Intimidation. Wooo.
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Re: Intimidation. Wooo.
- Saturo
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Re: Intimidation. Wooo.
It doesn't affect all spells? Going to take some time to learn which spells are affected by it then. -.-
Have they added something to return them Evocation style in combat yet?
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Re: Intimidation. Wooo.
- Saturo
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Re: Intimidation. Wooo.
Can it be used with Life Tap to return us to full health and mana?
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Re: Intimidation. Wooo.
- Saturo
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Re: Intimidation. Wooo.
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Re: Intimidation. Wooo.
- PorrasouxRex
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Re: Intimidation. Wooo.
Next, RHUMBA is a nice looking ability. But where the hell did Beastmastery involve being a master of SNAKES? Snake trap and Rhumba anyone? But still, it is nice to increase BM's DPS and give it more op[tions on dealing damage. But why can't a "BEASTMASTER" have an ability that can summon a Guardian-like pet for a few seconds? Here is my two cents on how it would work:
It would be spicing up the Kindred Spirits buff. It would be more of a 50/50 CoH by your Cobra Shot, Steady Shot, or Arcane shot to summon a Beastial Guardian of some sort, a random skin choosen from your stable. It will fight with you for 20 seconds and once that is up or the Guardian dies, you gain a 15% Damage buff on you and your pet's next attack. Can't Benefit from Beastial Wrath or mend pet. Guardian's health would only depend on your Gearscore.
I'm fine with the Passive Mastery and all for BM, but if they make Intimidation more of a lvl30 spell to learn, that's more room for better, and more usefull Talents. Here is hoping.