Good bye Volley, It was nice knowing you... : (

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Sukurachi
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Re: Good bye Volley, It was nice knowing you... : (

#141 Unread post by Sukurachi » Mon Sep 06, 2010 11:32 pm

/imagines Hunters running willy-nilly, shooting arrows at NPCs in panic, while their pets tear the heads off the AH NPCs, all the while screaming "where's my Volley?????!!!!????"

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Re: Good bye Volley, It was nice knowing you... : (

#142 Unread post by Silvarain » Tue Sep 07, 2010 10:48 pm

Sukurachi wrote:/imagines Hunters running willy-nilly, shooting arrows at NPCs in panic, while their pets tear the heads off the AH NPCs, all the while screaming "where's my Volley?????!!!!????"


:lol: LMAO!!! :lol:
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Re: Good bye Volley, It was nice knowing you... : (

#143 Unread post by Lulakita » Fri Sep 10, 2010 5:07 pm

What!? This is MADNESS!

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Re: Good bye Volley, It was nice knowing you... : (

#144 Unread post by Anyia » Fri Sep 10, 2010 9:54 pm

Lulakita wrote:What!? This is MADNESS!

This. Is. BLIZZARD! :D

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Re: Good bye Volley, It was nice knowing you... : (

#145 Unread post by Sasrei » Tue Sep 14, 2010 1:07 pm

I.. will still miss volley. Mostly cause by time its finished volleying the cooldown is up and you can just hit volley again. It.. was my dps *snicker* I enjoyed it alot to see my hunter go up to 15k-17k. Multi shot looks cool now. I am glad they fixed but I heard that the new dungeons are going to be hardcore so again we may be ccing alot and I heard kiting is coming back! Wow.. I just thought back about General in UBRS.. the kite across the bridge, into the beasts room. It was epic.

Really alot of new hunters from Wotlk will be having to relearn alot more of there class. Considering in ICC the mechanics are alot of tank and spank. Just pew pew and volley the trash. Besides Saurfang and dream walker which gives a fun, kite the blowing up zombies. So though ill miss volley.. hopefully MS will be better then it.

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Re: Good bye Volley, It was nice knowing you... : (

#146 Unread post by Nimizar » Wed Sep 15, 2010 2:53 am

Fun fact: with the aid of Fervor, a BM hunter should be able to spam multi-shot for the entire duration of TBW without running out of focus :)

After that, it will be a matter of mixing Cobra Shot and Multi-Shot for AoE packs.

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Re: Good bye Volley, It was nice knowing you... : (

#147 Unread post by Kalliope » Wed Sep 15, 2010 4:01 am

Nimizar wrote:Fun fact: with the aid of Fervor, a BM hunter should be able to spam multi-shot for the entire duration of TBW without running out of focus :)


^
And you can do this while moving. Ha!

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Re: Good bye Volley, It was nice knowing you... : (

#148 Unread post by Worba » Wed Sep 15, 2010 12:45 pm

Sasrei wrote:I.. will still miss volley. Mostly cause by time its finished volleying the cooldown is up and you can just hit volley again. It.. was my dps *snicker* I enjoyed it alot to see my hunter go up to 15k-17k. Multi shot looks cool now. I am glad they fixed but I heard that the new dungeons are going to be hardcore so again we may be ccing alot and I heard kiting is coming back! Wow.. I just thought back about General in UBRS.. the kite across the bridge, into the beasts room. It was epic.

Really alot of new hunters from Wotlk will be having to relearn alot more of there class. Considering in ICC the mechanics are alot of tank and spank. Just pew pew and volley the trash. Besides Saurfang and dream walker which gives a fun, kite the blowing up zombies. So though ill miss volley.. hopefully MS will be better then it.


I will miss volley on my MM hunter - especially times when I'm close enough to combine it with an improved exp trap <3

But that being said it seemed a little "too easy" to just stand there spamming volley - especially as that tends to put my hunter on the top of the DPS chart, which leaves me feeling a little dirty... :mrgreen:

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Re: Good bye Volley, It was nice knowing you... : (

#149 Unread post by Kalliope » Wed Sep 15, 2010 3:02 pm

Worba wrote:I will miss volley on my MM hunter - especially times when I'm close enough to combine it with an improved exp trap <3

But that being said it seemed a little "too easy" to just stand there spamming volley - especially as that tends to put my hunter on the top of the DPS chart, which leaves me feeling a little dirty... :mrgreen:


Improved traps are in survival, though. O_o At any rate, we have trap launcher+explosive, trap launcher+snakes, AND multi spam - yes, you can do all three in rapid succession. Trap launcher seems to not have a cd, at least on the PTR. You're only limited by trap cooldowns. Oh wait, what's this? Gogo readiness - that's four traps AND multi spam.

