Non-exotics with an extra skill

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Tsiya
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Non-exotics with an extra skill

Unread post by Tsiya »

Organized by type:

50% reduced damage for 12 seconds, 1 minute cooldown
Basilisk - Stone Scales
Beetle - Harden Carapace
Crab - Harden Shell
Turtle - Shell Shield

mortal wounds for 10 seconds, 6 second cooldown
Carrion Bird - Bloody Screech
Riverbeast - Gruesome Bite
Scorpion - Deadly Sting

stealth
Cat - Prowl - stealth mode, but slows its movement speed by 50%, 10 sec cooldown

combat rez - 10 minute cooldown
Crane - Gift of Chi-Ji
Moth - Dust of Life

50% reduced movement for 6 seconds
Crocolisk - Ankle Crack - 10 second cooldown
Spider - Web Spray - 10 second cooldown
Warp Stalker - Warp Time - 15 second cooldown

spell deflection
Direhorn - Reflective Armor Plating - deflects spells for 6 seconds (channeled), 30 second cooldown

30% increased dodge for 10 seconds, 2 minute cooldown
Fox - Agile Reflexes
Monkey - Primal Agility

30% increased haste
Nether Ray - Nether Winds - 30% increased haste for 40 seconds, 10 minute cooldown

Exotics:

Chimaeras-Frost Breath-slows the target for 5 sec, 10 sec cooldown
Chimaeras-Froststorm Breath-The Chimera channels a frozen breath attack, causing [(0 + (Ranged attack power) * 0.144)] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards, Channeled

Clefthooves-Thick Hide-When falling below 40% health, the Clefthoof's skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec.

Core Hounds-Molten Hide-When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec
Core Hounds-Ancient Hysteria-Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec. Allies receiving this effect will become Fatigued and will be unable to benefit from similar abilities again for 10 min, 6 min cooldown

Devilsaurs-Monstrous Bite-reduces the effectiveness of any healing received for 10 sec, 8 sec cooldown
Devilsaurs-Feast-The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 6 sec, 1 min cooldown

Quilen-Eternal Guardian-restore a dead target to life with 60% health and 20% mana, 10 min cooldown
Quilen-Stone Armor-When falling below 40% health, the Quilen's skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec. This effect can only occur once every 120 sec.

Rylaks-Updraft-slows the fall speed of both itself and the hunter for 30 sec, no cd
Shale Spiders-Solid Shell-50% reduced damage for 12 seconds, 1 minute cooldown
Silithids-Tendon Rip-reduces targets movement speed by 50% for 6 sec, 10 sec cooldown
Spirit Beasts-Spirit Mend-The Spirit Beast heals the current friendly target for [0 + ((Ranged attack power * 0.35) * 0.75)] plus an additional [0 + ((Ranged attack power * 0.35) * 0.5)] over 10 sec, 30 sec cooldown, 25 yd range
Spirit Beasts-Spirit Walk-stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled, 10 sec cooldown

Water Striders-Surface Trot-Allows the Hunter and the Water Strider to walk across water. Any damage will cancel the effect, no CD
Worms-Burrow Attack-The Worm burrows into the earth and shakes the ground above, dealing [(0 + ((Ranged attack power * 0.40) * 0.288)) * 8] Nature damage over 8 sec, Channeled, 14 sec cooldown

Nothing like us Petopians for taking an idea and running with it! All credit to the lovely people who came up with a lot more than I did, thanks a million guys!
Last edited by Tsiya on Sun Jul 31, 2016 6:44 pm, edited 5 times in total.

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Re: Non-exotics with an extra skill

Unread post by zedxrgal »

We do not. But two thumbs way way up for this and thank you!!! I'll post if I come across anymore but I think you may have them all

Edit: Never mind. I went onto my hunters to look and make sure but it would appear Rawr beat me to it.
Last edited by zedxrgal on Sat Jul 30, 2016 1:08 pm, edited 1 time in total.

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Re: Non-exotics with an extra skill

Unread post by Rawr »

Basilisk-Stone Scales-reduced damage taken by 50% for 12 sec, 1 min cooldown
Carrion Birds-Bloody Screech-causes Mortal Wounds, 6 sec cooldown
Cats-Prowl-stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled, 10 sec cooldown
Crab-Harden Shell-reduced damage taken by 50% for 12 sec, 1 min cooldown
Crocolisks-Ankle Crack-Snap at the target's feet, reducing movement speed by 50% for 6 sec, 10 sec cooldown
Direhorns-Reflective Armor Plating-Deflects all spells cast in front of the Direhorn for 6 sec, 30 sec cooldown
Foxes-Agile Reflexes-increased dodge chance by 30% for 10 sec, 2 min cooldown
Monkeys-Primal Agility-increased dodge chance by 30% for 10 sec, 2 min cooldown
Moths-Dust of Life-restore a dead target to life with 60% health and 20% mana, 10 min cooldown
Nether Rays-Nether Winds-Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec. Allies receiving this effect will become Fatigued and be unable to benefit from similar abilities again for 10 min, 6 min cooldown

Riverbeasts-Gruesome Bite-causes Mortal Wounds, 6 sec cooldown
Scorpids-Deadly Sting-causes Mortal Wounds, 6 sec cooldown
Spiders-Web Spray-Shoot webs at the target, slowing movement by 50% for 6 sec, 10 sec cooldown
Warp Stalkers-Warp Time-Slows time around the enemy, reducing their movement speed by 50% for 6 sec, 10 sec cooldown

I think I got them all, I didn't add Play or the bear nap abilities as I didn't think they were relevant. :mrgreen:

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Rawr
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Re: Non-exotics with an extra skill

Unread post by Rawr »

Fun Fact:

Chimaeras and Worms STILL have channeled attacks, making them the only pets with a damaging ability other than a Basic attack. :mrgreen:
Last edited by Rawr on Sat Jul 30, 2016 3:19 pm, edited 1 time in total.

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Re: Non-exotics with an extra skill

Unread post by GormanGhaste »

Organized by type:

50% reduced damage for 12 seconds, 1 minute cooldown
Basilisk - Stone Scales
Beetle - Harden Carapace
Crab - Harden Shell
Turtle - Shell Shield

mortal wounds for 10 seconds, 6 second cooldown
Carrion Bird - Bloody Screech
Riverbeast - Gruesome Bite
Scorpion - Deadly Sting

stealth
Cat - Prowl - stealth mode, but slows its movement speed by 50%, 10 sec cooldown

combat rez - 10 minute cooldown
Crane - Gift of Chi-Ji
Moth - Dust of Life

50% reduced movement for 6 seconds
Crocolisk - Ankle Crack - 10 second cooldown
Spider - Web Spray - 10 second cooldown
Warp Stalker - Warp Time - 15 second cooldown

spell deflection
Direhorn - Reflective Armor Plating - deflects spells for 6 seconds (channeled), 30 second cooldown

30% increased dodge for 10 seconds, 2 minute cooldown
Fox - Agile Reflexes
Monkey - Primal Agility

30% increased haste
Nether Ray - Nether Winds - 30% increased haste for 40 seconds, 10 minute cooldown
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Rawr
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Re: Non-exotics with an extra skill

Unread post by Rawr »

I'm going to stick the Exotics in here so people can bookmark and have both in one post.

Exotics;

Chimaeras-Frost Breath-slows the target for 5 sec, 10 sec cooldown
Chimaeras-Froststorm Breath-The Chimera channels a frozen breath attack, causing [(0 + (Ranged attack power) * 0.144)] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards, Channeled

Clefthooves-Thick Hide-When falling below 40% health, the Clefthoof's skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec.

Core Hounds-Molten Hide-When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec
Core Hounds-Ancient Hysteria-Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec. Allies receiving this effect will become Fatigued and will be unable to benefit from similar abilities again for 10 min, 6 min cooldown

Devilsaurs-Monstrous Bite-reduces the effectiveness of any healing received for 10 sec, 8 sec cooldown
Devilsaurs-Feast-The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 6 sec, 1 min cooldown

Quilen-Eternal Guardian-restore a dead target to life with 60% health and 20% mana, 10 min cooldown
Quilen-Stone Armor-When falling below 40% health, the Quilen's skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec. This effect can only occur once every 120 sec.

