My thoughts on BM remake
Posted: Wed Apr 04, 2018 2:39 pm
Hey guys, I'm new here and I found the site and forum to be very useful and I thought I might start contributing. I guess my first will be my thoughts on the BM remake.
Beastmasters will now be a two resource class: Focus and Trust (gain-and-spend) token. They will also need to visit their local stablemaster to select their designated pets for the 3 pet talents (Ferocity, Cunning and Tenacity) as it will affect the class’ playable abilities. All pets will have a permanent slot for a glyphable 3 major pet abilities such as Lust, Brez and something else I don’t quite remember...
Abilities that grants Trust tokens:
Cobra Shot (1 second cast time, usable while moving, grants X-focus, grants 1 Trust token)
Mend Pet (Instant cast, 3 second cool down, heals pet for X-amount of health)
Kill Command (Same cost and cool down as the current Kill Command, grants 1 Trust token)
All traps grant 1 Trust token.
Abilities that costs Trusts tokens:
Bestial Wrath (current cost and effect plus 5 Trusts, -25% of pet’s health and -15% of hunter’s health as ticking damage throughout the duration because rage and fury)
Aspect of The Hawk (PvP talent, same cool down plus 5 Trusts)
Summon a mighty hawk(other flying pets) to bombard a select area/main target’s area for damage.
Dire Beast (share cool down and costs as Aspect of The Hawk)
Summon a mighty beast to attack main target for mighty damage plus grants increased Focus regeneration.
Beast Mastery (X second cool down, costs 3 Trust tokens)
Command the current/main pet to use their secondary ability
Ferocity: Bleeds (ignore armour) the current target.
Cunning: Frees immobility and grants hunter X-spd for X seconds or Call of The Master).
Tenacity: Heals pet, hunter and one other nearby target for X-amount or reduce amount damage for the 3 mentioned targets.
Major Cool Downs:
Exhilaration (same as current)
Wild Guardian (5mins cool down)
Summon a legendary wild guardian to...
Ferocity: Summon and mount a legendary beast as a vehicle to attack target for damage with unique abilities.
Cunning: Summon a legendary song bird to grant the hunter and his/her party boosted battle capabilities. Think Bards and their songs.
Tenacity: Summon a legendary guardian beast to grant the hunter’s immediate X-area a barrier to negate %dmg and heals %health for all allies that stand within it.
Passive abilities:
Spirit Bond (grant hunter and pet %regeneration when pet is full health)
Death Of A Family Member (grants the hunter -%dmg when their pet dies for 10 second from death, when reach 100 deaths will strip them of their Huntmaster title).
Miscellaneous changes:
Call Pet will now have 3 buttons. One for each of the pet classes; Call Pet: Ferocity ... etc. The icon will change to the icon of Beast Mastery once the corresponding pet has been summoned.
Call Pet and Dismiss Pet will be instant cast with no cool downs.
Tame Beast will now collect the tamed beasts’ essence and be usable as a skin. Change via stablemasters.
When at stablemasters. Instead of our current stable tab, a new 3 pet class tab will take its place. Players will click a pet class and a separate screen will appear for the hunter to choose their collected pet essences as their chosen pet class representative. That as a replacement for stable slots and someone’s mentioning of pet skins. Maybe someone can help me with the naming part? I don’t want BM hunters to lose their love for a specific pet for user friendly interface.
Class Quests: I personally really like Class Quests/Challenged so maybe something on the line of giving BM hunters quests/challenges to tame a specific boss skin or something unique all together.
Feed Pet: Feed your current their favourite food and it will do a dance thanking you. Plus floating hearts for X-seconds after.
Hunters will now be able to summon raid party members via whistling.
Summary:
I hope you enjoyed reading my thoughts on what would do with the BM class. My main goal is to bring the fantasy of class into the spotlight because as of now, there aren’t many reasons to play BM hunters as SV can also have pets. My secondary goal is offering pet/class ability management as a possible tradeoff for having many instant casts spells instead of the usual minus dmg.
I love BM hunters since I started playing WoW many years ago and am very disappointed with the way BM hunters have gone and am continuing to go. It just seems there are no benefits for new players to start and no further incentive for players to continue. As a player I am more saddened by the lack of imagination Blizzard’s BM hunter design team as of late. So that’s why I thought up of this change.
