Hunter Talents and Spell Changes
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Re: Hunter Talents and Spell Changes
Re: Hunter Talents and Spell Changes
Esp with our increase in Dire Beast count.Xota wrote:My guess the change in stampede is, in part, to address the lag issues people were having.
- Equeon
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Re: Hunter Talents and Spell Changes
Not to be the "woe-is-me" whiner like so many others, but I really feel less and less desire to play BM (or even a hunter at all) come Legion.
- Sukurachi
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Re: Hunter Talents and Spell Changes
A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.
Re: Hunter Talents and Spell Changes
yep.Sukurachi wrote:it just looks like the cheesy battlepet stampede effect.
So sometime before Legion.. go out with your favorite collections of pets.. and do those screenshots with the whole team..
Re: Hunter Talents and Spell Changes
I keep waiting to see something that makes BM sound like it'll be fun in Legion and so far, every new reveal has had the exact opposite effect. At this rate I'm just glad I've been leveling my alts. The new pet models made me rethink shelving my hunter but ugh. At this rate, I'm just not feelin' it.
- Quiv
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Re: Hunter Talents and Spell Changes
Re: Hunter Talents and Spell Changes
http://legion.wowhead.com/talent-calc/h ... st-mastery
Aspect of the Beast would probably be the leveling/soloing talent, and Killer Cobra would be the raiding talent (again, unless the tuning is such that Stampede is way superior).
- Rawr
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Re: Hunter Talents and Spell Changes
"Posted by Jaecelynn
Entirely too much focus on Random Beasts, not enough on our actual pets"
Since Beast Mastery has been unlocked, this has been the strongest point of feedback, and we've heard you, loud and clear.
Coming soon will be a glyph that makes Dire Beast summon your stabled pets, instead of random area-themed beasts. We're also considering a talent that replaces Dire Beast with a new shot, and are interested in feedback and ideas on that concept.
Thanks!
Good start
- Bendak
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Re: Hunter Talents and Spell Changes
- SpiritBinder
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Re: Hunter Talents and Spell Changes
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- zedxrgal
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Re: Hunter Talents and Spell Changes
But Stampede. Ugh. I do love that it would be able to be glyphed to use our own pets but the actual animation /action I do not like. So if I use my hunters in legion and IF they stay BM I'll be going with Aspect of the Beast.
But Hati. I just. Yeah. No. This of anything is a real bother for me. Watching that whole video made me cringe. Not just cause his archaic model but he's (that's right Hati is truly a he to me) just constantly there. Even when not attacking. Just there. Wheezing at your back. Staring. I'm really trying to wrap my brain around his constantly being there but .................. nope. I do really like the options Bendak provided and LOVE that Blizzard is listening to us. I could probably deal with Hati IF he weren't a NR worg. I shall continue to try and accept him. But so so so many cons out weigh the pros.
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- Bangeall
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Re: Hunter Talents and Spell Changes
I find myself agreeing with this. It really does seem like the fun is being stripped out of BM. That, and our artifact , create an overall lacklustre impression. I particularly dislike the change to stampede: for me it was one of our coolest abilities, seeing a group of our pets running by your side. It's great that they're listening and I know it's only alpha, but I really hope they at least change this.Equeon wrote:Man, that new Stampede looks awful. And now there's no more way to be able to run around with all our pets?
Not to be the "woe-is-me" whiner like so many others, but I really feel less and less desire to play BM (or even a hunter at all) come Legion.
- Equeon
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Re: Hunter Talents and Spell Changes
I mean, how else will I be able to recreate the classic Jurassic World scene?
Re: Hunter Talents and Spell Changes
Rawr wrote:Posted by Celestalon
"Posted by Jaecelynn
Entirely too much focus on Random Beasts, not enough on our actual pets"
Since Beast Mastery has been unlocked, this has been the strongest point of feedback, and we've heard you, loud and clear.
Coming soon will be a glyph that makes Dire Beast summon your stabled pets, instead of random area-themed beasts. We're also considering a talent that replaces Dire Beast with a new shot, and are interested in feedback and ideas on that concept.
Thanks!
Good start
Personally, just the glyph alone would be enough for me. I'd rather hate to have a "Dire Shot"; I picked beastmastery for the pets. and if I have this new glyph, I'll be using a core ability to summon my other pets... that just sounds awesome. I don't really want to see another shot. But that's just my opinion, lol
But I will join many of the others in saying the new Stampede looks awful; I just don't like that whole way it's presented.
Re: Hunter Talents and Spell Changes
Maybe someone could propose leaving stampede as it is (which is, admittedly, actually a stampede) while suggesting a NEW ability named 'Call of the Pack' or something. (I'm not good with names, sorry...)
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
Re: Hunter Talents and Spell Changes
Re: Hunter Talents and Spell Changes
When I had dire beast, I liked it. And I also liked not having it. A talent to make dire beast optional would be a good way to offer variety in how to play the spec. If they can design "dire shot" balanced with dire beast (and all the artifact gimmicks that go with it), then I welcome it as a talent. Just me and my pet against the world. And some gross third wheel that's less personal than a mage's water elemental.Rikaku wrote: Personally, just the glyph alone would be enough for me. I'd rather hate to have a "Dire Shot"; I picked beastmastery for the pets. and if I have this new glyph, I'll be using a core ability to summon my other pets... that just sounds awesome. I don't really want to see another shot. But that's just my opinion, lol
But I will join many of the others in saying the new Stampede looks awful; I just don't like that whole way it's presented.
Re: Hunter Talents and Spell Changes
Xota wrote:When I had dire beast, I liked it. And I also liked not having it. A talent to make dire beast optional would be a good way to offer variety in how to play the spec. If they can design "dire shot" balanced with dire beast (and all the artifact gimmicks that go with it), then I welcome it as a talent. Just me and my pet against the world. And some gross third wheel that's less personal than a mage's water elemental.Rikaku wrote: Personally, just the glyph alone would be enough for me. I'd rather hate to have a "Dire Shot"; I picked beastmastery for the pets. and if I have this new glyph, I'll be using a core ability to summon my other pets... that just sounds awesome. I don't really want to see another shot. But that's just my opinion, lol
But I will join many of the others in saying the new Stampede looks awful; I just don't like that whole way it's presented.
Sorry, I feel the need to clarify myself a bit since I realize my wording came off as "no don't add a shot ever" XD Apologies! I really should've re-read that to myself...
I certainly don't mind if "Dire Shot" (for lack of a better name atm) is a talent, then players who want it could definitely have it. I just meant as long as it was a talent that remained optional; I just didn't like the idea of the shot being one of 'those talents' that became so powerful that it became the only viable talent for that tier or mandatorily replaced Dire Beast. So I actually think we're on the same page, lol
Again, sorry my original comment is all sorts of 'need better wording'
Re: Hunter Talents and Spell Changes
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket