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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 1:16 pm 
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Expert Hunter
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I saw this post on wowjoystiq.com which had a few more hunter glyphs hiddened in the long list.

http://wow.joystiq.com/2012/03/21/mists-of-pandaria-beta-new-glyphs/

The one that grabbed my attention was the Glyph of Mirror Blades, which functions just like the survival talent but will now be available for all specs. Personally, I think this is awesome. :)


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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 1:23 pm 
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Fabulous, about the new Kill Command! I'm loving that Beast Cleave makes the pet do AoE too! Woot, no more daze with Aspect of the Cheetah! Fantastic to hear that! Epic, on the glyph that'll make us more like Rogues. But we shouldn't have the movement reduction of them. That's great, about the new glyph for Explosive Trap! But yeah, Hunters are totally last on the list, according to Blizzard, on brand-new things we will get in Mists of Pandaria. These glyphs do not get the sheer "awe" that all the other classes get (right now). And there SHOULD be Hunters actively participating in the Mists of Pandaria beta!

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 1:51 pm 
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Royi wrote:
Vephriel wrote:
I'm a little sad by the Hunter glyphs as well compared to the fun stuff a lot of the other classes are getting. x) They just don't seem to have any oomph.


Veph are you thinking something "fun" like this?

Minor Glyph:

Glyph of the Mounted Pet

~Your active pet is now able to be rode on as a ground mount. Scales accordingly 60%/100%. Available out of combat.


Since druids are getting that Stag glyph to allow other characters to "mount them", I thought this should be the next step in line.





Dear sweet God of everything good and holy and pixelated! YES. I WOULD WANT THAT GLYPH SO HARD IF IT WERE REAL.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 1:54 pm 
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Expert Hunter
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As cool as that ability would be I think it would give the Blizzard animators would have a heart attack.


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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 1:54 pm 
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As cool as that ability would be I think it would give the Blizzard animators a heart attack.

I can just see it now.... my goblin hunter riding on the shoulders of my red gorilla.... bloody awesome!


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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 1:59 pm 
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Turgus wrote:
As cool as that ability would be I think it would give the Blizzard animators would have a heart attack.



Not really if you think about it. Most tamable pets actually have a mounted animation. Especially the birds, cats, wolves, turtles, raptors, devilsaurs, Hyenas (yes see Uldum pgymies)... I'm sure theres a lot I'm forgetting. But yeah, a lot of pet families have mount-able skeletons they use.

Note that I said *most*, not all. XD But I mean, they can meet us halfways right? ;D *wishful thinking*

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 2:08 pm 
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Kikanu wrote:
Glyph of Animal Bond - Major most likely. If not, minor.
Glyph of Endless Rage - This seems too good to be anything other than a Prime.
Glyph of Tame Beast - most certainly gonna be a major at best.
Glyph of Mend Pet - Totally a Major. Probably good alongside Glyph of Mending.
Glyph of Camouflage - Totally a Prime.
Glyph of Icy Solace - Makes sense to be a Major. Good for dungeons with pesky aoe dudes kicking out CC.

The rest seem great, but these...these I like. I won't play my hunter for damage anymore, but for having fun. I don't care if I do crap for dps, I'll have fun with these.

As for my Warrior Main:
Glyph of Burning Anger: I don't care what slot this takes. I WANT IT.
Glyph of Cleaving: I'm Arms, and I approve of more AoE. Most likely a Prime.
Glyph of Enraged Speed: This could be handy as hell, but situational.
Glyph of Mortal Strike: Would be nice for clearing old raids. I generally tank in Arms spec.
Glyph of Gag Order: YES. I love Gag Order as a tank, but as Arms it will be handy. Major?
Glyph of Heavy Repercussions: Shield Slam as a tank deals a lot of threat. Giving it more threat AND damage? YES. Major or Prime.
Glyph of Shield Slam: A spell purge? For warriors? ALL OF MY GOLD.


Prime Glyphs are "gone" from the game, we only have Major and Minor glyphs now. Some of the Primes where converted to Majors, modified to be a new glyph, or just removed entirely.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 2:55 pm 
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Rikaku wrote:
Turgus wrote:
As cool as that ability would be I think it would give the Blizzard animators would have a heart attack.



Not really if you think about it. Most tamable pets actually have a mounted animation. Especially the birds, cats, wolves, turtles, raptors, devilsaurs, Hyenas (yes see Uldum pgymies)... I'm sure theres a lot I'm forgetting. But yeah, a lot of pet families have mount-able skeletons they use.

Note that I said *most*, not all. XD But I mean, they can meet us halfways right? ;D *wishful thinking*



Just imagine a Tauren riding his pet Fox...

Or a Gnome on his pet Devilsaur....

And yes Gnomes should be hunters. I would abandon my horde in a instant if that were ever the case. Maybe that could be a good Panda-change. I mean every other class in the game gets hunter, booooooo

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 2:57 pm 
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Panda Galaxy somehow staying on top of Banny in flight.. *snicker*

edit: not sure who "Benny" is, but he had a good time in this post before fixing to "Banny" ;)

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 3:04 pm 
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I am loving these new glyphs and spells. beast cleave, Glyph of Marked for Death and the new BW timer is great. Only thing i dont like is the aspect of the cheeta. Not sure the glyph is worth it. I thought the daze effect was going to be taken out. =/

I hope we get more glyph slots I love some of the new stuff we are getting xD

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 3:08 pm 
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Rikaku wrote:
Most tamable pets actually have a mounted animation. Especially the birds, cats, wolves, turtles, raptors, devilsaurs, Hyenas (yes see Uldum pgymies)... I'm sure theres a lot I'm forgetting. But yeah, a lot of pet families have mount-able skeletons they use.

