General Question re: Classes
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- Rhyela
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General Question re: Classes
Thank you in advance!
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Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.
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Re: General Question re: Classes
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Re: General Question re: Classes
Re: General Question re: Classes
Re: General Question re: Classes
Guardian rotational moonfire is also weird, but that's a cosmetic "what the heck?" A glyph to change it to a swarm of bees would fix that.
Re: General Question re: Classes
Guardian rotational moonfire is also weird, but that's a cosmetic "what the heck?" A glyph to change it to a swarm of bees would fix that.
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Re: General Question re: Classes
I have always liked frost mages though, so perhaps I'll take a look! ^.^
Thank you all for your input! I admit I'm just really worried about spending all that money, just to end up finding it unenjoyable. Trying to get impressions and reviews from you guys first.
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Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.
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Re: General Question re: Classes
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Re: General Question re: Classes
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Re: General Question re: Classes
You do know that you can get that back via a toy now, right? This NPC sells the toy Waterspeaker's Totem.Makoes wrote:My resto shaman doesn't really fell much different...just odd not having my pretty blue floating orb.
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Hmm lets see... for the specs I play that don't feel that different:Elemental Shaman -I really don't see much in the way of change on this one-this was the easiest to relearn.
Outlaw Rogue-totally new spec-that really feels like Combat rogue used to be. The name and animations on the skills changed (and are so freaking fun to watch!), and you have a new combo point spending ability that gives you a random set of buffs, but rotation wise it feels pretty much the same as before.
Frost Death Knight-I can't tell much of a difference between pre and post Patch aside from the changes to runes. Feels the same, maybe even easier?
Shadow Priest-Changed a great deal-BUT it now feels like the old demonology warlock rotation: build up a resource, then burn through it and repeat. Not sure if it is for the better or worse right now, I got tired of demo lock for a reason, but it is not unfamiliar.
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For ones that feel different:Beast Master Hunter-you can read all of the changes about them. There are some things that seriously tick me off-the loss of camo, the way all pets have the same spec now, etc. Another big issue for me is that I or my pet keep targeting and attacking things that are not even in my bloody line of sight. Hopefully that last one is just a bug and will be fixed. I am horribly ticked off over the fact that stampede is a on the ground aoe essentially and only goes the way that you are facing-if the mob moves or the tank moves them you have a big burst damage ability that is just not hitting the enemy anymore. Flinging pets via the call pet ability is a lot of fun I will say!
Demonology Warlock-feels like an evil version of BM hunter really. Seriously, I don't feel that different when playing my demo lock than I do when playing my BM hunter except the demo lock feels a bit more clunky. You have a rotation of three demons that you summon, a buff spell for them, a DOT and a filler spell (though we do still have the drain life ability, always a love). Their new AOE is pretty fun.
Frost Mage-I read over the changes on Icy Veins and disliked what I read enough to change out of that spec. Fire is pretty danged fun to play right now.
Retribution Paladin-feels like they chopped it up and then mashed things back together again. The main rotation is just two build buttons and then four spenders. It feels really weird and I am not sure that I am going to play my pally that much this expansion because of it. Plus side it seems really easy to master at least, very simple overall.
Balance Druid-I've not gotten to play on mine that much yet, but it seems far easier than before in the past. The Eclipse bar is completely gone, removing what was my least favorite thing about them previously.
Feral Druid- didn't seem that different from what I recall, though it did feel really clunky to play. Though I don't think I gave myself enough time to really get used to it.
Windwalker Monk-I've not given this much of a chance yet honestly. I didn't really like monk before to start with (this was my boosted toon), but it looks okay. I do need to go back and give it a try eventually.
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Re: General Question re: Classes
However, I do miss having any sort of AoE as a disc priest. I'm actually going to have to respec to holy to run through lowbie areas spamming Holy Nova. -_-
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Re: General Question re: Classes
Re: General Question re: Classes
it's too powerful to let sit if you aren't ready to TV, JV or DT
i found demo lock works if you take demonic calling. it procs enough that you don't use shards on dreadstalkers and you turn into a caster rouge: build up cp with shadowbolt/demonbolt, spend on hand of gul'dan
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Re: General Question re: Classes
Assassination rogues didn't change too much either.
Destro Warlocks felt the same for the most part.
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Re: General Question re: Classes
I really appreciate your in-depth info, everyone! I have much to think about. And I'll try to find out if I can try the level 100 trial. That would be great if I could! As of right now, I'm thinking of sticking with my DK if I do end up getting Legion. I've heard that their overall changes have been positive, and I do genuinely enjoy Blood. Never tried Unholy though, so maybe now would be a good time.
You guys are the best!
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Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.
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Re: General Question re: Classes
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Re: General Question re: Classes
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