Aspects cooldowns are too high for it's benefit
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Aspects cooldowns are too high for it's benefit
IMHO they should be between 30-60 seconds cd with talents to further bringing them down, buffing its timer or amplifying the effects.
Anyone else agree or do you think my complaint is unwarranted? Anybody on beta can propose changes to our Aspects?
- Lupen202
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Re: Aspects cooldowns are too high for it's benefit
Aspect of the turtle should either be on a 1 min CD as well or get a 2nd charge imo. Otherwise, it just can't compare to deterrence.
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Re: Aspects cooldowns are too high for it's benefit
Re: Aspects cooldowns are too high for it's benefit
The other reason they had to rip out some powers is so they can give them back to us in a gimped form in the artifact. So there are artifact traits that lower the CD on Cheetah. Not back to anything usable but at least a bit. In this way, it's like digging up the island's sand and selling part of it back to the inhabitants while telling them it's a new product.
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Re: Aspects cooldowns are too high for it's benefit
They fucked cheetah, they fucked it so hard that they made it the worst speed boost/bonus in the game that I can think of. Yes I'm sore about it, and I forever will be, as there was absolutely ZERO reason for them to gut it. We have had it since the game launched, it's never been that OP, It's just a steaming pile of "class designing"
If they wanted it to be a cooldown/on use ability, they could have made it like Burst of Speed or something, giving a 30/40% speed boost for 6 seconds for minimal focus. There, done, a cooldown/on use cheetah, not that hard.
This is just one of quite a few things that just prove they have no idea. I find the lack of thought dropped into our hunters this expansion disgusting and I'm so uninterested in playing wow in the 1st time since vanilla.
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Re: Aspects cooldowns are too high for it's benefit
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Re: Aspects cooldowns are too high for it's benefit
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Re: Aspects cooldowns are too high for it's benefit
Use disengage with posthaste for a sprint. It just takes a little practice to spin and jump at the right times.
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Re: Aspects cooldowns are too high for it's benefit
Then you follow up with instead we should be happy and just use disengage with posthaste for a sprint... Serious?
So your saying we have to use our escape mechanism, if we want to have a speed boost, oh and you'd have to spec into it as well if you want it. That's some seriously freaking terrible game designing. So next we are going to have to use our Aspect of the Turtle to boost our DPS, and we should just rid of DPS cooldowns?
Sorry, but none of that makes sense.
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Re: Aspects cooldowns are too high for it's benefit
- Lupen202
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Re: Aspects cooldowns are too high for it's benefit
So... why not just remove Aspect of the Pack but leave in Aspect of the Cheetah?? If you keep dazing yourself then that's your own problem; at least you aren't affecting everyone else.Xota wrote:I know I'm in the minority on this, but good riddance to old aspect of the cheetah/pack. If it were removed completely, I wouldn't mind. Too many times some other hunter would leave pack on, even when being told in whispers, raid chat, and raid warnings to remove it. Sometimes because they were trolls, sometimes because they were stoned off their gourd or otherwise completely oblivious. That's why you can't have nice things.
Use disengage with posthaste for a sprint. It just takes a little practice to spin and jump at the right times.
Or better yet, leave both in but remove the stupid daze mechanic completely. Make the old glyph default for both spells. Problem solved, no more idiots slowing down the entire group.
Either would be 100x better than punishing everyone because of the few.
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Re: Aspects cooldowns are too high for it's benefit
It's absolutely not fair to remove an ability just because of a 'few trolls'. Yeah, I have dealt with the troll-hunters using Pack to annoy people. I've dealt with them as the tank, healer and dps of the groups over my history in WoW. But there was already a method for dealing with those people. If a Hunter left on Pack, I would simply tell them politely to turn it off (hey maybe they forgot or didn't know if they were new). If they didn't after a few minutes, then I would say it one more time before telling them they'd be removed. And if that didn't succeed, vote to kick.
But to remove our ability because of a few trolls? I kind of can't agree with that :/
The same could literally be said about Growl. Should Growl be removed from all Hunter pets because trolls/bad hunters leave Growl on?
Because if my Aspect of Cheetah was murdered due to trolling/bad Hunters, then I want Blizzard to murder "Leap of Faith" because I am sick of troll Priests. And I don't mean that as a mean jab, but I seriously hate that ability. I don't know how many times I got Life-gripped into the pile of rocks in Highmaul near that algae boss from priests purposely getting people stuck in the pit of doom hidden in there.
I guess overall I just feel like if trolling/bad players was the legitimate reason for Blizzard to do this, then there were much better ways to solve this problem. Remove pack only and keep cheetah as someone else pointed out. Or keep cheetah the way it was in pre-7.0 and make Aspect of the Pack a "sprint buff" for the raid like Stampeding Roar that wears off fairly quickly. There were a lot of ways to fix this other than murdering cheetah.
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Re: Aspects cooldowns are too high for it's benefit
I'm not that fussy about Pack either, as Xota mentioned it really sucked when people would forget it and I would simply not use it just in case that was me. I would feel terrible if I ever did/had.Vephriel wrote:I don't really mind Pack being gone so much as Cheetah itself. I used it all the time (not to mention Camouflage) to quickly speed through old raids and instances. It's just...ugh. I'm so disappointed.
