Direhorns- What are they good for?
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- Castile
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Re: Direhorns- What are they good for?
We have another hunter who doesnt care about pets to bring the boring buffs so I'm gonna have fun with my new pet! Specced ferocity it will do the same damage as another so why not! yeah its special isn't cool or beneficial but as we have everything else covered what better then some dino v dino action on Horridon RAWR!
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Re: Direhorns- What are they good for?
- GormanGhaste
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Re: Direhorns- What are they good for?
This dates me, but I first heard that song performed by Frankie goes to Hollywood. It wasn't until later that I found out it was written back in 1969.Vephriel wrote:Whenever I see the title of this thread all I can hear is War (what are they good for? Absolutely nothing).
Re: Direhorns- What are they good for?
(Yes. I'm kinda old. XD )
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
- Angerfang
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Re: Direhorns- What are they good for?
- Gimlion
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Re: Direhorns- What are they good for?
I first heard the song while watching Cody Banks 2...GormanGhaste wrote:This dates me, but I first heard that song performed by Frankie goes to Hollywood. It wasn't until later that I found out it was written back in 1969.Vephriel wrote:Whenever I see the title of this thread all I can hear is War (what are they good for? Absolutely nothing).
"You cannot judge me, I am Justice itself! We were meant for more than this, to protect the innocent. But, if our precious laws bind you all to inaction, then I will no longer stand as your brother." - Tyrael
- SylviaDragon
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Re: Direhorns- What are they good for?
Murderface wrote:i tried one of the three direhorns i tamed (red blue green) vs my turtle for tanking and found them lagging behind quite a bit.. my wolf (in dps spec) was closer to the direhorn than my turtle.. my turtle can tank 3 elite dinomancers and my wolf can handle 2 my direhorns can barely handle one with out spamming mend pet..
Ouch. Well that answers my next question: how are they doing against the mobs on dino island. I thought that perhaps they were there to help with the dino farm since the mobs have lots of annoying spells. Guess I will just stick to my red turtle Sarge and my color changing beetle Apophis.
- Kalliope
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Re: Direhorns- What are they good for?
I've timed RAP so that Ti takes *zero* damage from some hits - and he's avoided key things like stuns as well.
Think of dire horns as driving a car with manual control and turtles with automatic.
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- Holgarr
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Re: Direhorns- What are they good for?
Well, then I'm screwed either way, since I can't drive at all.Kalliope wrote:One does not simply faceroll with a dire horn....
I've timed RAP so that Ti takes *zero* damage from some hits - and he's avoided key things like stuns as well.
Think of dire horns as driving a car with manual control and turtles with automatic.
- Rhyela
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Re: Direhorns- What are they good for?
*tries to shift manually* *careens into a tree*Kalliope wrote:One does not simply faceroll with a dire horn....
I've timed RAP so that Ti takes *zero* damage from some hits - and he's avoided key things like stuns as well.
Think of dire horns as driving a car with manual control and turtles with automatic.
And there you have it. I think I'll stick with automatic.
Seriously though, I'm currently a non-player, so I can't really say much beyond that if they're similar to a turtle and good for solo-tanking tougher enemies, they might be useful. I always use Sheldon's shield manually to halve the hard-hitting things.
Do the direhorns only reflect actual "spells" like fireball or frostbolt, or is it more like "abilities" - things that perhaps melee can use?
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- Kalliope
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Re: Direhorns- What are they good for?
Ti deflected a melee ability earlier, the "shank" stun on the Operation Shieldwall rare troll rogue.Rhyela wrote:Do the direhorns only reflect actual "spells" like fireball or frostbolt, or is it more like "abilities" - things that perhaps melee can use?
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Re: Direhorns- What are they good for?
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Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.
- AdamSavage
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Re: Direhorns- What are they good for?
I believe if you can believe out of nothing an explosion (big bang) happened then how far fetched can god be?
- lilaughingwolf
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Re: Direhorns- What are they good for?
So the wind I become...
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Re: Direhorns- What are they good for?
Re: Direhorns- What are they good for?
Just sayin' ;D
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- Kalliope
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Re: Direhorns- What are they good for?
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Re: Direhorns- What are they good for?
So then I tried to solo him, and I got a LOT farther down his health bar using direhorn's ability. Still got destroyed, but still it was awesome. <___>
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- Kalliope
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Re: Direhorns- What are they good for?
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Re: Direhorns- What are they good for?
I was trying to convince Blizz to change this during the PTR to a full damage immunity given it's many limitations, but sadly I didn't have enough support from fellow hunters to catch their attention. (Hunter PTR community seemed a bit too quiet for anything to catch their attention to be honest.) I mean, c'mon, it is: Channeled cast (no dps/abilities/threat-gen during the channel) + short duration + facing requirement + limited range of effect (less than half of the model). It uses the same spell/graphical effect as mobs who get full directional immunity.. If they did change it, I believe that it would have little negative effect on PVP due to the above + a player can easily tell when they should move to the pet's side or shift targets, so if anything it would add depth to PVP play for both hunters and their opponents. Sounds like fun to me XD
At the very least, they should have included a secondary ability that actually did SOMEthing in combat