While the devs are doing a great job regarding pet abilities in beta some families still look quite obsolete because of "non optimal" abilities, virtually making those pets less useful than others.
I'm mostly speaking of three families in particular: Dogs, Crabs and Devilsaurs.
Dogs and Crabs: Their ability as of now is a root, a dispellable, channeled root.
This ability is pretty bad since the pet needs to be in melee range and can't attack while channeling (that hurts mostly BM hunter but is pretty annoying for any spec aswell).
Considering we have spiders/silithids which do exactly the same root but with a 20y range and istantly without the needing to channel or stop attacking...that makes dogs/crabs pretty useless.
Any other ability may work for dogs, even a slow like what crocolisks have and as for crabs may i suggest them to be the Disarming pets getting Clench instead of Scorpids?
Crabs are known for their strong pincers and they like ALOT to "steal" things and not let them go for any reason, would make much more sense for them to have Clench, this bring me to my next point.
Scorpids - Scorpids as of live have nothing wrong in term of utility since disarm is always nice...why are you even putting them here then you may ask? Well here is the answer:
Scorpions (and WoW scorpids follow the same trend) are known and feared for their venoumous tail, when someone thinks on a scorpion the tail and its poison are the main selling points, their pincers are just there to keep their prey in order to inject poison in them.
I suggest, as i already said, to give the ability to disarm to crabs and give scorpids something related to their poison which may be anything from Crippling(movement slow), Paralyzing (Stun) or Mind Numbing (casting slow).
Devilsaur - Devilsaurs, the Kings of exotic pets back then they were introduced, are in a odd shape as of now.
They bring the 5% crit like many other pets (wolves, Quilen, waterstrider) but their exotic ability (mortal strike effect) just doesn't match those of the other exotic pets.
Quilen bring a battle ress (extremely handy) and water striders bring the Intellect buff (nice to have if missing), the mortal strike debuff Devisaurs bring is pretty bad considering that even we, the hunters, can provide it with Widow Venom.
Devilsaurs, still, aren't broken or obnoxious on the level of dogs/crabs but i think that something could be done to make them shine a bit (and they need to since they are awesome).
I already posted this some days ago on the EU forum here http://eu.battle.net/wow/en/forum/topic/4551469200 but sadly it went unnoticed and dropped page quite fast.
If any change is to be done regarding "odd" pet abilities i guess now it's the right time to suggest something better and hopefully someone may notice it.
You are more than welcome to post this or even expand the subject on the US forum aswell (which gets more views).
Crossing fingers for some changes!
