6/02/12 - Added latest build changes.
HUNTER CHANGES
Derax wrote:MarksmanSurvival
- Rapid Recuperation (Passive) - You gain 12 focus every 3 sec while under the effect of Rapid Fire.
- Steady Shot - A steady shot that causes 65% weapon damage plus 4,139. Generates 14 Focus. (40 yd range) (2 sec cast)
- Aimed Shot - A powerful aimed shot that deals 160% ranged weapon damage plus 17,715. (50 focus) (40 yd range) (2.9 sec cast)
- Careful Aim (Passive) - Increases the critical strike chance of your Steady Shot and Aimed Shot by 60% on targets who are above 90% health.
- Concussive Barrage (Passive) - Your successful Chimera Shot and Multi-Shot attacks daze the target for 4 sec.
- Trueshot Aura (Passive) - Grants 10% increased melee and ranged attack power and 5% increased critical strike chance to all party and raid members within 100 yards.
- Marked for Death (Passive) - Your Arcane Shot and Chimera Shot automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but is undispellable, does not grant unerring sight of the target, and lasts for 15 sec.
- Bombardment (Passive) - When you critically hit with your multi-Shot your next Multi-Shot's focus cost will be reduced by 50%.
- Master Marksman (Passive) - You have a 60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10sec.
- Chimera Shot - An instant shot that causes 115% ranged weapon Nature damage plus (73.2% of RAP + 2,292), refreshing the duration of your Serpent Sting and healing you for 3% of your total health. (44 Focus) (40 yd range) (Instant) (9 sec cooldown)
- Steady Focus (Passive) - When you steady shot twice in a row your ranged attack speed will be increased by 15% and your Steady Shot will generate 3 additional focus for 10 sec.
- Wild Quiver (Mastery) (Passive) - Grants a 16.8% chance for your ranged attack to also instantly fire an additional ranged shot. Each point of Mastery increases the chance by an additional 2.1%.
Beastmaster
- Lock and Load (Passive) - You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.
- Trap Mastery (Passive) - Reduces the cooldown of all traps and Black Arrow by 6 sec, and provides additional benefits on each Trap: Ice Trap and Freezing Trap - Increases duration by 30%, Explosive Trap and Black Arrow - Increases periodic damage done by 30%, Snake Trap - Increases number of snakes summoned by 4.
- Serpent Spread (Passive) - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting.
- Black Arrow - Fires a Black Arrow at the target, dealing 5,180 damage over 20 sec. Black Arrow shares a cooldown with other Fire Trap spells. (35 Focus) (40 yd range) (Instant) (30 sec cooldown)
- Cobra Shot - Deals 115% weapon damage plus 1.7% of RAP in the form of Nature damage and increases the duration of your Serpent Sting on the target by 115 sec. Generates 14 Focus. (40 yd Range) (2 sec cast)
- Explosive Shot - You fire an explosive charge into the enemy target, dealing 574 Fire damage initially and every second for 2 sec. (44 Focus) (40 yd range) (Instant) (6 sec cooldown)
- Entrapment (Passive) - When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 4 sec.
- Viper Venom (Passive) - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown..
- Hunting Party (Passive) - Increases the ranged and melee attack speed of all party and raid members by 10%.
- T.N.T. (Passive) - When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 12% chance to tripper Lock and Load.
- Essence of the Viper (Mastery) (Passive) - Increases all magical damage you deal by 8%. Each point in Mastery increases magical damage by an additional 1.0%.
All Specs
- Go for the Throat (Passive) - Your auto-shot critical strikes cause your pet to generate 10 Focus and your Arcane Shot critical strikes reduce the Focus cost of your pet's next Basic Attack by 100% for 12 sec.
- Frenzy (Passive) - Your pet has a 40% chance to gain 15% increased attack speed after attacking with a Basic Attack, lasting for 30 sec and stacking up to 5 times.
- Kill Command - Give the command to kill, causing your pet to instantly inflict (1,044 + 51.6% of RAP) damage to its target. The pet must be in combat and within 25 yards of the target to kill command. (37 Focus) (Instant) (100 yd range) (6 sec Cooldown)
- Beast Cleave (Passive) - After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for 70% as much for the next 4 sec.
