You can tell what spec a rogue is by looking at his partner's buffs, actually. If you come into arena and there's a warrior standing there alone, you check his buffs. He has Trueshot Aura? There's an MM stealthed. MotW? Druid. No LotP? It's resto. HaT? He has a sub rogue with him. Nothing? POTENTIALLY an invis'd mage, if they didn't buff the warr with Brilliance; possibly a non-sub rogue.Cerele wrote:And its seriously the same thing as rogues. you cant tell what spec they are until they hit you, which is unfair. so why cant we have same with pets? the surprise is nice and you cant change its spec in a BG so first encounter a learning experience. after that they know what to avoid or not. heres how i would tell
hunter has call of the wild, his pet is ferocity, or if you see and of the clear buffs on said pet
pet is non stop dashing, most likely cunning as with 1/2 points BM in the improved dash they have non stop dash.
and ohh pet doesnt dash, no buffs and is charging its a tenacity.
ATLEAST pets' specs you can see at a range, and it adds more surprise to the whole mix
I'm not talking about judging once you're in combat, I'm talking about before the fight. Go into an arena, and see if they jump right into it or if both teams wait a moment behind pillars and judge the situation. They're checking the enemy specs (more likely through Gladius, but also manually) and planning the fight.
Saying balancing around PvP is "weak" is a matter of opinion. Half this game is PvE, half is PvP, and which you prefer is a matter of just that--preference--and the game is meant to be balanced around both. I personally think it's actually a large potential issue to take into consideration.
(P.S., regarding rhinos, yes I know they're extremely dangerous IRL. But they're also not something I'd consider a predator, just something big & heavy to be avoided, so I think they'd feel out of place as Ferocity.)