 2018 8:28 am
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Realm: EU- Moonglade, Darkmoon Faire
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yes, I miss all those abilities dearly. One of the reasons I'm looking forward to Classic.

There are at least two more you didn't list.
Bats had sonic screech, silencing the target for several seconds.
Windserpents had Lightning Breath, and Chimaeras had a lightning strike in addition to the froststorm breath they still have now.


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