And you're not really understanding my point :/Mockingbird wrote:Indeed - that seems a very beast-masteryish thing to have.
Health doesn't always = survivability. Case in point, I've seen trash rip thru 30k+ health pools on tanks. Why? They weren't geared right or weren't def capped, or both actually.True, but we've not seen the prime glyphs yet, and pets will be receiveing full stats, right? Can we not therefore anticipate significantly higher pet health pools?
BM would still be gimped because, lolz our shot is Kill Command.If our damage output is balanced around including that additional caretaking, that's not so much a gimping as it is a playstlye issue. (the usual IF they balance it right caveats included)
I was sure weapons could be switched while in combat still tho :/How many broken weapons can be fixed by a castable-in-combat spell?
No, it's not that. It's just the fact our shot is Kill Command. Kill command- we just tell the pet to hit harder. That's it. It's not extremely reliable imo, and ontop of it, it's not even BM only!TBH, it sounds like you really, really don't want to be reliant on your pet for this much of your damage/utility which begs the question - why go BM? It's entirely centered around the pet!
Our 'shot' isn't exclusive and is just buffed up!
And honestly I'm starting to question why I should bother staying BM too :/
And if you play BM surely you can understand that unless you have the pet bar right in front of your face, not always do you notice the danger until it's to late? And even then if you try to do it, it's dead anyways? Some bosses are just instant death now, like the GD boss. I've seen him just oneshot pets and players. And there is very LITTLE warning for when he does the cyclone as I have to juggle my bad memory as it is for tactics for not just my DPS and rotations not just for my DPS, but my tank and healers too.Then make sure your pet doesn't die. That has *always* been the core tenet of the BM spec and it has *always* been that a dead pet equals a very disadvantaged BM Hunter. Improved Revive Pet may show up as a Glyph as well, it seems suited.
So it's really not my fault when I get overloaded and to caught up in trying to max out my dps as BM, and my pet dies.
And remember Glyph of Mending? Yeah, major glyph. So Imp Rez pet would probably be major too :/
Been there done that. And that's not a solution imo.Let me introduce you to Marksmanship and Survival. Both these specs are heavy on personal DPS rather than the pet (though a dead pet is still a DPS loss, just not as dire as with BM) and each feature special shots unique to the spec.
I already explained Why. Because micromanaging a pet ontop of trying to dump out all the dps I can, is really, really hard.But out of curiousity, how does your pet die so much? Especially with Avoidance? My pet rarely dies, usually only if the tanks have died.
And yet isn't this what our pets are pretty much being turned into? Temporary DPS boosts? IE stealing a pet's frenzy to increase our DPS?Mages and DKs have their DPS based on their own skills (ie personal DPS), they don't have a pet-centric spec. The pets they get are more temporary DPS boosts like a Shaman's Elementals than a core component of their damage output.