- Focus Fire - Consumes your pet's Frenzy Effect stack, restoring 10 Focus to your pet and increasing your ranged haste by 8% for each Frenzy Effect stack consumed. Lasts for 20 sec. (Instant)
- Cobra Shot - Deals 115% weapon damage plus 1.7% of RAP in the form of Nature damage and increases the duration of your Serpent Sting on the target by 115 sec. Generates 14 Focus. (40 yd Range) (2 sec cast)
- Invigoration (Passive) - When your pet deals damage with a Basic Attack, you have a 15% chance to instantly regenerate 20 Focus.
- Bestial Wrath - Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed. (100 yd range) (Instant) (1 min Cooldown)
- Cobra Strikes (Passive) - You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to Critically hit.
- The Beast Within - When your pet is under the effects of Beastial Wrath, you also go into a rage causing 10% additional damage and reducing focus costs of all your shots and abilites by 50% for 10 sec. (Instant)
- Kindred Spirits (Passive) - Increases you and your pet's maximum Focus by 20.
- Exotic Beasts (Passive) - You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 30%.
- Master of Beasts (Mastery) (Passive) - Increases the damage done by your pets by 13%. Each point of Mastery increases pet damage by an additional 1.67%.
- Explosive Trap - Place a fire trap that explodes when an enemy approaches, causing 247 Fire damage and burning all enemies within 10 yards for 320 additional Fire damage over 20 sec. Trap will exist for 60 sec. (30 sec cooldown) (Instant)
- Aspect of the Beast - The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
- Arcane Shot - An instant shot that causes 65% weapon damage plus 3,329 as Arcane damage. (22 Focus) (40 yd range)
- Stampede - Summons all of your pets to fight your current target for 10 sec. (1 Frost, 1 Unholy) (30 yd range) (3 sec cast) (10 min cooldown)
- Trueshot Aura (Passive) - Grants 10% increased melee and ranged attack power to all party and raid members within 100 yards.
- Rapid Fire - Increases ranged attack speed by 40% for 15 sec. (Instant) (3 min cooldown)
- Revive Pet - Revive your pet, returning it to life with 100% of its base health. (35 focus) (6 sec cast)
- Aspect of the Hawk - The Hunter takes on the aspects of a hawk, increasing ranged attack power by 10%. Only one Aspect can be active at a time. (Instant) (1 sec cooldown)
- Hunter's Mark - Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. Lasts for 5 minutes. (100 yd range) (Instant)
- Intimidation - Command your pet to intimidate the target, stunning it for 3 sec. (100 yd range) (Instant) (1 min cooldown)
- Kill Shot - You attempt to finish the wounded target off, firing a long range attack dealing 85% weapon damage plus (45% of RAP + 568). Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. (45 yd range) (Instant) (10 sec cooldown)
- Trap Launcher (Toggle) - When toggled on, your traps will be launched to a target location within 40 yards. (20 Focus) (Instant) (1.5 sec cooldown)
- Camouflage - You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary. You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 1 min. (20 Focus) (Instant) (1 min cooldown)
Talents
- Level 15 (Only One):
- Posthaste - Your movement speed is increased by 60% for 4 sec after you disengage.
- Narrow Escape - When you Disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 3 secs.
- Crouching Tiger, Hidden Chimera - Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.
Level 30 (Only One):- Silencing Shot - A shot that silences the target and interrupts spellcasting for 3 sec. (40 yd Range) (Instant) (20 sec cooldown)
- Wyvern Sting - A stinging shot that puts the target to sleep for 30 secs. Any damage will cancel the effect. When the target wakes up, the sting causes 2,730 Nature Damage over 6 sec. Only one sting per hunter can be active on any target at a time. (10 focus) (35 yd Range) (Instant) (1 min cooldown)
- Binding Shot - You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. (20 focus) (30 yd range) (1.5 min cooldown) (Gives pet 15% damage buff while inside your Binding shot)
Level 45 (Only One):- Exhilaration - Instantly heals you for 30% and your pet for 100% of total health. (45 yd range) (Instant) (2 min cooldown)
- Aspect of the Iron Hawk - The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 10%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk.
- Spirit Bond - While your pet is active, you and your pet will regenerate 2% of total health every 2 sec.
Level 60 (Only One):- Fervor - Instantly restores 50 focus to you and your pet. (Instant) (30 sec cooldown)
- Readiness - When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 6 minutes. (Instant) (3 Min Cooldown)
- Thrill of the Hunt - You have a 15% chance when you fire a ranged attack that costs Focus and Kill Command to cause your next ranged attack that costs Focus or Kill Command to be free.
