Actually worms and Ravagers have the +% dmg increase, and rogues, druids and I think wars already provide it and if they gave a dps exotic that sort of ability... yeah.Rawr wrote:For the Shale Spiders I think they are fine, as for the Devilsaurs I think they do need to do away with the reduced healing and give it something more befitting a giant terrifying dinosaur like make Monstrous Bite increase physical damage taken as Ravagers only pet with that debuff.
It's why Wolves and Saurs both share crit. It's why cats and SB's both share Roar of Courage. It's to keep the 'omg cat is better than SB and wolf is best thing ever' deal from happening but with dps pets.
And even if we can spare the 15 focus for widow venom- why remove the ability from Devilsaurs? That's like saying removing any ability from a pet that can be a bonus to you or another class, because the pet makes up for not having to waste rage from a dps war for sunder for the pally, or in the case of a devilsaur, not waste focus or more importantly a GCD when sometimes you can't afford to [mostly PVP tbh but still]. It's a matter of convience and preference.
Yeah cause honestly if they start mucking about with pet abilities, exotic or not, they better start doing something else, like pets in any tree you want. Then they could change the abilities accordingly, like lets take Devilsaurs since well it seems such a rampant discussion.The devilsaur debuff is convienent, nothing more nothing less and I honestly think it's better to just agree to disagree on the subject.
Devilsaur; Monstrous Bite [Tenacity]: Sunders the target's armor with its massive fangs by XX for XX, stacks twice [basically like improved faire fire or whatever but only needs to be applied twice for full sunder armor affect]
Devilsaur: Monstrous Bite [Cunning]: Deals a crushing wound that reduces healing efficiency by XX for XX seconds.
Devilsaur: Monstrous Bite [Ferocity]: Rips the opponents weapon from their hands, disarming them for XX seconds.