Did 5.2 break Avoidance?

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Myzou
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Did 5.2 break Avoidance?

Unread post by Myzou » Wed Mar 06, 2013 7:07 am

I've been playing today, and because everyone's on the Isle of Thunder, a LOT of regular rares are not being killed. I fly over Kun-Lai, and NPC Scan alerts me the Pandaren is up.

I fly down, send in my crane and begin to take her down. She uses Spinning Crane Kick... and 3 ticks later, my pet is dead.

She was hitting my pet for full damage with spinning crane kick, meaning 120k a tick.

I haven't had time to test this on other AoE skills, which is why I'm posting here.

Is avoidance broken for anyone else?

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Re: Did 5.2 break Avoidance?

Unread post by Karasan » Wed Mar 06, 2013 10:51 am

I had that same problem with a panda rare yesterday! I just had to leave it ALIVE! >.> I couldn't beat it :(

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Re: Did 5.2 break Avoidance?

Unread post by Glassdragon » Wed Mar 06, 2013 1:30 pm

Ya they are deff taking full damage now.

Just used scatter and intimidation to stop the kick, and Silencing to stop the heals. Still doable but kind of a pain in the butt.

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Re: Did 5.2 break Avoidance?

Unread post by Neilaren » Wed Mar 06, 2013 1:50 pm

My friend noticed that with his mindbender yesterday... hoo boy.

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Re: Did 5.2 break Avoidance?

Unread post by Myzou » Wed Mar 06, 2013 4:08 pm

Glassdragon wrote:Ya they are deff taking full damage now.

Just used scatter and intimidation to stop the kick, and Silencing to stop the heals. Still doable but kind of a pain in the butt.
Most Pandaren rares are immune to scatter shot as of 5.2.

At least the two I tried killing today were.

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Re: Did 5.2 break Avoidance?

Unread post by Tsuki » Wed Mar 06, 2013 5:28 pm

Honestly, as long as this ONLY effects the Pandaren rare's crane kick, I wouldn't mind, because the Pandaren ones were too easy for pet classes (assuming you had the timing for stopping the heal).
I guess I need to practice with passifying my pet to get em out of there o:

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Re: Did 5.2 break Avoidance?

Unread post by Myzou » Thu Mar 07, 2013 11:06 am

Tsuki wrote:Honestly, as long as this ONLY effects the Pandaren rare's crane kick, I wouldn't mind, because the Pandaren ones were too easy for pet classes (assuming you had the timing for stopping the heal).
I guess I need to practice with passifying my pet to get em out of there o:
Pet died do Jinyu caster's rain dance and mogu caster's purple crap.

Also died on Amber Shaper in LFR.

It seems to just not work period. All AoE seems to be given full damage to our pets.

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Re: Did 5.2 break Avoidance?

Unread post by Danielfboone » Thu Mar 07, 2013 12:03 pm

Myzou wrote:
Glassdragon wrote:Ya they are deff taking full damage now.

Just used scatter and intimidation to stop the kick, and Silencing to stop the heals. Still doable but kind of a pain in the butt.
Most Pandaren rares are immune to scatter shot as of 5.2.

At least the two I tried killing today were.
And a lot of things are immune to freezing traps. The Direhorns and Devilsaurs certainly are and so are some of the elite Mogu mobs.
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Re: Did 5.2 break Avoidance?

Unread post by Kalliope » Thu Mar 07, 2013 2:00 pm

Unsure, but this may have been fixed. Achilles (turtle) tanked the haywire construct on the Isle of Thunder last night.

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Re: Did 5.2 break Avoidance?

Unread post by Masquerain » Fri Mar 08, 2013 3:40 pm

Definitely not fixed, was having problems with it on a panda rare last night (7th).

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Re: Did 5.2 break Avoidance?

Unread post by Apaché » Sat Mar 09, 2013 12:06 pm

i had problems with sahn waterhunter or w/e. i couldnt get him down! normally, it was easy as hell but neither my dino, my cat or my wolf could get him down. my pet was getting hit for 150k plus per tick, and there was NOTHING i could do.

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Re: Did 5.2 break Avoidance?

Unread post by Myzou » Sat Mar 09, 2013 1:22 pm

Kalliope wrote:Unsure, but this may have been fixed. Achilles (turtle) tanked the haywire construct on the Isle of Thunder last night.
His skills do not count as AoE. :P I died trying to offset it with Feign on my Rogue.