Level 75 (Only One):- Murder of Crows - Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown will be reset. (60 Focus) (40 yd range) (Instant) (60 sec cooldown)
- Lynx Rush - Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target, The pet must be within10 yards of the target to Lynx Rush. (100 yd range) (Instant) (1.5 min cooldown)
- Dire Beast - Summons a powerful wild beast to attack your target for 15 sec. Each time the beast deals damage, you will gain 5 focus. (1 Frost, 1 Unholy) (30 yd range) (Instant) (30 sec cooldown)
Level 90 (Only One):- Glaive Toss - You hurl two glaives toward a target, each dealing 218 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike, The Glaives will return back to you, damaging and snaring targets again as they return. (20 Focus) (40 yd range) (Instant) (15 sec cooldown)
- Powershot - You wind up a powerful shot, which deals 400% weapon damage to the target and 100% weapon damage to all enemies in between you and the target, Enemies hit by Powershot are also knocked back. (40 focus) (40 yd range) (3 sec cast) (60 sec cooldown)
- Barrage (Channeled) - Rapidly fire a spray of shots forward for 3 sec, dealing a total of 400% weapon damage to the target and an average of 100% weapon damage to each other nearby target. (40 Focus) (40 yd range) (3 sec cast) (30 sec cooldown)
Glyphs
Derax wrote:Major
- Glyph of Explosive Trap - Your Explosive Trap no longer deals damage, instead knocking enemies back from the trap when it explodes.
- Glyph of Scattering - Your Scatter Shot also removes all damage over time effects from the target.
- Glyph of Black Ice - While you move through the area affected by your Ice Trap you gain 50% movement speed.
- Glyph of Distracting Shot - Your Distracting Shot now distracts the target to attack your pet instead of you.
- Glyph of No Escape - Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 6%.
- Glyph of Deterrence - Increases the damage reduction granted by Deterrence by 20%.
- Glyph of Arcane Shot - Your Arcane Shot also dazes the target, slowing movement speed by 50% and limiting maximum run speed for 6 sec.
- Glyph of Aimed Shot - If used while your Camouflage is active, your Aimed Shot ability also reduces the target's movement speed by 50% for 6 sec.
- Glyph of Animal Bond - While your pet is active, all healing done to you and your pet is increased by 10%.
- Glyph of Camouflage - Your Camouflage ability now provides stealth even while moving, but your movement speed while Camouflage is active is reduced by 50%.
- Glyph of Chimera Shot - Increases the healing you receive from Chimera Shot by an additional 2% of your maximum health.
- Glyph of Disengage - Increases the distance you travel when you Disengage.
- Glyph of Endless Wrath - While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.
- Glyph of Icy Solace - Your Freezing Trap also removes all damage over time effects from the target.
- Glyph of Marked for Death - Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter's Mark.
- Glyph of Mend Pet - Gives your Mend Pet spell a chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick.
- Glyph of Steady Shot - Your Steady Shot now reduces the target's movement speed by 50% for 6 sec if used on a target within 8 yards.
- Glyph of Tranquilizing Shot - Your Tranquilizing Shot no longer costs Focus, but has a 10 sec cooldown.
- Glyph of Freezing Trap - When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 seconds.
- Glyph of Mirrored Blades - When attacked by a spell while in Deterrence, you have a 100% chance to reflect it back at the attacker.
Minor
- Glyph of Fetch - Command your pet to retrieve the items on a nearby corpse.
- Glyph of Direction - Causes your Misdirection target to appear larger.
- Glyph of Marking - Your Hunter's Mark ability now places a bullseye on your target instead of its usual visual.
- Glyph of Lesser Proportion - Slightly reduces the size of your pet.
- Glyph of Aspect of the Pack - Increases the range of your Aspect of the Pack by 15 yards.
- Glyph of Tame Beast - Reduces the time required to complete Tame Beast by 4 secs.
- Glyph of Aspect of the Cheetah - Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled and all your Aspects are placed on a 4 sec cooldown.
- Glyph of Aspects - Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec.
- Glyph of Stampede - Your Stampede no longer summons pets from your stable, and instead uses copies of your current pet.
- Glyph of Revive pet - Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.
- Glyph of Fireworks - Launch fireworks from your gun, bow or crossbow.
Thanks to MMOChamp, Petopia + Members, Wowhead, Various other gaming news sites and Blizzard.