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Unread postPosted: Wed Feb 21, 2018 12:10 pm 
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Artisan Hunter
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oh, thank goodness. I've been after an int dagger from Warlord O'morogg in Shattered Halls to match the void elf heritage armor, but his loot table appears to be all screwed up—my druid (in resto loot spec) was getting the bow (or nothing), and my mage kept getting the two-handed mace (or nothing). I haven't got a clue what character and spec I should run it on to actually get the item that I want for a rogue. Hopefully they don't end up scrapping it, I would be very sad.

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Unread postPosted: Wed Feb 21, 2018 2:55 pm 
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Illustrious Master Hunter
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Xella wrote:
oh, thank goodness. I've been after an int dagger from Warlord O'morogg in Shattered Halls to match the void elf heritage armor, but his loot table appears to be all screwed up—my druid (in resto loot spec) was getting the bow (or nothing), and my mage kept getting the two-handed mace (or nothing). I haven't got a clue what character and spec I should run it on to actually get the item that I want for a rogue. Hopefully they don't end up scrapping it, I would be very sad.

In case you ever need to figure out which spec is assigned to which loot, check the Wowhead page for the item in question!

As an example, the Mace he drops:
Image
The classes and specs are listed there. :)


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Unread postPosted: Wed Feb 21, 2018 11:14 pm 
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Artisan Hunter
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Vephriel wrote:
Xella wrote:
oh, thank goodness. I've been after an int dagger from Warlord O'morogg in Shattered Halls to match the void elf heritage armor, but his loot table appears to be all screwed up—my druid (in resto loot spec) was getting the bow (or nothing), and my mage kept getting the two-handed mace (or nothing). I haven't got a clue what character and spec I should run it on to actually get the item that I want for a rogue. Hopefully they don't end up scrapping it, I would be very sad.

In case you ever need to figure out which spec is assigned to which loot, check the Wowhead page for the item in question!

As an example, the Mace he drops:
Image
The classes and specs are listed there. :)

Right, it's the same in the dungeon journal, EXCEPT that he's not dropping the correct things for the correct classes—that boss' loot in particular is bugged, and the weapons in particular are dropping for classes not listed on wowhead/the dungeon journal. A mage should never get that maul, but I have... twice. I've gotten the bow three times on my druid, who shouldn't have been eligible for it. I suspect that I'd get the dagger on a DK or something else that can't use the thing, but it's impossible to tell right now who is ACTUALLY eligible for what loot, because of the bug.

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Unread postPosted: Thu Feb 22, 2018 12:31 am 
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Maybe we need to send O'mrogg to Wowhead to "gently remind" him what loot goes where. :P

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Unread postPosted: Thu Feb 22, 2018 5:09 pm 
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Grand Master Hunter
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A new Alpha build recently deployed. Nothing interesting so far.


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Unread postPosted: Thu Feb 22, 2018 6:13 pm 
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Wowhead shows that Primal Instincts was taken out. That's a shame, since it was one of the talents that made the new Survival look fun. Harpoon in, Disengage out, Aspect of the Throwing Owls, Disengage back and Harpoon back into melee, repeat. That would've been a great way to make people learn how to move AND fight effectively as melee, while also staying fun.

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Unread postPosted: Tue Feb 27, 2018 8:00 pm 
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Grand Master Hunter
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Today's build is listing these changes:

HUNTER_PET_CUNNING_CORE_ABILITY_1
While your pet is active, you both move faster. Originally listed as moving 8% faster.

HUNTER_PET_TENACITY_CORE_ABILITY_1
While your pet is active, you both gain increased maximum health. Originally listed as 10% increased maximum health.

HUNTER_PET_FEROCITY_CORE_ABILITY_1
While your pet is active, you both gain Leech. Originally listed as 3% increased Leech.

So Blizz may be rethinking what benefits the three specs grant or how much of a buff they grant.


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Unread postPosted: Tue Feb 27, 2018 8:03 pm 
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Grand Master Hunter
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Several rep factions had their names changed.

