RimCraft, A WoW Mod for RimWorld
- Varethyn
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RimCraft, A WoW Mod for RimWorld
There's a massive modding community for the game creating mods that provide quality of life changes, texture packs and even new races beyond the default humans. I personally have around 150 mods currently and would have more if my computer wasn't threatening to blow up on me
To the point, one modder has decided to introduce the races of World of Warcraft to RimWorld! It is largely work in progress with only a few races (night elf, blood elf, high elf and orc, along with some Azeroth-flavoured backstories for humans) implemented as yet, but they fully intend to add every main race, possibly extras such as the Scourge, armour and weaponry based on those from WoW and eventually some WoW beasts alongside.
I have offered my hand in helping this mod to grow by supplying backstories for the new races and am even attempting to recreate some creatures in the RimWorld style. For my first attempt, have a red hawkstrider!
We're focusing on racial mounts for the moment with my next project (I seem to have loads of those now...) being horses and, by extension, Quel'dorei steeds/unicorns.
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Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Rawr
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Re: RimCraft, A WoW Mod for RimWorld
- Ana
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Re: RimCraft, A WoW Mod for RimWorld
HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
- Rawr
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Re: RimCraft, A WoW Mod for RimWorld
- Varethyn
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Re: RimCraft, A WoW Mod for RimWorld
As for the mounts, yes! They are going to be compatible with Giddy Up and I am currently designing saddles and armour for the different beasts. I'm not sure yet if it will be for Animal Saddles or Animal Gear however. At the same time they're currently not able to be pack animals, as I'm still working on pack textures and need to design them to work around the armour/saddles.
Tarn: Once the latest update, which includes the beasts, is implemented I'll take a few shots for you! It should be sometime today or tomorrow.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Varethyn
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Re: RimCraft, A WoW Mod for RimWorld
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Varethyn
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Re: RimCraft, A WoW Mod for RimWorld
This new update brings in the Forsaken and their skeletal horse mounts, activates all RimCraft animals as pack animals (finally!) and various minor tweaks (pawns should now sit properly on raptors' backs rather than the base of the tail for instance).
We have, however, realised that this mod is going to get very big very quickly so we're looking for some feedback. We've already decided to make the mod modular (heh), by which I mean it will be split into various, related sub mods. For example the animals will be their own mod for those who want extra animal variety without the rest of the WoW content.
What we'd like to know is what makes sense as separate mods and what should remain in the core RimCraft. The current thought is to make sub mods themed around the WoW expacs and want to know if the different races should be added accordingly (BElves and Dreanai come with TBC mod, Worgen and Goblins with Cata mod, Pandaren with Mists mod) or if all playable races, with the exception of the allied races who will have their own mod, be core content.
And a personal question. Spectral animals were mentioned by which I'm assuming Spirit Beasts and the like as and spectral mounts. Would you like to see these as rare skins of existing animals or show up during events as their own beast type? (A la thrumbo for those who know about them.)
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Ana
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Re: RimCraft, A WoW Mod for RimWorld
HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
- Rawr
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Re: RimCraft, A WoW Mod for RimWorld
- Varethyn
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Re: RimCraft, A WoW Mod for RimWorld
While that's a nice idea I have a feeling that what us hunter nerds know to be unique pet skins could be "just another colour" to those not as dedicated as us, whereas a glowing blue wolf (potentially with lightning, depends what coding we can figure out) most definitely would stand out. Add to that, basic beasts/wildlife aren't a priority right now as we're focusing on faction-specific mounts first. Because of this I've already added OCJ's colouration based on WoW mount colours.
The colours themselves will definitely be available once the basic wildlife is introduced but I wouldn't count on them becoming rare variants. The best I can offer is that we've figured out how Animal Variety Coats works and can have the same pawntype spawn in different colours and some animals have a -lot- of skins to pick from.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Varethyn
- Petopia Artist
- Posts: 5230
- Joined: Wed Dec 01, 2010 11:12 am
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Re: RimCraft, A WoW Mod for RimWorld
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Ana
- Community Resource
- Posts: 18684
- Joined: Mon Jan 11, 2010 2:19 am
- Realm: Light EU Twintania/ Azol-Nerub EU
- Gender: Female
- Location: Copenhagen- Denmark
Re: RimCraft, A WoW Mod for RimWorld
HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig