Hunter Woes
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- PrimalTazza
- Journeyman Hunter
- Posts: 221
- Joined: Wed Apr 10, 2013 6:36 am
- Realm: Moon Guard
- Gender: Male
Re: Hunter Woes
From http://www.wowhead.com/news=254775/augu ... -timewalki :
Pets
Hunter, Shaman, Mage, Warlock, and Death Knight pets have been trained to move around more smoothly and better adjust to player pathing when the player is moving.
Edit: Playing with it for a few minutes, the pet seems to act a LITTLE more responsive but still seems to slow down and lag behind when you encounter something like a wall that blocks where it would normally be walking. Once or twice it actually ignored such silly things like physics and collision and lodged itself in the wall or terrain objects. I'll keep messing with it a little more.
Pets
Hunter, Shaman, Mage, Warlock, and Death Knight pets have been trained to move around more smoothly and better adjust to player pathing when the player is moving.
Edit: Playing with it for a few minutes, the pet seems to act a LITTLE more responsive but still seems to slow down and lag behind when you encounter something like a wall that blocks where it would normally be walking. Once or twice it actually ignored such silly things like physics and collision and lodged itself in the wall or terrain objects. I'll keep messing with it a little more.
Art of my character Tazza by Isei! http://isei-silva.tumblr.com
- Rhyela
- Illustrious Master Hunter
- Posts: 6857
- Joined: Wed Feb 10, 2010 12:13 pm
- Realm: US - Ysera
- Gender: Female playing males and females
- Location: My chair
Re: Hunter Woes
It's a start.
Signature and avatar created by Serenith!
Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.
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- Journeyman Hunter
- Posts: 142
- Joined: Sat Oct 16, 2010 7:17 pm
- Gender: Male
Re: Hunter Woes
I've run into a problem with my gnome hunter. Can't tame the Pandaria hidden beasts. The time it takes to tame one is just a little too long to get one in the flare. At least it was that way with Rockhide. Tried a few times but just couldn't get it. Not sure if concussive shot would do any good either. I suppose I could spec into Survival for slowing traps but being an exotic I can't tame Glimmer or Portent that way.
- Shinryu Masaki
- Artisan Hunter
- Posts: 748
- Joined: Sat Jan 09, 2010 1:41 am
- Gender: Male
Re: Hunter Woes
Use either Wyvern Sting or Binding Shot, I haven't tested them myself but I believe I've read here that it worked.
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- Journeyman Hunter
- Posts: 142
- Joined: Sat Oct 16, 2010 7:17 pm
- Gender: Male
Re: Hunter Woes
Hadn't thought about Sting or Shot. I was having one of those blonde moments. Assuming they aren't immune of course.
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- Journeyman Hunter
- Posts: 142
- Joined: Sat Oct 16, 2010 7:17 pm
- Gender: Male
Re: Hunter Woes
Sure enough Wyvern Sting did the trick.
- Rawr
- Illustrious Master Hunter
- Posts: 4481
- Joined: Thu Jul 01, 2010 10:21 pm
- Realm: Draka-Wyrmrest Accord
- Gender: Female
Re: Hunter Woes
If you have enough Haste you can start the tame as soon as you see them and finish before they walk out of your Flair. You could have another Hunter put their Flair down and slightly over lap yours if you know where the mob is patting and don't have enough time.Bristlenose wrote:I've run into a problem with my gnome hunter. Can't tame the Pandaria hidden beasts. The time it takes to tame one is just a little too long to get one in the flare. At least it was that way with Rockhide. Tried a few times but just couldn't get it. Not sure if concussive shot would do any good either. I suppose I could spec into Survival for slowing traps but being an exotic I can't tame Glimmer or Portent that way.
Re: Hunter Woes
Here's my woe, I hope someone can help. New core hounds! SERIOUSLY awesome model. Great for soloing (that flame hide thing), plus Bloodlust!
....But that rumbly fire noise they make drives me berserk after awhile. Does anyone know what that soundfile is so I can mute it? Also, while I'm asking, the 'wasp buzz' wing-rattle noise is also bad. (Thankfully draenor wasps don't do it, but I have some lovely old wasps I'd love to use but the noise makes my teeth hurt...)
....But that rumbly fire noise they make drives me berserk after awhile. Does anyone know what that soundfile is so I can mute it? Also, while I'm asking, the 'wasp buzz' wing-rattle noise is also bad. (Thankfully draenor wasps don't do it, but I have some lovely old wasps I'd love to use but the noise makes my teeth hurt...)
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
Re: Hunter Woes
I can't test right now, so I can't be sure, but the corehound's burning noise might be Data\Sound\creature\Elementalfire\FireElementalLoop.ogg
Wasp might be Data\Sound\Creature\SilithidWasp\SilithidWingLoop2.ogg
Wasp might be Data\Sound\Creature\SilithidWasp\SilithidWingLoop2.ogg
Re: Hunter Woes
Thanks, Xota! Both of those work! And yaaay core hounds for erryone!
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
Re: Hunter Woes
This just in from the blues...
When set to assist, players’ pets will now attack all targets that have been damaged by the player, rather than only the player’s current target.
I think this should make them behave more like Assist used to. Aside from not attacking things that hit them or you unless told to. Still it will mean way more uptime for dire beast (and Hati) if they stay where they're supposed to be put and not always running back to you.
When set to assist, players’ pets will now attack all targets that have been damaged by the player, rather than only the player’s current target.
I think this should make them behave more like Assist used to. Aside from not attacking things that hit them or you unless told to. Still it will mean way more uptime for dire beast (and Hati) if they stay where they're supposed to be put and not always running back to you.
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
Re: Hunter Woes
The pet following AI is truly terrible atm. Not to mention the bugs with pets not attacking when "assist" is enabled under certain situations. The way pets currently function is not great (lack of abilities, lack of survivability, lack of general importance, bugs with the way they move), hopefully a lot of this is fixed with the artifact traits and scaling to 110.