New family : Feathermanes
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Re: New family : Feathermanes
I will say... it's really no thang to level your other artifacts. I've been neglecting the SHIZNIT out of Thas'dorah, mostly because i was trying to use IV's 'ideal' build, which apparently I hate. I now have a build I don't mind using, so I've been pootling around doing WQs as MM. (I'll be honest, Hati annoys me, especially when he goes into nosepicking-durr mode without warning, so MM+pet is kind of a nice break.) Just today, with doing two emissary things, and one mythic(0) dungeon, I'm within about six points of completing it. AND I've already more or less completed both Titanstrike and Talonclaw. Hell, you don't even have to play, just save up the tokens, switch long enough to burn 'em, then switch back. I'm -incredibly- casual; if I can do it, anyone can.
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
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Re: New family : Feathermanes
Well, the Fenryr in Halls of Valor is not tamable. So unless they made a new version of him somewhere, outside of the Hunter scenario, he may be something for us to get once we start lvling again.
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Re: New family : Feathermanes
That's very encouraging to hear! Thanks Nacht!Nachtwulf wrote:I will say... it's really no thang to level your other artifacts. I've been neglecting the SHIZNIT out of Thas'dorah, mostly because i was trying to use IV's 'ideal' build, which apparently I hate. I now have a build I don't mind using, so I've been pootling around doing WQs as MM. (I'll be honest, Hati annoys me, especially when he goes into nosepicking-durr mode without warning, so MM+pet is kind of a nice break.) Just today, with doing two emissary things, and one mythic(0) dungeon, I'm within about six points of completing it. AND I've already more or less completed both Titanstrike and Talonclaw. Hell, you don't even have to play, just save up the tokens, switch long enough to burn 'em, then switch back. I'm -incredibly- casual; if I can do it, anyone can.
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Re: New family : Feathermanes
I have to keep refreshing this thread to make sure Val hasn't already found what I'm looking for
I'm hunting the spectral gryphon. I checked Tol Barad Penninsula (seemed fitting) but didn't see anything. Of course that doesn't mean much, I did 176,000 loops around winterspring and still missed the nest. Apparently the only one snowblind here is me
I'm hunting the spectral gryphon. I checked Tol Barad Penninsula (seemed fitting) but didn't see anything. Of course that doesn't mean much, I did 176,000 loops around winterspring and still missed the nest. Apparently the only one snowblind here is me
Re: New family : Feathermanes
Has anyone checked the Plaguelands for the spirit beasts? Since that's like the first place I can think of that they first showed up in game. (Tower flight paths.)
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Re: New family : Feathermanes
Regarding the Feathermanes animation setup, it's looking like as much as the perfect combo would be flying while running/grounded while stationary-attacking, it can't actually happen due to technical/animation constraints.
Both the Wyvern and the Wolfhawks ONLY have attack animations while flying, this means they have to be set to flying at all times, or at the minimum set to flying while Stationary/In combat.
(Remember when/if you attacked flightmasters, the Wyvern/Gryphons would change to hovering while in combat, it's because they had to due to only having flying attack animations.)
It's very unfortunate that they never made ground attack animations for then Wolfhawks, but the rig/skeleton they used never had them. They obviously know that it would be great if they could use their running animation, but the only logistical way for them to be able to do this (without going and creating a whole new set of animations) was to set them to run on the ground while moving and out of combat. It may seem back to front, but they have given us the best they can do with what is available.
Also, any model that doesn't have attack animations at all, such as the Grand Wyverns, will likely never be made tamable until they have some kind of attack animation, whether it be flying or grounded.
Both the Wyvern and the Wolfhawks ONLY have attack animations while flying, this means they have to be set to flying at all times, or at the minimum set to flying while Stationary/In combat.
(Remember when/if you attacked flightmasters, the Wyvern/Gryphons would change to hovering while in combat, it's because they had to due to only having flying attack animations.)
It's very unfortunate that they never made ground attack animations for then Wolfhawks, but the rig/skeleton they used never had them. They obviously know that it would be great if they could use their running animation, but the only logistical way for them to be able to do this (without going and creating a whole new set of animations) was to set them to run on the ground while moving and out of combat. It may seem back to front, but they have given us the best they can do with what is available.
Also, any model that doesn't have attack animations at all, such as the Grand Wyverns, will likely never be made tamable until they have some kind of attack animation, whether it be flying or grounded.
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Re: New family : Feathermanes
Well, that's good to know. It looks like that since the Grand Wyvern doesn't have the animations, they won't be implementing the Grand Gryphon. Wouldn't be fair to be in one but not the other.