I really hope you guys will like what I have come up with!
Feedbacks welcome!
Beastmasters will now be a two resource class: Focus and Trust (gain-and-spend) token. They will also need to visit their local stablemaster to select their designated pets for the 3 pet talents (Ferocity, Cunning and Tenacity) as it will affect the class’ playable abilities. All pets will have a permanent slot for a glyphable 3 major pet abilities such as Lust, Brez and something else I don’t quite remember...
Abilities that grants Trust tokens:
Cobra Shot (1 second cast time, usable while moving, grants X-focus, grants 1 Trust token)
Mend Pet (Instant cast, 3 second cool down, heals pet for X-amount of health)
Kill Command (Same cost and cool down as the current Kill Command, grants 1 Trust token)
All traps grant 1 Trust token.
Abilities that costs Trusts tokens:
Bestial Wrath (current cost and effect plus 5 Trusts, -25% of pet’s health and -15% of hunter’s health as ticking damage throughout the duration because rage and fury)
Aspect of The Hawk (PvP talent, same cool down plus 5 Trusts)
Summon a mighty hawk(other flying pets) to bombard a select area/main target’s area for damage.
Dire Beast (share cool down and costs as Aspect of The Hawk)
Summon a mighty beast to attack main target for mighty damage plus grants increased Focus regeneration.
Beast Mastery (X second cool down, costs 3 Trust tokens)
Command the current/main pet to use their secondary ability
Ferocity: Bleeds (ignore armour) the current target.
Cunning: Frees immobility and grants hunter X-spd for X seconds or Call of The Master).
Tenacity: Heals pet, hunter and one other nearby target for X-amount or reduce amount damage for the 3 mentioned targets.
Major Cool Downs:
Exhilaration (same as current)
Wild Guardian (5mins cool down)
Summon a legendary wild guardian to...
Ferocity: Summon and mount a legendary beast as a vehicle to attack target for damage with unique abilities.
Cunning: Summon a legendary song bird to grant the hunter and his/her party boosted battle capabilities. Think Bards and their songs.
Tenacity: Summon a legendary guardian beast to grant the hunter’s immediate X-area a barrier to negate %dmg and heals %health for all allies that stand within it.
Passive abilities:
Spirit Bond (grant hunter and pet %regeneration when pet is full health)
Death Of A Family Member (grants the hunter -%dmg when their pet dies for 10 second from death, when reach 100 deaths will strip them of their Huntmaster title).
Miscellaneous changes:
Call Pet will now have 3 buttons. One for each of the pet classes; Call Pet: Ferocity ... etc. The icon will change to the icon of Beast Mastery once the corresponding pet has been summoned.
Call Pet and Dismiss Pet will be instant cast with no cool downs.
Tame Beast will now collect the tamed beasts’ essence and be usable as a skin. Change via stablemasters.
When at stablemasters. Instead of our current stable tab, a new 3 pet class tab will take its place. Players will click a pet class and a separate screen will appear for the hunter to choose their collected pet essences as their chosen pet class representative. That as a replacement for stable slots and someone’s mentioning of pet skins. Maybe someone can help me with the naming part? I don’t want BM hunters to lose their love for a specific pet for user friendly interface.
Class Quests: I personally really like Class Quests/Challenged so maybe something on the line of giving BM hunters quests/challenges to tame a specific boss skin or something unique all together.
Feed Pet: Feed your current their favourite food and it will do a dance thanking you. Plus floating hearts for X-seconds after.
Hunters will now be able to summon raid party members via whistling.
Summary:
I hope you enjoyed reading my thoughts on what would do with the BM class. My main goal is to bring the fantasy of class into the spotlight because as of now, there aren’t many reasons to play BM hunters as SV can also have pets. My secondary goal is offering pet/class ability management as a possible tradeoff for having many instant casts spells instead of the usual minus dmg.
I love BM hunters since I started playing WoW many years ago and am very disappointed with the way BM hunters have gone and am continuing to go. It just seems there are no benefits for new players to start and no further incentive for players to continue. As a player I am more saddened by the lack of imagination Blizzard’s BM hunter design team as of late. So that’s why I thought up of this change.
I really hope you guys will like what I have come up with!
Feedbacks welcome!