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Unread postPosted: Thu Jun 28, 2018 11:43 am 
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The Insane
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I've now released the first update to the family pages for BfA, since we're only weeks from 8.0.

The family page now has an info box with the spells and diet it should have in BfA. Please let me know if you find any errors or have any feedback on appearance!

Examples:

http://www.wow-petopia.com/family.php?id=pterrordax

http://www.wow-petopia.com/family.php?id=bear

http://www.wow-petopia.com/family.php?id=direhorn

Hopefully the box isn't too intrusive. I can work on it if it is. I would like to make the abilities/diet part collapsible.

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Unread postPosted: Fri Jun 29, 2018 6:07 am 
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I've updated the family specs for BfA. Hopefully they're all correct. And I've merged Rylaks into Chimaeras.

I've also created a Legion version of the index page, containing the soon-to-be-outdated data: http://www.wow-petopia.com/index_prebfa.php
It's also linked on the main home page.
The Legion version links to historical versions of the family pages, which have the old spells and diets, and still lists Rylaks as a separate family.

Please let me know if there are any issues!

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Unread postPosted: Fri Jun 29, 2018 6:17 am 
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Grand Master Hunter
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<3

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Unread postPosted: Fri Jun 29, 2018 11:01 am 
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Grand Master Hunter
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Looks good to me. I'll give it a more indepth look once I'm home from work :)


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Unread postPosted: Fri Jun 29, 2018 2:45 pm 
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I like the box, it's informative, without the user having to remember what each icon means. Wouldn't Bite, Claw, and Smack be "Common" though, since they're all functionally identical, meaning every family has them? Also, Direhorn's family ability "Gore" isn't in its info box.


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Unread postPosted: Fri Jun 29, 2018 2:55 pm 
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Xota wrote:
I like the box, it's informative, without the user having to remember what each icon means. Wouldn't Bite, Claw, and Smack be "Common" though, since they're all functionally identical, meaning every family has them? Also, Direhorn's family ability "Gore" isn't in its info box.

I originally treated Bite, Claw and Smack to be family abilities, since each family only gets one of the three, but you're right they are just aesthetic names for the same ability and I should reconsider that.

I have no idea where the Direhorn ability went to! Thanks for catching that. I fixed it now. I think it's the only one that went missing.

I'll try to get new pages added tomorrow that discuss the specs and the classes of abilities, specifically. I have the skeletons done, with all the elements, but they're unformatted and look like crap. :)

As far as I can tell, no spec really matters for general solo play, but it may come into play if you're up against a hard solo creature, or if you're raiding and you need to bring a certain thing to a fight. I really hope to be able to push the mantra that for ordinary solo play, just bring the pet that makes you happiest. That still seems to be the case, and the locking of family specs doesn't seem to affect that.

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Unread postPosted: Fri Jun 29, 2018 3:22 pm 
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Yeah, all three specs function just fine for solo play. Even against an elite, I haven't really had any issues.


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 Post subject: Spec page update
Unread postPosted: Sun Jul 01, 2018 9:13 am 
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This is a draft page (unlinked) for pet specs in BfA:
http://www.wow-petopia.com/specs.php

Please let me know what you think, or if you notice any errors or bad assumptions. Thanks! :)

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Unread postPosted: Sun Jul 01, 2018 10:32 am 
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It looks really good! ! Very easy to understand

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Unread postPosted: Sun Jul 01, 2018 11:01 am 
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Looks dope and clean. It makes me want to make a Spec/family ability matrix for myself.

I did notice a minor thing: some of the mouse over tool tips would truncate instead of just wrap the text and expand the tooltip. Primal Rage is an example. Maybe thats a Wowhead thing? Either way, very minor.

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Unread postPosted: Sun Jul 01, 2018 11:24 am 
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What Quiv said, looks like this:
Image
Image
Image :mrgreen:

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Unread postPosted: Sun Jul 01, 2018 11:27 am 
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The Insane
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Thanks! i'm glad you like it :)


Quiv wrote:
Looks dope and clean. It makes me want to make a Spec/family ability matrix for myself.

That's actually what I'm working on next - an explanation of family abilities, which fall into a limited set of groups, and a matrix of spec - family powers. I just have to work out how to nicely include additional / exotic powers in the same table.

Quiv wrote:
I did notice a minor thing: some of the mouse over tool tips would truncate instead of just wrap the text and expand the tooltip. Primal Rage is an example. Maybe thats a Wowhead thing? Either way, very minor.

I've noticed that, too. I haven't determined what's going on there yet. :/

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Unread postPosted: Sun Jul 01, 2018 12:52 pm 
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Wain wrote:
Quiv wrote:
I did notice a minor thing: some of the mouse over tool tips would truncate instead of just wrap the text and expand the tooltip. Primal Rage is an example. Maybe thats a Wowhead thing? Either way, very minor.

I've noticed that, too. I haven't determined what's going on there yet. :/

Fixed! There was an inexplicable "white-space: nowrap;" set in the Petopia css. It was affecting Wowhead tooltips, but so far I haven't been able to find any other page formatting that it affects, so I just removed it. If you notice anything on the site looking weird please let me know!

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Unread postPosted: Sun Jul 01, 2018 1:42 pm 
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So clean, very nice Wain :D :headbang: :mrgreen:

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Unread postPosted: Sun Jul 01, 2018 1:59 pm 
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Rawr wrote:
So clean, very nice Wain :D :headbang: :mrgreen:


Indeed! Excellent work :D


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Unread postPosted: Mon Jul 02, 2018 3:30 am 
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I really appreciate the feedback, thanks! :)

I'm now working on a page for pet abilities and have an early draft version. This is really crude and half unformatted, and needs Exotic info and maybe trick info too, but for your early perusal:
http://www.wow-petopia.com/abilities.php

It shows how families are distributed for spec vs family ability type.

Or I hope it does - I haven't verified the data yet! If you see anything in wrong cells please let me know.

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Unread postPosted: Mon Jul 02, 2018 1:29 pm 
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Looks good, I like that at a glance I have all the ability info, instead of having to go through a few pages.
Rawr wrote:
So clean, very nice Wain :D :headbang: :mrgreen:

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Unread postPosted: Tue Jul 03, 2018 2:36 pm 
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OK, the abilities page is more or less complete now, though it could still use some formatting:

http://www.wow-petopia.com/abilities.php

In the first table the cells with the family names and abilities are a bit heavy and cluttered but I haven't yet found a styling that I like for them. Most of the rest of it I'm OK with.

Please let me know what you think! Any suggestions or corrections are most welcome. It turned out there was a lot of info to display and I tried to do it as simply as possible.

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Unread postPosted: Tue Jul 03, 2018 4:56 pm 
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Wain wrote:
In the first table the cells with the family names and abilities are a bit heavy and cluttered but I haven't yet found a styling that I like for them. Most of the rest of it I'm OK with.


Well I like it, its clean and well organized with no huge empty wasted space. The only suggestion I would make is to color the columns by spec so you don't have to scroll up to see what pet is in what one, maybe use these nice colors like you have been using, tie it all together and whatnot. :D
Image :mrgreen:

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Unread postPosted: Tue Jul 03, 2018 11:46 pm 
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Rawr wrote:
Wain wrote:
In the first table the cells with the family names and abilities are a bit heavy and cluttered but I haven't yet found a styling that I like for them. Most of the rest of it I'm OK with.


Well I like it, its clean and well organized with no huge empty wasted space. The only suggestion I would make is to color the columns by spec so you don't have to scroll up to see what pet is in what one, maybe use these nice colors like you have been using, tie it all together and whatnot. :D
Image :mrgreen:

Thanks :) I did originally colour their names by spec (e.g. all the ferocity families were red) but it looked a bit weird. I also tried adjusting the edging colour to the spec but that looked really off, too (mint green clashes with a lot of colours :P ). I'll try another approach.

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