Kinda makes ya wish they WEREN'T upping the necessity of CC in some ways. :lol:

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Re: Good bye Volley, It was nice knowing you... : (

#150 Unread post by Fayos » Mon Oct 04, 2010 7:44 am

Personally, not that fussed.

Only time I used volley was aoeing trash..Now I wont bother >.> Ill watch porn on the other computer or something instead..

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Re: Good bye Volley, It was nice knowing you... : (

#151 Unread post by Sukurachi » Mon Oct 04, 2010 1:09 pm

Are they changing the cooldown on Multi-Shot?

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Re: Good bye Volley, It was nice knowing you... : (

#152 Unread post by Fayos » Mon Oct 04, 2010 1:13 pm

Sukurachi wrote:Are they changing the cooldown on Multi-Shot?


Having some problems with logging in to the beta right now, but there is none right now if my mind does not decieve me.

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Re: Good bye Volley, It was nice knowing you... : (

#153 Unread post by zedxrgal » Mon Oct 04, 2010 1:35 pm

I'm not sure if it's me or what but in the PTR multi shot still only seems to hit three targets. Is it that way for anyone else in the PTR?

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Re: Good bye Volley, It was nice knowing you... : (

#154 Unread post by Kalliope » Mon Oct 04, 2010 2:29 pm

Fayos wrote:
Sukurachi wrote:Are they changing the cooldown on Multi-Shot?


Having some problems with logging in to the beta right now, but there is none right now if my mind does not decieve me.


This is correct. No CD and no cast time. It's sorta like fan of knives.

zedxrgal wrote:I'm not sure if it's me or what but in the PTR multi shot still only seems to hit three targets. Is it that way for anyone else in the PTR?


Nope, mine hits everything.

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Re: Good bye Volley, It was nice knowing you... : (

#155 Unread post by zedxrgal » Mon Oct 04, 2010 2:53 pm

Kalliope wrote:Nope, mine hits everything.


I shall go back and try it again then. Thanks.

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Re: Good bye Volley, It was nice knowing you... : (

#156 Unread post by Fayos » Tue Oct 05, 2010 1:06 am

Kalliope wrote:
Fayos wrote:
Sukurachi wrote:Are they changing the cooldown on Multi-Shot?


Having some problems with logging in to the beta right now, but there is none right now if my mind does not decieve me.


This is correct. No CD and no cast time. It's sorta like fan of knives.

zedxrgal wrote:I'm not sure if it's me or what but in the PTR multi shot still only seems to hit three targets. Is it that way for anyone else in the PTR?


Nope, mine hits everything.


Aye.

Only problem I see is that its nowhere near a replacement for volley :(

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Re: Good bye Volley, It was nice knowing you... : (

#157 Unread post by phiona green » Thu Oct 28, 2010 4:11 am

good good, very good

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Re: Good bye Volley, It was nice knowing you... : (

#158 Unread post by Kayb » Thu Oct 28, 2010 5:40 am

Volley is something I am sorely missing, multishot is by far a poor poor substitute for aoe, and the trap launcher feels clunky and unfinished.
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Re: Good bye Volley, It was nice knowing you... : (

#159 Unread post by Mockingbird » Thu Oct 28, 2010 6:07 am

My tip for the trap launcher (and it's really currently a workaround, as it takes up a bar space)

If you click your traps: /cast [button:2]Trap launcher[button:1]Explosive trap
right-left on the button then left on the target gives a relatively smooth launch.

If you keypress them:
/castsequence Trap Launcher, Explosive Trap
double-tap then left on target

I find it's led to a much smoother trap launch for me, rather than 2 different hotkeys/clicks - smooth enough to use on trash without it all being dead before you're finished casting.

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Re: Good bye Volley, It was nice knowing you... : (

#160 Unread post by Dare » Thu Oct 28, 2010 9:58 pm

The loss of volley was pretty logical. And multishot... at least with a point dashed into serpent spread... is perfectly alright. An aoe pack won't stay up that long anyway, so it works well.

In larger packs I'd opt to single target anyway. Works well.

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