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Re: 9.2 PTR Beast Thread

Posted: Tue Dec 07, 2021 9:06 pm
by Valnaaros
A rare serpent using one of the hooded variants was added. Furidian. Currently untameable and misclassified as a wasp.

Re: 9.2 PTR Beast Thread

Posted: Tue Dec 14, 2021 8:17 pm
by Valnaaros
Gastropods have been renamed to Helicids.

The Axolotls that were in a family, even though they were untameable, are now not in a family at all.

Another red armored raptora, the Proto-Ancient Raptora, was added and flies around the southeastern area of the zone. It is tameable.

The Tarachnid now uses the Black Tarachnid variant, as well.

Mother Phestis is now flagged as tameable, but cannot be due to level.

Tahkwitz is now tameable. This now makes all Raptora variants, both armored and unarmored, tameable.
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Re: 9.2 PTR Beast Thread

Posted: Tue Dec 14, 2021 9:56 pm
by worgpower
Helicids make more sense for what they are in zereth mortis, but it’s a great opportunity to start a full on gastropod family with normal snails and slugs, but if they’re exotic, I’m jumping off the cliffs of Zereth Mortis

Re: 9.2 PTR Beast Thread

Posted: Tue Dec 14, 2021 10:27 pm
by Valnaaros
Sand Matriarch Ileus is now tameable. She doesn't retain her name yet, but she does use the dark scarabid variant.

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Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 12:14 am
by worgpower
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Just entered the PTR, only to find out that Lupines are brighter than in the last build, raptora and cervids aren't affected

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 1:29 am
by Maizou
worgpower wrote: Tue Dec 14, 2021 9:56 pm Helicids make more sense for what they are in zereth mortis, but it’s a great opportunity to start a full on gastropod family with normal snails and slugs, but if they’re exotic, I’m jumping off the cliffs of Zereth Mortis
This. If they're exotic, that'll be the final nail in the coffin of me quitting.

The Mage Tower already has me 99% of the way there, lol.

I stand by my earlier suggestion:

Rename the Beetle Family as something like "Hardshells" and put the snails into that. Because not only would the family ability make sense for snails, it would expand the beetle family, while still leaving the option for them to make a new family in 10.0

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 7:18 am
by Wain
Thanks for all your finds!

I do wonder if the renaming of Gastropods to Helicids is to make way for a broader Gastropod family in the future. Here's hoping!

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 8:07 am
by Valnaaros
Wain wrote: Wed Dec 15, 2021 7:18 am Thanks for all your finds!

I do wonder if the renaming of Gastropods to Helicids is to make way for a broader Gastropod family in the future. Here's hoping!
Judging off the definition of what a Helicid is, which is basically a land snail, it seems the name change makes them more specific, unless you are referring to how Helicids would be a member of a Gastropod family. Though in that case, the family likely would just contain varieties of snails and slugs.

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 10:38 am
by Wain
Valnaaros wrote: Wed Dec 15, 2021 8:07 am
Wain wrote: Wed Dec 15, 2021 7:18 am Thanks for all your finds!

I do wonder if the renaming of Gastropods to Helicids is to make way for a broader Gastropod family in the future. Here's hoping!
Judging off the definition of what a Helicid is, which is basically a land snail, it seems the name change makes them more specific, unless you are referring to how Helicids would be a member of a Gastropod family. Though in that case, the family likely would just contain varieties of snails and slugs.
Yep, essentially I was hoping that the intent is to free up the broader category of "Gastropod" for use as a family name in the future.

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 10:40 am
by worgpower
I think the Gastropods can be a ferocity defense pet family, i am almost getting tired of using scalehides for solo content, so I want a snail to do solo content with me Instead

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 6:05 pm
by The Insect Man
I would love to have a substitute for the Scalehides but it would take a lot of, er, fast talking to get snails in as a ferocity pet ;)

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 6:08 pm
by Valnaaros
Currently, snails are still listed in Carapids, which are an Exotic family. Anything is possible, but I really don't see Blizz making a family for them this patch or altering an existing family.

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 15, 2021 7:30 pm
by worgpower
Since it’s the last major patch, hopefully the remaining beasts end up in our stables as well

Re: 9.2 PTR Beast Thread

Posted: Thu Dec 16, 2021 11:53 pm
by Valnaaros
Sorranos is now tameable
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Re: 9.2 PTR Beast Thread

Posted: Fri Dec 17, 2021 12:19 am
by worgpower
Nice, hopefully the rest of the looks will make it

Re: 9.2 PTR Beast Thread

Posted: Mon Dec 20, 2021 8:53 pm
by Valnaaros
Gorkek is now tameable and retains his name. This just leaves the Mossy Black variant unavailable.
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Re: 9.2 PTR Beast Thread

Posted: Tue Dec 21, 2021 2:25 pm
by ace_of_hearth
I'm so happy. Finally more pet families that are thematic with my Mechagnome and Lightforged Hunters <3

Re: 9.2 PTR Beast Thread

Posted: Tue Dec 21, 2021 4:22 pm
by worgpower
I’m also happy more are coming, the strange thing about the creatures is half are mechanical, half are not, or a mix of both, here’s my list
Non mechanicals
Cervids
Lupines
Raptoras
Helicids

Half mechanicals
Bufonids
Proto Avians
Vombatas
The truly mechanical beings in zereth mortis is Ambystans, Leoporids, and the poultrids

Re: 9.2 PTR Beast Thread

Posted: Wed Dec 22, 2021 3:34 pm
by ace_of_hearth
Valnaaros wrote: Thu Dec 02, 2021 4:42 pm Vespoids are in wasps. They will fly when you are moving, and will land when you stop.

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I wish in game Draenic Chimaeras and Zandalarian Pteroddax act this way.

Re: 9.2 PTR Beast Thread

Posted: Thu Jan 20, 2022 12:22 am
by worgpower
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Lupine Animates near Haven now use the unarmored red look, hoping i'll find more affected creatures