My main issue with the removing things that defined our class for over a decade, that had no negative impact and with no reason what so ever (Like AotC), and then giving it back in some layman's version. It's really just not ok, and dam cruddy game design.
They then extend this classy behavior by now dangling "Oh look, shiny Legendarys" in front of us, that simply give us back what they took away?!?
The Apex Predator's Claw
- Equip: Your pet gains the passive abilities of all pet specializations and deals 10% increased damage.
Oh look it's our Adaption they stripped away....
Roar of the Seven Lions
- Equip: Bestial Wrath reduces the Focus cost of all your abilities by 20%.
Roots of Shaladrassil
- Equip: Standing still causes you to send deep roots into the ground, healing you for 4% of your maximum health every 3 sec.
It all leaves a very bitter taste in ones mouth.
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Re: Aspects cooldowns are too high for it's benefit
That's why I said I would be in the minority opinion on this. Aspect of the Pack has been horrible for over a decade. It's not just "someone" or a "couple" of idiots. It's been a constant nuisance to the point of causing wipes and losing BGs. I'm glad it's gone. And if old aspect of the cheetah goes with it, I think it's still better than having aspect of the pack daze everyone*. It's not just stoners, but other oblivious players and trolls too. Whether from malice or incompetence, daze aura has been a problem for a long long time. You can't always vk. If you want to talk about poor game design, then start there. There still is an aspect of the cheetah, it's just a sprint now instead of a constant run-speed bonus. And MM gets windrunning anyways.SpiritBinder wrote:So because someone annoyed you with Aspect of the Pack, you're saying good riddance to Aspect of the Cheetah, in fact your cool with it being removed.... Oh and you're blaming stoners as to "So thats why we can't have nice things (ie our speed bonus)"
Then you follow up with instead we should be happy and just use disengage with posthaste for a sprint... Serious?
So your saying we have to use our escape mechanism, if we want to have a speed boost, oh and you'd have to spec into it as well if you want it. That's some seriously freaking terrible game designing. So next we are going to have to use our Aspect of the Turtle to boost our DPS, and we should just rid of DPS cooldowns?
Sorry, but none of that makes sense.
And yes, posthaste makes our escape mechanism have bonus functionality. Aspect of the Turtle also has bonus functionality from artifact talents (for MM and BM). It heals. So you can use it to block incoming damage, or to heal yourself up, or both at the same time. And yes, sometimes players may be put in the situation to ask themselves, "Should I use this for function A, or save it for function B?" I think that's interesting game design.
So there's two sprints a hunter can have. If you'd rather not have posthaste as one, then don't take it. It does have higher uptime than feral's dash and even rogue's sprint, but you don't have to take it in order to have a speed boost. I didn't say you had to be happy about it, just that you could use it. It may not appeal to you, but it doesn't make no sense.
Growl is a self-solving problem. Just let the pet tank the boss until it dies. Growl doesn't ruin BG or Ashran. Leap of Faith can be blocked with a Neural Silencer. Neural Silencer doesn't block daze aura.
*If I'd have been designing it, then I'd have left both in, but aspect of the pack would deal 10% max health damage to the hunter each time a party member was struck. But I still think removing pack is a vast improvement over daze aura, even if a nerf to cheetah goes with it.
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Re: Aspects cooldowns are too high for it's benefit
Like I was saying..Xota wrote: There still is an aspect of the cheetah, it's just a sprint now instead of a constant run-speed bonus. And MM gets windrunning anyways.
Oh look, lets rip out cheetah and put it on a legendary... even better lets put it on an artifact so only one spec can benefit from it. So classy, so original.SpiritBinder wrote:They then extend this classy behavior by now dangling "Oh look, shiny Legendarys" in front of us, that simply give us back what they took away?!?
####
It all leaves a very bitter taste in ones mouth.
I have no idea who we have for our class design teams these days, but they must on the same team thats been writing Melania Trump's speeches...
Anyways, it's not like it's going to change now and I should just roll over on it. It's just heart wrenching when you love something so much and it then just gets ripped apart in front of you, and there is literally nothing you can to do stop or reason with it.
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Re: Aspects cooldowns are too high for it's benefit
My dwarf disc priest? No longer has fear ward. She's had fear ward since BC. I barely even recognize the kit anymore. I've always played discipline priests and now I'm seriously considering going holy just because I've lost so many of the abilities that I've relied upon.
I think it's a mistake to incorporate the artifacts so completely into the new specs, just like I think it's a mistake to hide vendors with removed skills around the game. Why should we have to work/pay for abilities we already had?
(And don't even get me started on the removal of Northrend flying. That actually got me killed when I wormholed to Sholazar Basin in survival spec.)
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Re: Aspects cooldowns are too high for it's benefit
Kalliope wrote: (And don't even get me started on the removal of Northrend flying. That actually got me killed when I wormholed to Sholazar Basin in survival spec.)
Last I checked, that was a bug. According to the hotfix list of issues, that one is being fixed. So you should be getting that back soon
From: http://blue.mmo-champion.com/topic/4180 ... s-july-21/July 20
Bug Fixes
Zones
(Work in progress) Cold Weather Flying should be granted to characters who previously obtained it.
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Re: Aspects cooldowns are too high for it's benefit
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Re: Aspects cooldowns are too high for it's benefit
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Re: Aspects cooldowns are too high for it's benefit
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Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.