Ya, listed it back on page 2--don't bother with that. Just follow my directions on page 2 and you can have it fixed easily, you just need to have one of the old (or new) unpackers for Bethesda games!
And re: werewolves, someone mentioned they didn't realize there was a timer on the wolf form--yes, they're 2.5 minutes by default, not unending
You can extend it by feeding but it's still poor, imo, compared to the Bloodmoon one.
As far as marraige, I'm holding off; I'm a Khajiit, and I'm waiting for more to become available (as I'm sure they will) before picking an npc
Edit--dogs: as far as I can tell, none of them are permanent as such, not like other followers. From what I can tell (and I could be wrong) the dogs tend to wander off if lost or left on "stay" or can be dismissed permanently. Mind you, these are the "stray dogs," I'm not sure about the named ones.
By the way, I found a hideous exception to my "the voice-acting is great" comment--a 'dog' named Barbas. The rest of Skyrim's inhabitants are bland, UK or American accents, very medieval and mild. THIS guy is straight New York Jewish comedian stereotype. A dog. Comes up to you and starts to talk to you like that, very very surreal :S His master--a demon prince--has a horrendous Cockney accent. I really have no idea why they picked these voices for Skyrim