    Voice of Azeroth to Champions of Azeroth
    House Waycrest to Order of Embers
    House Stormsong to Storm's Wake
    Nazmir Expedition to Talanji's Expedition
    Vulpera to Voldunai


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Unread postPosted: Tue Feb 27, 2018 8:07 pm 
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Grand Master Hunter
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New Survival talent added

Viper's Venom: Raptor Strike has a 15% chance to make your next Serpent Sting cost no Focus and deal an additional 200% initial damage. Tier 1 Talent, in place of Terms of Engagement (Harpoon generates 40 focus over 10 sec, and killing an enemy resets the cooldown of Harpoon).

Binding Shot and Camouflage are available to all specs.


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Unread postPosted: Tue Feb 27, 2018 10:53 pm 
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Yay!! I NEED camo back for BM!


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Unread postPosted: Thu Mar 01, 2018 11:50 am 
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Grand Master Hunter
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New Forsaken posture and walking animations: https://youtu.be/MO8k4glSAIY


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Unread postPosted: Thu Mar 01, 2018 11:30 pm 
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Illustrious Master Hunter
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No me gusta. I like the hunched, lumbering walk they have currently. The upright one feels stiff and bland. And holy moly, did you see how the male's ribcage stretches and shifts unnaturally from behind with the updated posture? Freaky. No thanks. I hope these are optional.

Edit: What's the point of all these posture changes, btw? Are they homogenizing postures while simultaneously trying to de-homogenize classes? For Pete's sake. The hunched races are fine.

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Given their current trend, we'll probably get a spirit toucan that farts loops.


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Unread postPosted: Thu Mar 01, 2018 11:34 pm 
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They will most likely be optional, much like you will be able to choose between hunched and straightback orcs. Besides, it's clearly unfinished (for the reasons you pointed out) and hasn't be used on any Forsaken npcs in the Alpha. Maybe we'll see it finished sometime soon :)


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Unread postPosted: Fri Mar 02, 2018 12:19 am 
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Illustrious Master Hunter
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I'm positive it'll be an optional thing, like the orcs getting the option to straighten their backs. A lot of people have wanted their Horde characters to have straight posture for a long time, so I'm glad they're adding this kind of thing as a player choice. :) I'm certain the undead one is going to be put in at the barber shop eventually, there's no sense for it not to be when they've been putting it on NPCs in the alpha. (so far the forsaken guards in the troll city have been using the new straight backs)

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Unread postPosted: Fri Mar 02, 2018 12:36 am 
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Grand Master Hunter
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The guards have been? That's good to know. The Reddit thread that I got this video from said that no Forsaken npcs were using it, but glad to hear that it available for people to see ingame, even if just on npcs for now :)


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Unread postPosted: Fri Mar 02, 2018 1:29 am 
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Illustrious Master Hunter
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Valnaaros wrote:
The guards have been? That's good to know. The Reddit thread that I got this video from said that no Forsaken npcs were using it, but glad to hear that it available for people to see ingame, even if just on npcs for now :)

Yep! http://wow.zamimg.com/uploads/screensho ... 706802.jpg

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Unread postPosted: Fri Mar 02, 2018 1:42 am 
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Grand Master Hunter
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Really liking that! And like has been said, it will definitely be optional. If you prefer to remain hunched, you can :)


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Unread postPosted: Fri Mar 02, 2018 9:42 am 
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As long as it's an option, I'm all for it. More player customization options are never a bad thing!

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Slickrock wrote:
Given their current trend, we'll probably get a spirit toucan that farts loops.


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Unread postPosted: Tue Mar 06, 2018 11:34 am 
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Azerite abilities for Shamans and Hunters: http://www.wowhead.com/news=282443/the-heart-of-azeroth-alpha-spell-updates-for-hunter-and-shaman


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Unread postPosted: Tue Mar 06, 2018 2:09 pm 
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I like the female upright undead. I don't feel like the male one goes far enough; he's still hunched over pretty far.

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