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Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Mon Jan 09, 2017 10:25 pm
by SpiritBinder
Patch notes are out but just thought I'd pick out the ones that effect/pet relevant. One that I didn't know was coming and seems to have snuck in was...
Hati base movement speed increased by 14% in all forms.
Was this mentioned before and I missed it, or was it due to more recent feedback? And lol at 14%.... cause you know, 15% was way to OP :lol:

Beast Mastery (Pets)
  • The damage done by most Beast Mastery spells has been increased by 9%.
    Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
    Blink Strikes damage bonus increased to 100% (was 50%).
    Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
    Hati base movement speed increased by 14% in all forms.
    One with the Pack chance bonus increased to 30% (was 15%).
    Stampede damage increased by 15%.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Mon Jan 09, 2017 10:31 pm
by Quiv
Wasn't there nerfs to key legendaries that BM used? I think the Aspect wrists and BW belt. I wonder if those buffs are to offset that?

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Mon Jan 09, 2017 10:32 pm
by SpiritBinder
Quiv wrote:Wasn't there nerfs to key legendaries that BM used? I think the Aspect wrists and BW belt. I wonder if those buffs are to offset that?

That there was.... :|
  • (Beast Mastery) Roar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
    (Beast Mastery) The Apex Predator's Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
    (Beast Mastery/Survival) Call of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Mon Jan 09, 2017 11:42 pm
by Lupen202
To be fair, all the top legendaries were nerfed. Not that it doesn't bum me out...

but I'm glad to see some buffs to BM regardless.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 3:46 am
by Kalliope
*gets all happy about the buffs*

*sees her favorite legendary is getting nerfed*

Well, that's depressing; that's the one that made BM feel really playable. 35% is still good, but now the cooldowns won't be nice, even numbers.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 4:47 am
by Talihawk
Muffinus mentioned via a tweet that Hati was going to get fixed.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 11:03 am
by Sukurachi
Talihawk wrote:Muffinus mentioned via a tweet that Hati was going to get fixed.
So if you want pups from Hati, now's the time?

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 12:41 pm
by zedxrgal
Sukurachi wrote:
Talihawk wrote:Muffinus mentioned via a tweet that Hati was going to get fixed.
So if you want pups from Hati, now's the time?
BUHWAHAHAHAHAHAHAHAHAHHA *wipes laughing tear* That's awesome.

Yay buffs and fixes.

Booo nerfs.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 4:18 pm
by Xota
SpiritBinder wrote: Hati base movement speed increased by 14% in all forms.
Was this mentioned before and I missed it, or was it due to more recent feedback? And lol at 14%.... cause you know, 15% was way to OP :lol:
That will help some. Although if Hati had the same Dash that ferocity pets have, that would help better. Incidentally, 14% is approximately 1/7, so if you're obsessive about numbers like me, you can pretend the 14% is actually 14.2857% (repeating, of course).

I'm going to have to get a lot of respec tomes, now that some of the talents will be better for single target.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 4:48 pm
by Kalliope
Xota wrote: Although if Hati had the same Dash that ferocity pets have, that would help better.
I actually suggested that very thing. :)

Even if it was just with an active ferocity pet for matching purposes, I wouldn't mind.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 7:33 pm
by Rawr
Blink hits like a truck now but my pet keeps getting stuck, randomly. Also Hati's running back and forth is driving me nuts. :| :mrgreen:

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 8:53 pm
by Lupen202
Hmm, I wonder if blink strikes is better than fury now? Fury is really good but then again blink strikes has a 100% uptime.

Edit: Apparently it is the best talent now, judging from people on the forums that have tested it out.

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 9:39 pm
by Vephriel
Lupen202 wrote:Hmm, I wonder if blink strikes is better than fury now? Fury is really good but then again blink strikes has a 100% uptime.

Edit: Apparently it is the best talent now, judging from people on the forums that have tested it out.
Yep, it definitely seems like Blink Strikes is the best choice now. I'm enjoying it! :)

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 10:35 pm
by SpiritBinder
Random Question, with blink strikes, in legion is the blink consumed/used on cooldown if the pet is already at the target/in range?

I remember it used to use it regardless... When I used to farm Oon in Warlords, and he actually still hurt, I would stand behind him to avoid frill blast. But if my pet had blinkstrikes, every time it was up he'd blink behind, turn him, and blow me up :lol:

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 11:01 pm
by Rawr
This is just funny to me :lol:
Image :mrgreen:

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Tue Jan 10, 2017 11:27 pm
by zedxrgal
:lol: That's awesome.
Hopefully next paycheck I can pick up my hunters again

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Wed Jan 11, 2017 4:18 pm
by Rawr
Ew, just ew.............. :|
Image :mrgreen:

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Wed Jan 11, 2017 6:02 pm
by Quiv
The margin bothers me more than the ranking. :\

Re: Patch Notes - 7.1.5 * PET RELEVANT *

Posted: Thu Jan 12, 2017 1:58 pm
by Xota
SpiritBinder wrote:Random Question, with blink strikes, in legion is the blink consumed/used on cooldown if the pet is already at the target/in range?

I remember it used to use it regardless... When I used to farm Oon in Warlords, and he actually still hurt, I would stand behind him to avoid frill blast. But if my pet had blinkstrikes, every time it was up he'd blink behind, turn him, and blow me up :lol:

I haven't noticed mobs changing facing with a tenacity pet, and I've had blinkstrikes the whole time. I'll pay more attention to blinkstrike CD.

edit: it doesn't appear to use blinkstrikes within a certain radius. And it looks like Dash has a higher priority, so if Dash takes it within the radius right after its cast, the pet won't blink.
edit2: From a standing start, that radius is 8. It's probably larger if your pet is moving because blizzard compensates for movement and lag etc.