1- I really am ignorant to a lot of things so I don't pretend my feedback is going to change the World (of warcraft)
2- even if I did have world changing feedback, it'll likely be missed.
However the PTR discussion on Oondasta caught my attention because Oondasta seems to be suffering from a concept conflict that prevents him from being defeated.
I posted in that thread (pasted below) but wanted to see what y'all think about it. I explain further below but it seems Blizzard is wanting feedback on the fight itself, but they won't be able to get it as long as:
1- Oondasta remains faction tapped and drawing in bystanders to join the fight
2- Oondasta has a punishing ability that wipes groups because of the disorganized players that got drawn in.
My post (good god i wish I knew how to be concise):
With respect, I think the conflicting design of faction tapping on a boss that is challenging/punishing is artificially raising Oondasta's difficulty and therefore directly affecting the fact he apparently hasn't been killed yet, which in turn affects whether or not mechanics feedback can be gathered. I wouldn't be surprised if he stays undefeated as long as he keeps mechanics that a few ungrouped individuals can ignorant or intentionally cause raid wipes... and as long as Oondasta remains faction tapped, engaging him will always attract ungrouped (and by extension, disorganized) players to join.
Faction tapping is an amazing concept to me, and I love it. However it directly promotes disorganization. If a world boss is so meaningful and challenging (a desire I sympathize with) that he requires organization/strategy, yet remains faction tapped so any bystander can come in (and want to come in) for kill credit and thereby accidentally wipe the effort... those two aspects of the fight may be so much in conflict that kills (and discussion on the fight itself) aren't reasonable to expect.
Unless part of the expected designed difficulty of Oondasta is pulling him and being lucky that no faction bystander joins in and wipes your organized effort. A low population PTR may be lucky enough to accomplish this but requiring no outside interference to defeat a faction tapped boss for a kill seems counter intuitive. I know mechanics feedback is wanted more than conceptual, but the conflict between the two may be directly impeding the desired feedback until addressed? Maybe organized groups that wipe due to unorganized bystanders (who are drawn in by faction tapping) can't get far enough in to the fight to give meaningful feedback?
I don't know, I know nothing about encounter design, but maybe giving him a mechanic that is personally punishing for individuals may better serve fights that attract ungrouped disorganized players? Or maybe something like a punishing version of Feng's Arcane Resonance, which can allow players to react and move if they happen to be too close to others. Having a boss that draws in disorganized players, but also has an ability that can wipe based on disorganization seems like artificial raising Oondasta's difficulty, nor does it seem like a proper challenge.