So yet again, a talent we have had for how long?, is now being nerfed because it's better than running slow because they removed cheetah....
- Posthaste (Beast Mastery, Marksmanship) Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. 5 sec.
Posthaste (Survival) Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. 5 sec.
So because they give us 2 absolute garbage options on our 3rd tier, that there is only one that makes any sense to use.... "Oh that can't be right... those other two are awesome, we better nerf that other one to make it even less appealing."
And yet ironically, it's still the best option by far for any combat related activity... "Lets fix some more stuff by breaking it!"
I'm aware they are changing
- Dash Talent
Requires Hunter
Requires level 45
Increases the duration of Aspect of the Cheetah by 3 seconds.
- Trailblazer Talent
Requires Hunter
Requires level 45
Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.
This is a quality of life perk, not a combat perk. This means you can never use this to kite or help anyone or anything, apart from running away.
And as far as Farstrider is concerned, having an escape mechanism set to be effected by random resets is a really dodgy design. Unless you just playing for pure giggles this kind of design is pretty darn odd. Prior Farstrider used to give Hunters 2 charges of disengage, personally I thought it was clever, unique, not that overpowered, but then...
"Lets fix some more stuff by breaking it!"
They say they are looking at feedback, but it almost feels like they are looking at what is working and we like, then nerfing that. It's head scratching stuff.