~The final patch of Mists of Pandaria will be the Siege of Orgrimmar! Both factions lay siege to the city to bring Garrosh down and end his reign of Warchief.
~The new LFR loot system will allow everyone to roll individually. Upon winning a roll, if the boss has an item that you can use, you will win it. It will only be in LFR to begin with, but can be added to other parts of the game later.
~An 11th character slot has been added.
~AoE Looting has been added.
~There will not be an item squish in Mist of Pandaria.
~No new race models are ready to be added yet.
~There will be nine level 90 heroics for players as well as three raids with 14 raid bosses and three difficulties. There will be an additional two world bosses.
~Scenarios will take place at level 90, in an instance, and reward reputation and Valor points. They don't need a healer, tank, and DPS, just DPS is fine. Each will take 10 to 30 minutes to complete and five or more will be available for launch.
~In Challenge Modes, the vast majority of players will most likely earn a bronze medal even if they are a relatively unskilled player. After a player earns all the medals at the Bronze level, they will be rewarded with an achievement and title. Completing all of the Silver medals will earn a set of spectacular gear for transmogrification, and completing all of the gold will earn a unique epic flying mount. Challenge modes will be available for the six new dungeons at launch.
~Cloud Serpents are the Pandaren's mount of choice. You can raise your own by doing 20 days of daily quests.
~Warlocks got the most class changes in MoP, along with new pets.
~There will be more mounts and less color swaps for different rewards.
~They are adding armor to creatures to give them varied appearances, something other than just simple color changes.
~There are now seven zones, up from five. This was done to add more content to the game and give players a less linear progression path so that leveling for a second or third time isn’t the exact same.
~There will be one new arena and two new battlegrounds at launch.
~PvP pet battles are going to be fun and causal, only tracking the number of wins and not the number of losses. When fighting another player, you cannot see the other players name or communicate with them.
~Currently, every race except Goblin and Worgen can learn the ways of the monk.
~The Pre Mists of Pandaria Patch will be roughly two weeks before launch and bring simple rewards. It might involve a scenario with Theramore and the Alliance vs Horde theme. Chen Stormstout might also come to the local cities and get players excited about what is coming.
Hunters
http://wow.joystiq.com/2012/03/19/hunte ... -pandaria/The hunter level 87 ability is basically you get all your pets at once for a short amount of time. So if you have 5 pets in your stable, they all come out and do damage for a little bit of time, and that’s really fun cooldown for them. I think it increases Beast Master’s damage by 80% while they’re out, or something ridiculous like that. That’s a pretty fun one.
Druids
Glyph of Stars: Transforms your Moonkin Form into Astral Form. This glyph essentially makes your character appear as a spirit instead of a moonkin. You look very nearly like you do while dead — but people can see you this time. And your armor, for that matter.
Glyph of the Orca: Transforms your Aquatic Form into an orca. This one is pretty straightforward. Remember those orcas in Northrend? Yeah. Much better than your weird snarling rubbery seal.
Glyph of the Chameleon: Gives you a random appearance when you shift into Bear or Cat Form. Essentially, this one gives you a random coloring every time you shift. Great for breaking up the monotony of locked-in bear/cat coloring.
Glyph of the Stag: Transforms your Travel Form into a stag that other players can mount. Yes, that’s right. Your pals can ride you while you’re in Travel Form, and you’re also a stag instead of the clearly-inferior cheetah.
You can read more extensive stuff here: http://www.mmo-champion.com/content/268 ... Press-Tour
(Also big thanks to Veph for some of these quotes!)
Update 3/20/12
~Humans and Orcs are next on the list after dwarves for character model updates.
~The Pandaren may also have a dragon turtle mount that will look different from the one obtained through fishing.
~The DotA style battleground that got cut is still something that they would like to do, but it needs some new tech that isn't developed yet.
~Tri-spec is off the table for the foreseeable future.
~There are now eight core buffs, so the UI will show you the number out of eight that you have (6/8).
~A new character customization screen is in the works, with a visual list of what the different customizations look like. The screen also has a small video of what the class looks like in action, similar to Diablo III.
~Pet battles with World of Warcraft Remote are something that is on the list of things that would be nice to do someday.
~The giant statue in Jade Forest will be destroyed when the Alliance and Horde battle, bringing consequences for the entire continent.
~The Molten Front daily quests were tuned to take too long.
~If titles become account wide, you will be able to use it at the level you could have earned it at.
~Mounts are on the list of things to be made account wide, either at launch or a patch soon after.
~It still isn't clear if the final version of MoP will raise the guild level cap or not. However, the guild experience caps will be removed.
~Green level difficulty and harder quests may give a flat amount of guild experience in order to allow lower level players to contribute to guild leveling.
~World PvP may be encouraged by rewards such as raising the Conquest Points cap when .
~Before Wrath of the Lich King came out, less than one percent of the playerbase actually experienced Sunwell.
http://www.mmo-champion.com/content/268 ... Screenshot