Ha, yes. I played them alot (in D&D), purely because they were so badass (compared to fighters), but yeah, eventually I had to admit that I was doing a pretty horrible job of actually being lawful good - I'd make the stupidest excuses for why it really was okay to kill some NPC who was simply being annoying or obstructive.GormanGhaste wrote:To this day I still refuse to play paladins, even in WoW, because I didn't want to play a lawful good character in D&D. I never had a problem being in campaigns with mostly neutral characters, it always seemed more natural than trying to be Good! or Evil!
And from the DM's perspective, effectively incorporating alignment into the campaign means designing tough moral choices, which is hard to carry off even for an accomplished author / screen writer let alone a reclusive teenager... so yeah, neutral is certainly simpler all around in a paper & dice RPG. Not saying it doesn't happen in the paper & dice RPGs... it's just harder.
But in an MMORPG it's a very different story, which is why I like to see games that make an effort to make a player's actions stick to him / her, and confront those kinds of dilemmas that don't always work so well in an offline RPG.