Rylaks-Updraft-slows the fall speed of both itself and the hunter for 30 sec, no cd
Shale Spiders-Solid Shell-50% reduced damage for 12 seconds, 1 minute cooldown
Silithids-Tendon Rip-reduces targets movement speed by 50% for 6 sec, 10 sec cooldown
Spirit Beasts-Spirit Mend-The Spirit Beast heals the current friendly target for [0 + ((Ranged attack power * 0.35) * 0.75)] plus an additional [0 + ((Ranged attack power * 0.35) * 0.5)] over 10 sec, 30 sec cooldown, 25 yd range
Spirit Beasts-Spirit Walk-stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled, 10 sec cooldown

Water Striders-Surface Trot-Allows the Hunter and the Water Strider to walk across water. Any damage will cancel the effect, no CD
Worms-Burrow Attack-The Worm burrows into the earth and shakes the ground above, dealing [(0 + ((Ranged attack power * 0.40) * 0.288)) * 8] Nature damage over 8 sec, Channeled, 14 sec cooldown :mrgreen:

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Re: Non-exotics with an extra skill

Unread post by Teigan »

Thanks for the list. I was wondering about this
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Re: Non-exotics with an extra skill

Unread post by Kalliope »

Bless this thread. This is the info I always end up hunting for. :) Thank you all!

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Re: Non-exotics with an extra skill

Unread post by Wain »

Thanks very much! That's very handy. I'll have a look at this info a bit later and see what needs adjusting on Petopia.
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Re: Non-exotics with an extra skill

Unread post by GormanGhaste »

So to sum up for BM hunters: all the exotics still have unique abilities, except for Clefthooves, Shale Spiders, and Silithids.
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Re: Non-exotics with an extra skill

Unread post by Rawr »

Tsiya, hun, you didn't add the ones from your 1st post, Beetle, Crane, Turtle I think :hug: :mrgreen:

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Tsiya
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Re: Non-exotics with an extra skill

Unread post by Tsiya »

oops lol, will fix!

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Re: Non-exotics with an extra skill

Unread post by Wain »

I think the pet ability tables are properly up to date now, so you can see which do and don't have abilities above their basic attack:

http://www.wow-petopia.com/talents/skills.php

Please let me know if you notice any errors. Thanks :)
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Re: Non-exotics with an extra skill

Unread post by Rawr »

Clefthooves - Wild Strength seems to be the only error Wain, Wild Strength is also still at the bottom. :D :mrgreen:

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Re: Non-exotics with an extra skill

Unread post by Wain »

Rawr wrote:Clefthooves - Wild Strength seems to be the only error Wain, Wild Strength is also still at the bottom. :D :mrgreen:
Fixed now. Thanks for that :)
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Re: Non-exotics with an extra skill

Unread post by Mr.Dragon »

Has anybody seen a blue post that addresses the lack of abilities on certain pets?
Because as it stands it seems... incomplete or even broken design that some pets just have nothing anymore.
I cannot find a single mention of blizzard saying anything in regards to this topic.

(Edit: BTW: 1st post ever, played since beta classic, been lurking on Petopia since Wrath, really love this site for my closet hunter hobby of catching cool, exotic and rare pets.)
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Re: Non-exotics with an extra skill

Unread post by Tsiya »

It pretty much looks like they removed all the buffs and called it good. The pets that only had a buff are left without a special, and the ones that didn't buff or had a little something extra are ok.

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Re: Non-exotics with an extra skill

Unread post by Xota »

Rawr wrote:Fun Fact:

Chimaeras and Worms STILL have channeled attacks, making them the only pets with a damaging ability other than a Basic attack. :mrgreen:
It is my understanding that those channeled attacks are a dps loss, compared to beast cleave. However, if you are out of range, or need to lay down some aoe without having a target (eg: flushing out a rogue or an invisible pandaren water spirit), they are great for those. Also, worms aren't damageable during their aoe, from what I remember.
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Re: Non-exotics with an extra skill

Unread post by Mr.Dragon »

Tsiya wrote:It pretty much looks like they removed all the buffs and called it good. The pets that only had a buff are left without a special, and the ones that didn't buff or had a little something extra are ok.
I realized that but what I'm wondering about is if they'll put new abilities in their place or something or if they are genuinely planning on leaving some pets neutered with nothing to show for it while keeping unique utilities on others.
Most of my favorite pets still have their awesome utilities intact but it just feels.... wrong... that so many pets have nothing left at all.
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Re: Non-exotics with an extra skill

Unread post by Rhyela »

Yeah, seems a little...lazy? They might have just had other more pressing issues to attend to, though. I hold out hope that they'll do a pass over the pets again and give them something.

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