Here is an easier to read list
Acid Bite: The Hydra bites the target with corrosive venom, causing the Mortal Wounds effect. Mortal Wounds reduces the effectiveness of healing for 10 secs.
Acid Spit: The Worm spits acid at the target, slowing movement by 50% for 6 secs.
Agile Reflexes: The Fox heightens its senses, increasing doge chance by 30% for 20 sec. CD changed from 2 mins to 1.5 mins.
Bristle: The Boar bristles its hide, reducing damage taken by 50% for 12 sec.
Catlike Reflexes: The Cat heightens its senses, increasing dodge chance by 30% for 20 sec.
Defense Matrix: The Mechanical contraption creates a personal defense matrix around itself, reducing damage taken by 50% for 12 sec.
Dragon's Guile: The Dragonhawk takes on a defensive posture, increasing dodge chance by 30% for 20 sec.
Dust Cloud: The Tallstrider kicks up a cloud of dust towards the target, slowing movement by 50% for 6 sec.
Feather Flurry: The Feathermane flaps wildly, flinging feathers into the air that distract its enemies, increasing dodge chance by 50% for 20 sec.
Frost Breath: The Chimera blasts the target with Frost Breath, reducing movement speed by 50% for 6 sec.
Furious Bite: The Wolf bites the target's feet, reducing movement speed by 50% for 6 sec.
Gruff: When falling below 40% health, the Goat will shrug off attacks, granting 50% reduced incoming damage for 12 sec.
Harden Carapace: The Beetle hardens up, reducing damage taken by 50% for 12 sec.
(Removed) Hardened Shell: The Crab's shell hardens, reducing damage taken by 50% for 12 sec.
Infected Bite: The Hyena sinks its fangs into the target, infecting the target with Mortal Wounds.
Lock Jaw: The Dog bites the target's feet, reducing movement speed by 50% for 6 sec.
Monstrous Bite: The Devilsaur ferociously bites the enemy, causing the Mortal Wounds effect.
Nature's Grace: The Stag soothes the enemy target, removing 1 enrage and 1 magic effect.
Nether Shock: The Nether Ray focuses a blast of nether energy at the enemy target, removing 1 enrage and 1 magic effect.
Niuzao's Fortitude: When falling below 40% health, the Ox will shrug off attacks, granting 50% reduced incoming damage for 12 sec.
Obsidian Skin: The Core Hound suddenly cools and hardens the magma on its skin, reducing damage taken by 50% for 12 sec.
Pin: The Crab claws at the target's feet with its pincers, slowing movement speed by 50% for 6 sec.
Primal Agility: The Monkey heightens its senses, increasing dodge chance by 30% for 20 sec.
Ravage: The Ravager tears into the enemy, causing the Mortal Wounds effect.
(Removed) Reflective Armor Plating: Deflects all spells cast in front of the Direhorn for 6 sec.
Savage Rend: The Raptor slashes deep into the target, causing Mortal Wounds.
Scale Shield: The Scalehide hardens it skin, reducing damage taken by 50% for 12 sec.
Serenity Dust: The Moth vibrates its wings, scattering tranquil dust over the enemy target, removing 1 enrage and 1 magic effect.
Serpent's Swiftness: The Serpent takes on a defensive posture, icnreasing dodge chance by 30% for 20 sec.
Silverback: When falling below 40% health, the Gorilla will shrug off attacks, granting 50% reduced incoming damage for 12 sec.
Sonic Blast: The Bat emits a sonic pulse towards the enemy target, removing 1 enrage and 1 magic effect.
Spirit Shock: The Spirit Beast blasts the enemy target, removing 1 enrage and 1 magic effect.
Spore Cloud: The Sporebat emits a cloud of imbued spores around the enemy target, removing 1 enrage and 1 magic effect.
Stone Armor: When falling below 40% health, the Quilen's skni will change to stone: causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 12 sec (was 8 sec).
Talon Rend: The Bird of Prey claws at the target's feet, reducing movement speed by 50% for 6 sec.
Thick Fur: When falling below 40% health, the Bear's fur will thicken, granting 50% reduced incoming damage for 12 sec.
Toxic Sting: The Wasp dives in and stings the target, causing the Mortal Wounds effect.
Warp Time: The Warp Stalker slows time around the enemy, reducing their movement speed by 50% for 6 sec.
Web Spray: The Spider wraps webs aroudn the target, slowing movement by 50% for 6 sec.
Winged Agility: The Wind Serpent takes on a defensive posture, increasing dodge chance by 30% for 20 sec.
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