Re: Difficult bosses that faction tap (design conflict?)
Posted: Wed Feb 27, 2013 10:32 pm
Welp if it turns out to be a big pain in the bottom they'll nerf it in a patch or two I'd think.
A fun place to chat about hunter pets in the World of Warcraft.
https://forums.wow-petopia.com/
Well that and there there's the fact that even LFR has an Ilvl Requirement, and these World Bosses dont.Slickrock wrote:That applies to LFR as well. If you are going to make something accessible to everyone, then going toward LFR difficulty is where it needs to go, which is exactly what Blizz has done with LFR raiding. But even without the 'LFR" term, an accessible raid boss can't be more difficult that what Sha is now.Spiritbinder wrote:No, she never said anything of the sort, re-read her posts slick. No mention of making this a "LFR difficulty or lower" boss. She never said that "everyone should have an equal chance to down him" you did. She just said that world boss should be for everyone.
Higher geared/better organised groups should have a "Higher" "chance" at beating a world boss. But if you have average gear you should have an average chance to succeed, etc. But no one has “higher” chance with this mechanic, it’s very clear.
But we also aren't talking about a world boss that's in the middle of the everyday content.
Oondasta is sitting on an island that's basically designed for him alone and hunter pets. There's no other reason to go out there. It's also clear from the Blues that the intention is to make it crazy hard. Might it be too hard? Will have to wait and see.
But I think everyone forgets how hard the old world dragon bosses were, and even Doom Lord Kazzak. One stupid move on him could wipe a raid as well.
cowmuflage wrote:Welp if it turns out to be a big pain in the bottom they'll nerf it in a patch or two I'd think.
Probably what will happen, since a lot of people don't actually read patch notes or have any clue what's going on (*gasp*).Spiritbinder wrote:cowmuflage wrote:Welp if it turns out to be a big pain in the bottom they'll nerf it in a patch or two I'd think.
Yeah, Thats my guess to Cows.
I say let people try it for a while and see how they fair on live severs. Who knows, people might find out a work around, some might just give up. But if it all end up being too hard, they will probably give it some light nerf taps till they are happy with its difficulty and it's accessibility to the general community.
Yes, there are some other things out there, but, the point is it's not the primary quest zone. So people won't be running into him while doing dailies.Spiritbinder wrote:[Also the Dino island is more than just hunter pets and this boss. They may be the only things that interest you, but there are many other things to do for others.
One other reason I'd support that... according to WoWhead, his loot is all ilvl 522, which is the normal raid ilvl, not that of a super-crazy-hard world boss..Kalliope wrote:Probably what will happen, since a lot of people don't actually read patch notes or have any clue what's going on (*gasp*).Spiritbinder wrote:cowmuflage wrote:Welp if it turns out to be a big pain in the bottom they'll nerf it in a patch or two I'd think.
Yeah, Thats my guess to Cows.
I say let people try it for a while and see how they fair on live severs. Who knows, people might find out a work around, some might just give up. But if it all end up being too hard, they will probably give it some light nerf taps till they are happy with its difficulty and it's accessibility to the general community.
True it is not a "primary" questing zone, but then the other world bosses were not really in daily zones that required you to run into them.Slickrock wrote:Yes, there are some other things out there, but, the point is it's not the primary quest zone. So people won't be running into him while doing dailies.Spiritbinder wrote:[Also the Dino island is more than just hunter pets and this boss. They may be the only things that interest you, but there are many other things to do for others.
Was that the AIE run? I heard about that. I seemed to hear that they weren't spreading out enough. Or perhaps it was gear level, or both.Qinni wrote:Well it took an hour for 120 people from my sever to kill him. I stood and watch.
Pfft. Who reads patch notes? We don't need no stinkin patch notes! XDKalliope wrote:Probably what will happen, since a lot of people don't actually read patch notes or have any clue what's going on (*gasp*).Spiritbinder wrote:cowmuflage wrote:Welp if it turns out to be a big pain in the bottom they'll nerf it in a patch or two I'd think.
Yeah, Thats my guess to Cows.
I say let people try it for a while and see how they fair on live severs. Who knows, people might find out a work around, some might just give up. But if it all end up being too hard, they will probably give it some light nerf taps till they are happy with its difficulty and it's accessibility to the general community.