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Tallstrider vs. Deathbringer Saurfang

Posted: Wed Jan 13, 2010 2:15 pm
by Tahlian
My 25-man raid very recently asked me to swap from my DK to my hunter, since we were overly melee-heavy. Since I'm a dedicated Beast Master (and since they're kind enough to let me raid that way since I do pull my weight, even as BM), I'm trying to find other ways to help the raid out as I can.

I remembered seeing a post on the old boards about the fact that the tallstrider pet's family ability of Dust Cloud worked on raid bosses. I mentioned this to one of the raid officers, specifically with reference to the Deathbringer Saurfang fight, thinking that even if it's only one hit every 40 seconds or so, every blood point we can keep off him would help. I was told that there had been a post somewhere about avoidance being nerfed in reference to this fight, so that even if he attempts to cast or strike, he gets the point. I was also told that they'd do research and see if a giant chicken would be in any way helpful.

So I'm doing a little research of my own. Does anyone know if Dust Cloud will work (wark?) on the Deathbringer, and if his missing because of it will prevent him from gaining a blood point?

Thanks in advance.

Re: Tallstrider vs. Deathbringer Saurfang

Posted: Wed Jan 13, 2010 2:50 pm
by Ryno
Probably works on raid bosses, just because it's not "OP" in the eyes of the official forums yet. As for avoiding a blood point, probably. Can't say for sure myself though.

Re: Tallstrider vs. Deathbringer Saurfang

Posted: Wed Jan 13, 2010 3:32 pm
by Kalliope
Hmm. This sounds like a question for the Elitist Jerks board!

All I can tell you is that in theory, whatever scorpid sting is going to apply to, your tallstrider will cover, since it's essentially the same debuff.

Definitely would want to ask the experts on that one. ^_^

Re: Tallstrider vs. Deathbringer Saurfang

Posted: Wed Jan 13, 2010 4:54 pm
by Tahlian
Well, I did find a post on the official forums where a non-BM hunter had tried a similar experiment, and found that the 40-second cooldown limited the ability's usefulness. But he also reported that it made Saurfang miss about 5 times during the fight in question. The hunter theorized that to be truly effective, you'd want multiple chicken-wielding hunters using a Dust Cloud rotation during the fight. I'm not going to ask anyone else to tame a tallchicken, even if I eventually do to try it out. We'll just have to hope that the cooldown reduction in the BM tree makes it a smidge more useful.

(As a side note, the thread in question came from early in the month of December, so if the fight was changed, the information might not be valid. I shall continue looking for answers.)

Re: Tallstrider vs. Deathbringer Saurfang

Posted: Wed Jan 13, 2010 8:45 pm
by Ryno
Tahlian wrote:The hunter theorized that to be truly effective, you'd want multiple chicken-wielding hunters using a Dust Cloud rotation during the fight.
If hunters did do this, then you can bet Blizz would go and hotfix the fight, or the pet ability, making it not a viable strategy. Sadly, when it comes to things like this, Blizz has an "our way or the highway" attitude.

Re: Tallstrider vs. Deathbringer Saurfang

Posted: Wed Jan 13, 2010 10:00 pm
by Tahlian
Not necessarily...there is a tradeoff involved. The hunters are bringing a pet with a family ability that doesn't do extra damage in order to give their raid a bit of wiggle room on blood points or runes of blood - if it works. They'd be taking a personal dps hit to help the raid. Those are the sort of choices that Blizzard encourages, if I recall.

Re: Tallstrider vs. Deathbringer Saurfang

Posted: Thu Jan 14, 2010 2:02 am
by Ryno
Tahlian wrote:Not necessarily...there is a tradeoff involved. The hunters are bringing a pet with a family ability that doesn't do extra damage in order to give their raid a bit of wiggle room on blood points or runes of blood - if it works. They'd be taking a personal dps hit to help the raid. Those are the sort of choices that Blizzard encourages, if I recall.
Hmm, it'd be a tough call. I'd still guess they'd fix it somehow.