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Re: Did 5.2 break Avoidance?

Unread post by LupisDarkmoon » Sat Mar 09, 2013 1:49 pm

Yeah, my pet was just destroyed by a fairly low level panda rare- looks like Avoidance is having trouble with that ability!

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Re: Did 5.2 break Avoidance?

Unread post by Kalliope » Sat Mar 09, 2013 3:11 pm

Myzou wrote:
Kalliope wrote:Unsure, but this may have been fixed. Achilles (turtle) tanked the haywire construct on the Isle of Thunder last night.
His skills do not count as AoE. :P I died trying to offset it with Feign on my Rogue.
Ahh, wasn't sure, since it hit everyone - guess it's still targeted!

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Re: Did 5.2 break Avoidance?

Unread post by Aggannor » Sun Mar 10, 2013 4:46 am

I too have noticed Avoidance not working on Pandaren rares, which is a bit problematic as pet tends to be little slow when running away from them. But I managed to kill Ai-Li Skymirror (Dread Wastes) by scattering first Crane Kick, Intimidating second and scattering third. I haven't tested others, but if this works for all, those rares are killable, only requiring little more brain and timing than before for hunters.
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Re: Did 5.2 break Avoidance?

Unread post by Zhinru » Thu Mar 21, 2013 4:33 pm

According to Crithto, Avoidance has been neutered because "rares are supposed to be a challenge for all classes". That's a shame that this change also means they are now near-impossible for hunters, and also make hunters heavily penalised in dungeons and raids. You simply can't move the pet fast enough to avoid all the damage which is why Avoidance was added in the first place.
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Re: Did 5.2 break Avoidance?

Unread post by Qinni » Thu Mar 21, 2013 8:02 pm

the most stupidest change ever on blizzard. my pet never died in lfr...now it dose.

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Re: Did 5.2 break Avoidance?

Unread post by Gimlion » Thu Mar 21, 2013 10:51 pm

Zhinru wrote:According to Crithto, Avoidance has been neutered because "rares are supposed to be a challenge for all classes". That's a shame that this change also means they are now near-impossible for hunters, and also make hunters heavily penalised in dungeons and raids. You simply can't move the pet fast enough to avoid all the damage which is why Avoidance was added in the first place.
This is a really, really, REALLY poor design if this is really what their mindset is. Let's break all pets in just about every situation, just so rares are a "Challenge" to everyone. Not only does this harm the entire class (let alone BM...), it is also completely ridiculous seeing as most of the other classes don't have much of a problem with the rares to begin with. If I don't find one of the rares alive, I'm usually finding it dead, that's how easy they are to defeat.

Further more, it could not have possibly been that difficult to reclassify the damage specifications on the rares so that Avoidance doesn't kick in (even if I disagree with them about it). Instead, they go out and nerf our entire class in terms of survivability. Survivability that THEY instituted because our pets and us were DYING too QUICKLY. PvP is going to be the equivalent of a shitstorm mating with a trainwreck in terms of pet capability. I really can't speak for raids, as I no longer raid, but I remember very unkindly the days pre-avoidance back when I did. (I'm looking at your fire walls, you black dragon bastard)

All in all, this was just a lack of judgement, how they came to this conclusion is beyond me, but their solution is even more out there.

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Re: Did 5.2 break Avoidance?

Unread post by peanutbuttercup » Fri Mar 22, 2013 2:01 pm

To be honest I haven't had a problem with pet survivability in AE attacks this patch. The panda rares yes, that spinning kick now hits for full damage, but for most mechanics still my pet can still just sit in stuff (i.e. Warscout's thunder crash and meteors). So I guess to me it is more like some attacks got reclassified as being not an AE attack (even if they are) and thus the pets are being affected by it, if that makes sense.

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Re: Did 5.2 break Avoidance?

Unread post by Gimlion » Fri Mar 22, 2013 3:24 pm

peanutbuttercup wrote:To be honest I haven't had a problem with pet survivability in AE attacks this patch. The panda rares yes, that spinning kick now hits for full damage, but for most mechanics still my pet can still just sit in stuff (i.e. Warscout's thunder crash and meteors). So I guess to me it is more like some attacks got reclassified as being not an AE attack (even if they are) and thus the pets are being affected by it, if that makes sense.
I really hope this is the case/change they made. Like I said, I strongly disagree with the whole situation, but if they seem to think there's a problem, then what you posted should be the solution, not an overall "Avoidance" nerf.

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