Note that I said *most*, not all. XD But I mean, they can meet us halfways right? ;D *wishful thinking*


I had no idea that this was the case, thank you for dispelling my ignorance. (not being sarcastic at all)
Since that is the case it shouldn't be that difficult to implement it as a glyph or even a trainable ability at the Hunter Trainer.
(Personally, I would love a quest to get the ability, but since Blizzard has done away with class specific quest to get abilities I dont think this will happen)
The addition of hunter specific mount would add such an awesome element to the game.

Hunters of all kinds riding devilsaurs, silithids, boars, gorillas and many more on the ground, while riding bats, chimeras, vultures and others in the air.

Would make a great screen shot....


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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Thu Mar 22, 2012 11:10 pm 
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Uh oh, not looking good for pet talents! http://www.wowdb.com/spells/53270-beast-mastery (the 4 talent points have been removed)! Got this from the Hunter message board on MMO Champion. They could pop-up, some time, elsewhere. I dunno. But I take that as a bad sign.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 12:03 am 
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Protego wrote:
Uh oh, not looking good for pet talents! http://www.wowdb.com/spells/53270-beast-mastery (the 4 talent points have been removed)! Got this from the Hunter message board on MMO Champion. They could pop-up, some time, elsewhere. I dunno. But I take that as a bad sign.


I see they fused Beast Mastery with the pet part of Longevity! It makes it a bit easier to swallow to see it remain as the lvl 69 skill. Also, didn't Ghostcrawler say that they would most likely just totaly remove the pet talent trees and make them auto learn everything their spec offers? That seems better than keeping the outdated talent tree model since players are losing that one too.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 12:05 am 
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Shinryu Masaki wrote:
Protego wrote:
Uh oh, not looking good for pet talents! http://www.wowdb.com/spells/53270-beast-mastery (the 4 talent points have been removed)! Got this from the Hunter message board on MMO Champion. They could pop-up, some time, elsewhere. I dunno. But I take that as a bad sign.


I see they fused Beast Mastery with the pet part of Longevity! It makes it a bit easier to swallow to see it remain as the lvl 69 skill. Also, didn't Ghostcrawler say that they would most likely just totaly remove the pet talent trees and make them auto learn everything their spec offers? That seems better than keeping the outdated talent tree model since players are losing that one too.

I believe he did. So no reason to panic.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 12:30 am 
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I don't believe so. He said it was a possibility. I am kinda paniced. How can you not?? And they better still learn new things!

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 1:16 am 
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MaximumOverdrive wrote:
The only have one that kinda disappoints me is the cheetah glyph. I thought they were removing the daze part of the spell, but you now have to glyph into it? And it puts your other aspects on cd? Not sure if it applies to pack but it sounds like were still where we used to be with those two aspects. The rest of the stuff sounds cool tho (shorter cd on BW? Awesome.).
The Cheetah one seems to be a pvp-oriented glyph--a theme I've noticed with those is that you get x, but give up x to do it...and it's up to you to decide if the tradeoff is worth it.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 1:21 am 
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Ziarre wrote:
MaximumOverdrive wrote:
The only have one that kinda disappoints me is the cheetah glyph. I thought they were removing the daze part of the spell, but you now have to glyph into it? And it puts your other aspects on cd? Not sure if it applies to pack but it sounds like were still where we used to be with those two aspects. The rest of the stuff sounds cool tho (shorter cd on BW? Awesome.).
The Cheetah one seems to be a pvp-oriented glyph--a theme I've noticed with those is that you get x, but give up x to do it...and it's up to you to decide if the tradeoff is worth it.


Well, I just remember them saying (I think at Blizzcon) that they were going to remove the part of the cheetah/pack that dazes you and instead just removes the speed bonus (so you run normal speed), but I guess they backtracked on that. Several people in my group were looking forward to no more aspect of the daze too.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 4:11 am 
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Quick question so I can update my post in news,

The Iron Hawk ability you listed is that because the talent aspect of the iron hawk was chosen from the tree or is it a base spell now along with the reduced damage taken?

The Barrage spell and the Beast cleave are these spec specific or can any spec use them?

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 4:43 am 
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Derax wrote:
Quick question so I can update my post in news,

The Iron Hawk ability you listed is that because the talent aspect of the iron hawk was chosen from the tree or is it a base spell now along with the reduced damage taken?

The Barrage spell and the Beast cleave are these spec specific or can any spec use them?


From what I know, Barrage anyone can learn, but it one of the 3 lvl 90 talents you choose. (The other 2 lvl 90 final tier talent choices at the moment are Glaive Toss and Powershot, Binding shot is now in the 2nd tier learnt at lvl 30, along with Silencing shot and Wyvern sting, intimidation is now gone)


Beast Cleave is BM only and built into the spec when you choose it along with Kill command, Frenzy, Focus Fire, Bestial Wrath, Cobra Strikes, Kindred Spirits, Invigoration, Beast Mastery, Cobra Shot and Master Of Beasts (The Specs Mastery)

Oh and hawk will give you base spell regardless of if you have chosen Iron Hawk as a talent tor not, sorry about the confusion.

Hope this helps :)

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Last edited by SpiritBinder on Fri Mar 23, 2012 4:59 am, edited 3 times in total.

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 Post subject: Re: New MOP Hunter Abilities and Glyphs ~
Unread postPosted: Fri Mar 23, 2012 4:54 am 
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You mean...they're working on giving BM more AoE capability? *glee!* At this rate, I'll never need a second spec again (except for challenge tames...looking at you, Skarr). 8]

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