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Re: New family : Feathermanes
I'm not sure it would/should be excluded out of fairness, as both horde and alliance can tame either or both Wyvern and Gryphon alike. I'd prefer something to be in and available to all, rather than excluded due to a semblance of fairness, though I do understand where you are coming from. I personally don't love the grand gryphon model myself, it's colours are a bit muddy, it's wings masking is rather papery and it's eyes are very pixelated (personal choice of course)Valnaaros wrote:Well, that's good to know. It looks like that since the Grand Wyvern doesn't have the animations, they won't be implementing the Grand Gryphon. Wouldn't be fair to be in one but not the other.
The Grand wyvern on the other hand I REALLY like, which is quite the shame
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Re: New family : Feathermanes
Well, what I mean is, the Grand Gryphon and Wyvern are HD versions of the old ones. It wouldn't be fair if the Grand Gryphon was made tamable, but not the Grand Wyvern. I'm sure Blizz will wait till both have full animations before implementing them, should they ever.
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Re: New family : Feathermanes
I thought the grands were just updates skins on the same rig as their wyvern/gryphon counterpart. I'm surprised they don't just use those animations.
Edit: After playing around with the wolfhawk, I find the constant switching of flying/running to be more annoying than all flying. I think its mainly due to how often pets move after you stop. They turn, switch, Hati has to catch up. On normal pets, its not a big deal, but these things keep going up down up down.
Edit 2: Vid of the up down im talking about. Forgive the potato quality lol: https://www.youtube.com/watch?v=5sim1JX9Zf4
Edit: After playing around with the wolfhawk, I find the constant switching of flying/running to be more annoying than all flying. I think its mainly due to how often pets move after you stop. They turn, switch, Hati has to catch up. On normal pets, its not a big deal, but these things keep going up down up down.
Edit 2: Vid of the up down im talking about. Forgive the potato quality lol: https://www.youtube.com/watch?v=5sim1JX9Zf4
Last edited by Quiv on Wed Mar 01, 2017 10:49 pm, edited 1 time in total.
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Re: New family : Feathermanes
Wain has suggested adding the attack animations of the Wolkhawks/Old Wyvern over to the Grand Wyvern (Not sure how complicated that is) so there's a little hope on the horizon for the Grand Wyvern regarding tamability .
I guess this would make sense too as I can't recall seeing them as an attackable unit...
I thought so too but had a look at the grand wyvern in the model viewer and could not see any attack animations (But a lot of movement ones due to them being a mount)Quiv wrote:I thought the grands were just updates skins on the same rig as their wyvern/gryphon counterpart. I'm surprised they don't just use those animations..
I guess this would make sense too as I can't recall seeing them as an attackable unit...
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Re: New family : Feathermanes
No, I don't think they are. I remember seeing the Grand Gryphons, but not Grand Wyverns.
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Re: New family : Feathermanes
Damn, I really love the Wolfhawks wing span, but that Up and Down business I feel is gonna get old real fast... Thanks for the video Quiv.
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Re: New family : Feathermanes
Thanks for the video Quiv.Quiv wrote:Edit 2: Vid of the up down im talking about. Forgive the potato quality lol: https://www.youtube.com/watch?v=5sim1JX9Zf4
Yeah your right. It seems good on paper, but in practice, they seem super jittery with that current setup.
Upon further thought, I wonder if a better comprise would be that the flying/grounded trigger, could simply be combat in or out, much like a Flightmaster Wyvern/Gryphon? They do seem to look more aggressive/angry while in flight, and would suit them being in combat. Once out of combat they would settle, become grounded and then just run around after you?
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Re: New family : Feathermanes
I was just thinking this! I second EPL.Telis wrote:Has anyone checked the Plaguelands for the spirit beasts? Since that's like the first place I can think of that they first showed up in game. (Tower flight paths.)
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Re: New family : Feathermanes
So on the PTR, before I was summoned by Odin, I had to use the NPC to finish the Pathfinder pt 1 and 2... and then the option to start the quest at the Lodge opened up. I hope that's not a prereq, is it?
Re: New family : Feathermanes
I checked a couple of times in the last build but not the current one. It's possible the spirit gryphon has only appeared in this last update.NazzyDragon wrote:I was just thinking this! I second EPL.Telis wrote:Has anyone checked the Plaguelands for the spirit beasts? Since that's like the first place I can think of that they first showed up in game. (Tower flight paths.)
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Re: New family : Feathermanes
I did a fly around of the two plaguelands last night. I didn't look for interactable objects, just for beasts already out. It was fairly quick, but nothing obvious jumped out at me.
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Re: New family : Feathermanes
n/m
Last edited by Acadion on Thu Mar 02, 2017 3:08 pm, edited 1 time in total.