No I agree. I am doing end-game raiding but I also did not choose to play a Hunter for min/max DPS reasons, I chose it because I like everything about the class and that includes the option to tame a wide variety of pets. Basically being forced into requiring one pet family in order to push out the DPS required for raids isn't exactly thrilling.Edrawr wrote: One pet shouldn't have that huge of a benefit over others, it's just...wrong, and it forces people to do it one way or be shunned. I get disgusted at how many wolves I see on my server. It's not just one here and there, it's just about every single hunter I see (level 80, that is). I think it sucks. But that's just my opinion and I know people will disagree, and that's fine.
Blizzard knows the problem with Wolves being the raiding pet, but they have not done anything about it yet as to nerf Wolves would be a nerf to the vast majority of raiding Hunters, and Hunter DPS is pretty much where Blizz want it now.
Yep, I wish for this too. What they did with the Tenacity family's Thunderstomp should be applied to all trees, where the most desired ability is a talent, like Furious Howl. Obviously just sticking FH into the tree isn't possible as some pets would become wildly overpowered but something along the lines of making these abilities into Talents I believe is the way to go.FuzzyDolly wrote:I think Blizz needs to do with all pet's special abilities and make them all talents. That way you could have any skin pet you want. You could have ANY ferocity pet with furious howl. Or ANY cunning pet pet demoralizing screech. (Just to name a couple off the top of my head.)
Hunter pets have never been very well balanced, there has always been one pet or one pet family that dominates. Remember when every Hunter had King Bangalesh because his attack speed was so fast?
It should work like that as the tagging rules state that anything which causes aggro on a mob tags it to the aggro-generator. Taming causes aggro. I've never had a tame ganked out from under me, but did the two Druids get an achievement and were able to loot your target? If so, I'd honestly report that as a Bug on their forums since that does not coincide with how tagging is supposed to work.I think Blizz needs to rework taming so the crature is tagged to the hunter. That way if anyone kills the beast you're taming they won't get any loot or achievement out of it.
Use the Zeherah's Hunter DPS Analyzer spreadsheet at www.femaledwarf.com for this, it will show how much DPS your pet can do and how that will change with different talent builds, and how it affects your own overall DPS.Is there anywhere on the website that lists pet's base dps? It's make it easier than taming all these creautres and taking them out for a spin. I know it will change based on level and talents, but at least then you could look at them and say... ok, a base wolf does X dps at 50 or 60 or 70. It'd make it so much easier to compare when choosing a pet.
That is a big difference actually. Again, what would you do for a piece of gear that adds that much DPS? It'd be a massive upgrade.Wassa wrote: This is only a dps increase of +146.21 dps. It's a difference, but not a big one.
Personally I find that my DPS with a Wolf vs another Ferocity pet (tested with a Wasp and Cat) is about 1000 dps higher over couple of minutes worth of boss-level combat. Which realistically speaking is ridiculous and circles back to the comments above regarding the need to alter the nature of FH and either make it available as a talent to all Ferocity pets or do something to provide rational options.