post patch 4.0.1 regarding a talent

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Sukurachi
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post patch 4.0.1 regarding a talent

Unread post by Sukurachi »

I know this isn't Cataclysm related per se, but...

I remember one of my Hunter talents in BM being one that gave me a slight boost in running speed. I can't seem to find it anymore.

The reason I ask is that I dual box, and when dual-boxing a hunter with any other class, that particular talent was a special annoyance to me, as it meant my hunter, if he/she was in front, was always outpacing his/her companion. It also meant I had to waste a boot enchant to add a bit of speed to whomever was in "/follow" mode.

Today, while taking my Priest/Hunter duo out to do some farming, I noticed that my Priest kept pulling ahead of his Hunter partner. I started examining the Hunter's talents, and for the life of me, can no longer find that pesky talent I had trained before which gave the speed boost. This gave me the opportunity to re-enchant my Priest's boots! For which I was grateful.

Am I just not seeing it? That whole "forest for the trees" thing? Is that pesky talent still around? Or can I finally safely remove the speed enchant on all my non-Hunters' boots?

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Tratzul
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Re: post patch 4.0.1 regarding a talent

Unread post by Tratzul »

If you go into your talent tree, it's the one right below the Imp. Kill Command.

http://www.wowhead.com/talent#cfM The black-thing.

I would have missed it too, I was used the seeing the cheetah head from the old trees. ^.^'
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Slickrock
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Re: post patch 4.0.1 regarding a talent

Unread post by Slickrock »

Question is, is it now worth taking?.. I might take it for leveling and farming, but it will be out of my spec otherwise.
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Sukurachi
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Re: post patch 4.0.1 regarding a talent

Unread post by Sukurachi »

no, no, that isn't it.

There was one that gave extra damage to your pet.. and ALSO gave a speed boost.
it was very annoying as it was one I really wanted because of the damage boost, but always had to put up with the speed boost at the same time.

I would never have taken a pure speed boost as a talent. it was totally useless to me, as I am a multi-boxer.
This was DEFINITELY an attack boosting talent, like 3% more damage each talent point or something, but including an "and also boots your speed" coefficient.

A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.

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Sukurachi
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Re: post patch 4.0.1 regarding a talent

Unread post by Sukurachi »

Found it: it was called Kindred Spirits:
increases your pet's damage by up to 20% and you and your pet's movement speed by up to 10% while your pet is active. This does not stack with other movement speed increasing effect
Kindred Spirits now has the following tooltip:
Increases you and your pets maximum focus by 5/10
(I was lucky, found an old website that listed all the old talents in detail.)

So I wasn't crazy! They altered this talent.

A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.

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Silvarain
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Re: post patch 4.0.1 regarding a talent

Unread post by Silvarain »

OMFG! >_< they did remake the talent and i didnt notice it :( i was wondering why the hell my pets and i were so slow after the patch *cries* sadly i dont find pathfinding worth the points being a raider, but i would like to have it. i would readd my second spec but im holding off on that. this sad panda will go off to cry some more now...
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Re: post patch 4.0.1 regarding a talent

Unread post by Nimizar »

@Sukurachi: yep, they changed Kindred Spirits to just increase max focus rather than the old effect of a damage and run speed boost.

@Silvarain: note that Pathfinding only provides a run speed boost while in Aspect of the Cheetah or Pack (as it always has). The passive run speed boost Kindred Spirits used to provide is no longer in the tree at all.
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Re: post patch 4.0.1 regarding a talent

Unread post by Stridah »

I'm pretty sure that would have resulted in a dps drop for BM if not for other changes. That talent meant we could us an AP enchant on our boots in stead of a run speed one. It doesn't hurt since were not balanced around it but it still sucks imo
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Re: post patch 4.0.1 regarding a talent

Unread post by Kalliope »

Stridah wrote:I'm pretty sure that would have resulted in a dps drop for BM if not for other changes. That talent meant we could us an AP enchant on our boots in stead of a run speed one. It doesn't hurt since were not balanced around it but it still sucks imo
Engineering solves that. Can get both. :) Plus the extra boost of speed.

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