Wolfcult lore help needed!
Posted: Thu Mar 06, 2014 12:39 pm
Right, so I not-so-recently made a worgen DK on WrA with the intention of making him an RP character. Ignoring how I'm horribly shy and never manage to RP with people that aren't close friends, I would love to get some help with his backstory.
See, the intention was to have him be a Wolfcultist. I refer to the Bloodmoon Pack in Grizzly Hills, not Arugal's previous cults. That also means he's a native to Grizzly Hills - as if I'm reading it right, the human settlements in Grizzly Hills are made up of humans native to Northrend, not settlers that came with the rest of the Alliance. So there are a few things that I need to work on for this guy.
First: Native to Grizzly Hills. He lived in Solstice Village his entire life, which must have its own customs and culture. ...Unfortunately, Solstice Village (and the other settlement) have no lore. At all. They're just settlements with humans that do trapper-hunter things. I suppose I could draw on real life trappers, but the bane of many a potentially good roleplayer is making RL stuff apply in-game. Really, the only info I have on them is that... they turned fairly quickly to the Wolfcult, they don't appear to have gender roles, and they didn't really want to get involved in the alliance/horde war. That's... it. So, I need some more details about that. If he grew up there, after all, you'd think that he'd have some character traits based off of it.
Second: Wolfcultist. Okay, this is where it gets really tricky. I can understand how he'd convert to being a cultist, because living in a place as unforgiving as Grizzly Hills would make the idea of a wolf form really enticing. Besides, peer pressure, promises of respect and greatness, blah blah. ...But once he becomes a cultist... There are two options for cultists.
1- Regular old cultist. Has a human form and a worgen one, can turn into a worgen at any time. However, upon death, the curse is lifted. That makes the whole "DK" thing tricky, unless maybe you can... regain the curse... while a DK...???
2- Super cultist form! Upon reaching a certain point, it seems like the cultists lose access to their human form completely and turn into full-fledged worgen. Or maybe they just don't use their human form...? Either way, this is the stage where they can die and retain the curse, apparently. However, I'd like it if my dude could use his human form too.
Another thing to note, as Cowmuflage brought up to me earlier- it's hard to stack curses. That is, once you become a worgen, it's very hard to make you undead, too. This applies, at the very least, to the Forsaken curse. Does it also apply to becoming a DK?
Any help would be welcomed- I really want this character to work.
See, the intention was to have him be a Wolfcultist. I refer to the Bloodmoon Pack in Grizzly Hills, not Arugal's previous cults. That also means he's a native to Grizzly Hills - as if I'm reading it right, the human settlements in Grizzly Hills are made up of humans native to Northrend, not settlers that came with the rest of the Alliance. So there are a few things that I need to work on for this guy.
First: Native to Grizzly Hills. He lived in Solstice Village his entire life, which must have its own customs and culture. ...Unfortunately, Solstice Village (and the other settlement) have no lore. At all. They're just settlements with humans that do trapper-hunter things. I suppose I could draw on real life trappers, but the bane of many a potentially good roleplayer is making RL stuff apply in-game. Really, the only info I have on them is that... they turned fairly quickly to the Wolfcult, they don't appear to have gender roles, and they didn't really want to get involved in the alliance/horde war. That's... it. So, I need some more details about that. If he grew up there, after all, you'd think that he'd have some character traits based off of it.
Second: Wolfcultist. Okay, this is where it gets really tricky. I can understand how he'd convert to being a cultist, because living in a place as unforgiving as Grizzly Hills would make the idea of a wolf form really enticing. Besides, peer pressure, promises of respect and greatness, blah blah. ...But once he becomes a cultist... There are two options for cultists.
1- Regular old cultist. Has a human form and a worgen one, can turn into a worgen at any time. However, upon death, the curse is lifted. That makes the whole "DK" thing tricky, unless maybe you can... regain the curse... while a DK...???
2- Super cultist form! Upon reaching a certain point, it seems like the cultists lose access to their human form completely and turn into full-fledged worgen. Or maybe they just don't use their human form...? Either way, this is the stage where they can die and retain the curse, apparently. However, I'd like it if my dude could use his human form too.
Another thing to note, as Cowmuflage brought up to me earlier- it's hard to stack curses. That is, once you become a worgen, it's very hard to make you undead, too. This applies, at the very least, to the Forsaken curse. Does it also apply to becoming a DK?
Any help would be welcomed- I really want this character to work.