Maybe Blizzard saw those comments?
Change Core Hound Lava breath from a caster slow to something more useful and they’d work fine for Tenacity OR Ferocity imo. As caster slows don’t work on bosses do they? And even if they do what if you’re fighting a MELEE boss urg.
Like maybe a debuff- it causes the target to take xx% additional fire damage. Or Armor is reduced xx% or something. Or maybe a DoT that increases fire damage taken.
I mean come on then we would be buffing Warlocks/Mages/Shaman/SV hunters[?] and actually be BENIFICIAL to party/raid! OMG. .-.
If Scarlet Monestary is actually being changed or something, this would explain why the hounds in WPL are becoming tameable, as no doubt the scarlets would -still- be there, urg. Arthas couldn’t kill them, zombies couldn’t kill them, I doubt Deathwing’s rageface fit is gonna off them either.
(this is a Comment.)
I’ve been thinking a bit more since I posted about the core hound’s lava breath. Why not make all pet attacks benificial like that? Or like what they did with Rhino’s… … stampede.
Like say, Wind Serpents could increase, for a short time, the amount of nature damage taken by the target. Like for 5-8 seconds, can’t occur more than once every 15-45 seconds. Netherays: theirs causes volnurability to shadow damage for the same amount. And Sithilid/scorpid/serpents/sporebats cause the same for poisons, or possibly bleed effects?
Maybe Monstrous Bite could also work as a sort of Armor Debuff/Attack debuff of sorts. Not as strong as the pets with a pure debuff for that, but mean, the Devilsaur is growing to imense sizes and whatnot. It should strike some terror or do something a bit demoralizing or damaging to the ‘opponents armor’.
This could actually possibly even improve Spirit Beasts, if their Spirit Strike could INCREASE arcane damage taken too.
(this is a Comment.)
Some examples of the changes we are making to the pet families are listed below:
Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability [update:] Blood Frenzy [not Rampage]).
Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).
(this is a Blizzard post.)
i...i...i..i didn't think that would come true!